Commit graph

4346 commits

Author SHA1 Message Date
Nathan Heisey
b6c26ffe71 Fixed static misnomers 2011-08-22 21:07:16 +00:00
Nathan Heisey
4799ac2b6e Partially cleaned out code 2011-08-22 11:02:05 +00:00
Nathan Heisey
491df9d730 Temporary mode-setting hack works 2011-08-20 15:16:13 +00:00
Nathan Heisey
d7bd0b0425 Fixed some problems with switching to/from fullscreen 2011-08-17 13:31:18 +00:00
Nathan Heisey
23e3df144f Reduced SEGFAULT occurence on resize? 2011-08-12 16:58:54 +00:00
Nathan Heisey
eb58f97bd3 Fixed OpenGL library loading functions 2011-08-09 16:34:25 +00:00
Nathan Heisey
06dfd29b23 Some video fixes 2011-08-08 17:00:38 +00:00
Nathan Heisey
3c7c721663 Replaced window backbuffer with BBitmap 2011-08-03 06:22:33 +00:00
Nathan Heisey
2dda407120 Fixed minor rendering issues. 2011-08-03 05:09:36 +00:00
Nathan Heisey
2f9415199b Framebuffer code moved to SDL_bframebuffer.*, OpenGL support began 2011-07-30 18:26:13 +00:00
Nathan Heisey
41cbb17de7 Render thread partially corrected 2011-07-28 18:21:38 +00:00
Nathan Heisey
bf4cf18905 Moved draw code to a separate thread 2011-07-27 11:06:38 +00:00
Nathan Heisey
350e15ee9f Corrected keyboard input support 2011-07-26 17:48:40 +00:00
Nathan Heisey
8771f4019a Fixed mouse move problem 2011-07-26 11:38:20 +00:00
Nathan Heisey
7121f4e5ba Fixed seg fault on video quit 2011-07-26 10:13:34 +00:00
Nathan Heisey
20af8e0677 Variable name/debugging output changes 2011-07-25 16:46:55 +00:00
Nathan Heisey
96dd15dd3d Corrected framebuffer creation problem 2011-07-25 13:47:19 +00:00
Nathan Heisey
ee8ee9d166 Corrected memory leak with rendering. 2011-07-22 16:54:23 +00:00
Nathan Heisey
8932a116a0 Drawing code works, but it flashes 2011-07-22 12:39:53 +00:00
Nathan Heisey
a6ec7506e1 Framebuffer support in progress. 2011-07-20 19:25:38 +00:00
Nathan Heisey
569fcd280c Should compile now (fixed typos(?)) 2011-07-14 17:58:47 +00:00
Nathan Heisey
63c52052ea Fixed video compile(?) 2011-07-13 09:37:00 +00:00
Nathan Heisey
9a7e7f87f9 Renamed all .c files in src/video/bwindow to .cc files. 2011-07-13 09:29:43 +00:00
Nathan Heisey
461d178134 Removed 1.2 files. 2011-07-12 15:09:44 +00:00
Nathan Heisey
70ba5c8150 Rewrote most of Haiku video support to conform with 1.3 functionality. 2011-07-12 15:06:12 +00:00
Nathan Heisey
4f1212a24b Replaced private event functionality with event sending. 2011-06-24 12:48:43 +00:00
Nathan Heisey
afa5bfc8d0 SDL 1.3 patch 00 for GSoC: Haiku - Implemented pthread spinlock in src/atomic/spinlock.c (in both trylock and
unlock).  Added appropriate checks in configure.in and include/SDL_configure.h.in.
2011-06-21 13:49:14 +00:00
Tim Angus
d39b9dd978 * Add missing file SDL_hints_c.h 2011-06-15 10:28:01 +01:00
Tim Angus
2f0bec3220 * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
Tim Angus
a36a856bf9 * SDL_IOS_ORIENTATIONS hint 2011-06-10 14:23:24 +01:00
Sam Lantinga
94e1b6970f Make SDL_QuitRequested() return an SDL_bool 2011-06-12 12:23:39 -04:00
Ryan C. Gordon
c3ab04563b Fixed gcc warnings for apps using SDL headers with -Wundef flag.
Fixes Bugzilla #1216.

Thanks to Dimitris Zenios for the patch!
2011-06-06 12:20:04 -04:00
Ryan C. Gordon
8b1cf3db98 Updated configure.in to be compatible with autoconf 2.67.
Still works with autoconf 2.61 (what ships with Xcode 3).

Thanks to Frank Zago for this patch.
2011-06-04 15:26:02 -04:00
Ryan C. Gordon
590a060f3b Assert code's stdio interface was reading from the wrong variable.
Thanks to Frank Zago for the catch.
2011-06-03 16:03:10 -04:00
Sam Lantinga
b62273437c Clarified SDL_GetWindowSurface() documentation
Matthew Orlando to Sam

Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
2011-04-22 09:06:29 -07:00
Sam Lantinga
401e97ad0c Fixed so SDL_quit.h doesn't require SDL_compat.h 2011-04-21 09:50:29 -07:00
Ryan C. Gordon
f2b3dc5a5a Make assert dialog work on Cocoa target even if we haven't initialized video.
--HG--
extra : rebase_source : 04ec77f4a3a3f61fdb1255c4fc3b8c88efd68ffb
2011-04-20 15:14:18 -04:00
Dennis Cappendijk
36d698513a Debug win 32 settings was wrongfully set to build the Release 32bit version. 2011-04-20 11:25:01 +02:00
Sam Lantinga
d4637e7a65 Added test of the assertion reporting system 2011-04-19 11:41:45 -07:00
Ryan C. Gordon
b94f23a46d Removed assertion list terminator (just do it like a normal linked list). 2011-04-19 14:12:56 -04:00
Sam Lantinga
782b8b7d6e Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Ed Kiser      2011-04-19 09:28:53 PDT

The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.

I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
e740162fb0 Fixed: Windows always fails with SDL_HapticOpenFromJoystick
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized.  The attached patch includes the fix along with a fix for two similar problems.

Daniel Heath
2011-04-19 08:08:50 -07:00
Sam Lantinga
1665c192e6 Minor missing parameter name 2011-04-18 12:20:30 -07:00
Sam Lantinga
13cc0a3c3a Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
Sam Lantinga
605263ee5f Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
c336f6f154 Fixed build error 2011-04-06 17:10:14 -07:00
Sam Lantinga
5c77470fb0 Fixed bug 1177 (testsdl ios crash)
Vittorio Giovara      2011-04-05 13:18:07 PDT

The test application called "testsdl" inside the iOS project file crashes at
launch time.
The fix is trivial, removing the reference to MainWindow (as there are no Nibs
included) from the Info.plist file.
2011-04-05 17:57:08 -07:00
Sam Lantinga
5e1ffb1cc3 Allow overriding the app delegate on iOS
Vittorio G.  to Eric, Sam

Actually this is much simpler than i thought, I just had to specify a
class method to get the delegate name and then the category can
override that method!
I've attached the patch that enables this features: in my code i could
remove my custom main() and simply add

@implementation SDLUIKitDelegate (customDelegate)
+(NSString *)getAppDelegateClassName {
   return @"HedgewarsAppDelegate";
}
@end

I tested it and with the sdl demos it loads the normal
SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
2011-04-05 09:50:25 -07:00
Sam Lantinga
0e83d1d4f3 Fixed setting programmatically setting the size of a window on X11 for non-resizable windows.
Patch by Matthew Smaling
2011-04-05 09:47:34 -07:00