SWORD25: Enforced code formatting rules in rest of the engine
svn-id: r53626
This commit is contained in:
parent
ae78107e2a
commit
6629efc676
54 changed files with 1520 additions and 1991 deletions
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@ -65,11 +65,11 @@ MoviePlayer::~MoviePlayer() {
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bool MoviePlayer::loadMovie(const Common::String &filename, uint z) {
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// Get the file and load it into the decoder
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Common::SeekableReadStream *in = Kernel::GetInstance()->GetPackage()->getStream(filename);
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Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(filename);
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_decoder.load(in);
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// Ausgabebitmap erstellen
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GraphicEngine *pGfx = Kernel::GetInstance()->GetGfx();
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GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
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#if INDIRECTRENDERING
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_outputBitmap = pGfx->getMainPanel()->addDynamicBitmap(_decoder.getWidth(), _decoder.getHeight());
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@ -167,7 +167,7 @@ void MoviePlayer::setScaleFactor(float scaleFactor) {
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_outputBitmap->setScaleFactor(scaleFactor);
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// Ausgabebitmap auf dem Bildschirm zentrieren
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GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx();
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GraphicEngine *gfxPtr = Kernel::getInstance()->getGfx();
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_outputBitmap->setX((gfxPtr->getDisplayWidth() - _outputBitmap->getWidth()) / 2);
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_outputBitmap->setY((gfxPtr->getDisplayHeight() - _outputBitmap->getHeight()) / 2);
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}
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@ -44,7 +44,7 @@
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namespace Sword25 {
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int loadMovie(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->loadMovie(luaL_checkstring(L, 1), lua_gettop(L) == 2 ? static_cast<uint>(luaL_checknumber(L, 2)) : 10));
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@ -53,7 +53,7 @@ int loadMovie(lua_State *L) {
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}
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int unloadMovie(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->unloadMovie());
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@ -62,7 +62,7 @@ int unloadMovie(lua_State *L) {
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}
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int play(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->play());
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@ -71,7 +71,7 @@ int play(lua_State *L) {
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}
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int pause(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->pause());
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@ -80,7 +80,7 @@ int pause(lua_State *L) {
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}
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int update(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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FMVPtr->update();
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@ -89,7 +89,7 @@ int update(lua_State *L) {
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}
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int isMovieLoaded(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->isMovieLoaded());
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@ -98,7 +98,7 @@ int isMovieLoaded(lua_State *L) {
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}
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int isPaused(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushbooleancpp(L, FMVPtr->isPaused());
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@ -107,7 +107,7 @@ int isPaused(lua_State *L) {
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}
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int getScaleFactor(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushnumber(L, FMVPtr->getScaleFactor());
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@ -116,7 +116,7 @@ int getScaleFactor(lua_State *L) {
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}
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int setScaleFactor(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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FMVPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 1)));
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@ -125,7 +125,7 @@ int setScaleFactor(lua_State *L) {
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}
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int getTime(lua_State *L) {
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MoviePlayer *FMVPtr = Kernel::GetInstance()->GetFMV();
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MoviePlayer *FMVPtr = Kernel::getInstance()->getFMV();
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BS_ASSERT(FMVPtr);
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lua_pushnumber(L, FMVPtr->getTime());
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@ -150,7 +150,7 @@ const luaL_reg LIBRARY_FUNCTIONS[] = {
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};
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bool MoviePlayer::registerScriptBindings() {
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ScriptEngine *pScript = Kernel::GetInstance()->GetScript();
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ScriptEngine *pScript = Kernel::getInstance()->getScript();
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BS_ASSERT(pScript);
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lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
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BS_ASSERT(L);
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@ -99,8 +99,8 @@ Animation::Animation(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject
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void Animation::initializeAnimationResource(const Common::String &fileName) {
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// Die Resource wird für die gesamte Lebensdauer des Animations-Objektes gelockt.
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Resource *resourcePtr = Kernel::GetInstance()->GetResourceManager()->RequestResource(fileName);
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if (resourcePtr && resourcePtr->GetType() == Resource::TYPE_ANIMATION)
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Resource *resourcePtr = Kernel::getInstance()->getResourceManager()->requestResource(fileName);
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if (resourcePtr && resourcePtr->getType() == Resource::TYPE_ANIMATION)
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_animationResourcePtr = static_cast<AnimationResource *>(resourcePtr);
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else {
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BS_LOG_ERRORLN("The resource \"%s\" could not be requested. The Animation can't be created.", fileName.c_str());
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@ -182,13 +182,13 @@ bool Animation::doRender() {
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BS_ASSERT(_currentFrame < animationDescriptionPtr->getFrameCount());
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// Bitmap des aktuellen Frames holen
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Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->getFrame(_currentFrame).fileName);
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Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(animationDescriptionPtr->getFrame(_currentFrame).fileName);
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BS_ASSERT(pResource);
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BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
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BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
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BitmapResource *pBitmapResource = static_cast<BitmapResource *>(pResource);
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// Framebufferobjekt holen
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GraphicEngine *pGfx = Kernel::GetInstance()->GetGfx();
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GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
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BS_ASSERT(pGfx);
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// Bitmap zeichnen
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@ -315,9 +315,9 @@ void Animation::computeCurrentCharacteristics() {
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BS_ASSERT(animationDescriptionPtr);
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const AnimationResource::Frame &curFrame = animationDescriptionPtr->getFrame(_currentFrame);
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Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(curFrame.fileName);
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Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(curFrame.fileName);
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BS_ASSERT(pResource);
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BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
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BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
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BitmapResource *pBitmap = static_cast<BitmapResource *>(pResource);
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// Größe des Bitmaps auf die Animation übertragen
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@ -338,7 +338,7 @@ bool Animation::lockAllFrames() {
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AnimationDescription *animationDescriptionPtr = getAnimationDescription();
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BS_ASSERT(animationDescriptionPtr);
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for (uint i = 0; i < animationDescriptionPtr->getFrameCount(); ++i) {
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if (!Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->getFrame(i).fileName)) {
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if (!Kernel::getInstance()->getResourceManager()->requestResource(animationDescriptionPtr->getFrame(i).fileName)) {
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BS_LOG_ERRORLN("Could not lock all animation frames.");
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return false;
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}
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@ -356,14 +356,14 @@ bool Animation::unlockAllFrames() {
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BS_ASSERT(animationDescriptionPtr);
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for (uint i = 0; i < animationDescriptionPtr->getFrameCount(); ++i) {
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Resource *pResource;
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if (!(pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(animationDescriptionPtr->getFrame(i).fileName))) {
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if (!(pResource = Kernel::getInstance()->getResourceManager()->requestResource(animationDescriptionPtr->getFrame(i).fileName))) {
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BS_LOG_ERRORLN("Could not unlock all animation frames.");
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return false;
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}
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// Zwei mal freigeben um den Request von LockAllFrames() und den jetzigen Request aufzuheben
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pResource->release();
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if (pResource->GetLockCount())
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if (pResource->getLockCount())
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pResource->release();
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}
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@ -524,9 +524,9 @@ int Animation::computeXModifier() const {
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BS_ASSERT(animationDescriptionPtr);
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const AnimationResource::Frame &curFrame = animationDescriptionPtr->getFrame(_currentFrame);
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Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(curFrame.fileName);
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Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(curFrame.fileName);
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BS_ASSERT(pResource);
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BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
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BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
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BitmapResource *pBitmap = static_cast<BitmapResource *>(pResource);
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int result = curFrame.flipV ? - static_cast<int>((pBitmap->getWidth() - 1 - curFrame.hotspotX) * _scaleFactorX) :
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@ -542,9 +542,9 @@ int Animation::computeYModifier() const {
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BS_ASSERT(animationDescriptionPtr);
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const AnimationResource::Frame &curFrame = animationDescriptionPtr->getFrame(_currentFrame);
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Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(curFrame.fileName);
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Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(curFrame.fileName);
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BS_ASSERT(pResource);
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BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
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BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
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BitmapResource *pBitmap = static_cast<BitmapResource *>(pResource);
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int result = curFrame.flipH ? - static_cast<int>((pBitmap->getHeight() - 1 - curFrame.hotspotY) * _scaleFactorY) :
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@ -54,7 +54,7 @@ AnimationResource::AnimationResource(const Common::String &filename) :
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Common::XMLParser(),
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_valid(false) {
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// Get a pointer to the package manager
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_pPackage = Kernel::GetInstance()->GetPackage();
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_pPackage = Kernel::getInstance()->getPackage();
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BS_ASSERT(_pPackage);
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// Switch to the folder the specified Xml fiile is in
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@ -211,7 +211,7 @@ AnimationResource::~AnimationResource() {
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bool AnimationResource::precacheAllFrames() const {
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Common::Array<Frame>::const_iterator iter = _frames.begin();
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for (; iter != _frames.end(); ++iter) {
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if (!Kernel::GetInstance()->GetResourceManager()->PrecacheResource((*iter).fileName)) {
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if (!Kernel::getInstance()->getResourceManager()->precacheResource((*iter).fileName)) {
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BS_LOG_ERRORLN("Could not precache \"%s\".", (*iter).fileName.c_str());
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return false;
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}
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@ -232,7 +232,7 @@ bool AnimationResource::computeFeatures() {
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Common::Array<Frame>::const_iterator iter = _frames.begin();
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for (; iter != _frames.end(); ++iter) {
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BitmapResource *pBitmap;
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if (!(pBitmap = static_cast<BitmapResource *>(Kernel::GetInstance()->GetResourceManager()->RequestResource((*iter).fileName)))) {
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if (!(pBitmap = static_cast<BitmapResource *>(Kernel::getInstance()->getResourceManager()->requestResource((*iter).fileName)))) {
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BS_LOG_ERRORLN("Could not request \"%s\".", (*iter).fileName.c_str());
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return false;
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}
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@ -125,9 +125,9 @@ AnimationTemplate::AnimationTemplate(InputPersistenceBlock &reader, uint handle)
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}
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AnimationResource *AnimationTemplate::requestSourceAnimation(const Common::String &sourceAnimation) const {
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ResourceManager *RMPtr = Kernel::GetInstance()->GetResourceManager();
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ResourceManager *RMPtr = Kernel::getInstance()->getResourceManager();
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Resource *resourcePtr;
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if (NULL == (resourcePtr = RMPtr->RequestResource(sourceAnimation)) || resourcePtr->GetType() != Resource::TYPE_ANIMATION) {
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if (NULL == (resourcePtr = RMPtr->requestResource(sourceAnimation)) || resourcePtr->getType() != Resource::TYPE_ANIMATION) {
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BS_LOG_ERRORLN("The resource \"%s\" could not be requested or is has an invalid type. The animation template can't be created.", sourceAnimation.c_str());
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return 0;
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}
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@ -77,7 +77,7 @@ uint DynamicBitmap::getPixel(int x, int y) const {
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bool DynamicBitmap::doRender() {
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// Framebufferobjekt holen
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GraphicEngine *pGfx = Kernel::GetInstance()->GetGfx();
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GraphicEngine *pGfx = Kernel::getInstance()->getGfx();
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BS_ASSERT(pGfx);
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// Bitmap zeichnen
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@ -55,7 +55,7 @@ FontResource::FontResource(Kernel *pKernel, const Common::String &fileName) :
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// Get a pointer to the package manager
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BS_ASSERT(_pKernel);
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PackageManager *pPackage = _pKernel->GetPackage();
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PackageManager *pPackage = _pKernel->getPackage();
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BS_ASSERT(pPackage);
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// Load the contents of the file
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@ -93,7 +93,7 @@ bool FontResource::parserCallback_font(ParserNode *node) {
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// Get a reference to the package manager
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BS_ASSERT(_pKernel);
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PackageManager *pPackage = _pKernel->GetPackage();
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PackageManager *pPackage = _pKernel->getPackage();
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BS_ASSERT(pPackage);
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// Get the full path and filename for the bitmap resource
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@ -104,7 +104,7 @@ bool FontResource::parserCallback_font(ParserNode *node) {
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}
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// Pre-cache the resource
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if (!_pKernel->GetResourceManager()->PrecacheResource(_bitmapFileName)) {
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if (!_pKernel->getResourceManager()->precacheResource(_bitmapFileName)) {
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BS_LOG_ERRORLN("Could not precache \"%s\".", _bitmapFileName.c_str());
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}
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@ -306,7 +306,7 @@ Resource *GraphicEngine::loadResource(const Common::String &filename) {
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debug(2, "VectorImage: %s", filename.c_str());
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// Pointer auf Package-Manager holen
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PackageManager *pPackage = Kernel::GetInstance()->GetPackage();
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PackageManager *pPackage = Kernel::getInstance()->getPackage();
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BS_ASSERT(pPackage);
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// Datei laden
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@ -349,7 +349,7 @@ Resource *GraphicEngine::loadResource(const Common::String &filename) {
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// Load font
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if (filename.hasSuffix("_fnt.xml")) {
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FontResource *pResource = new FontResource(Kernel::GetInstance(), filename);
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FontResource *pResource = new FontResource(Kernel::getInstance(), filename);
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if (pResource->isValid())
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return pResource;
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else {
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@ -383,7 +383,7 @@ void GraphicEngine::drawDebugLine(const Vertex &start, const Vertex &end, uint c
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void GraphicEngine::updateLastFrameDuration() {
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// Record current time
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const uint currentTime = Kernel::GetInstance()->GetMilliTicks();
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const uint currentTime = Kernel::getInstance()->getMilliTicks();
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// Compute the elapsed time since the last frame and prevent too big ( > 250 msecs) time jumps.
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// These can occur when loading save states, during debugging or due to hardware inaccuracies.
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@ -209,9 +209,9 @@ static const luaL_reg ANIMATION_TEMPLATE_METHODS[] = {
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};
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static GraphicEngine *getGE() {
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Kernel *pKernel = Kernel::GetInstance();
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Kernel *pKernel = Kernel::getInstance();
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BS_ASSERT(pKernel);
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GraphicEngine *pGE = pKernel->GetGfx();
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GraphicEngine *pGE = pKernel->getGfx();
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BS_ASSERT(pGE);
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return pGE;
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}
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@ -1039,7 +1039,7 @@ static int a_isPlaying(lua_State *L) {
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}
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static bool animationLoopPointCallback(uint handle) {
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lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
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lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
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loopPointCallbackPtr->invokeCallbackFunctions(L, handle);
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return true;
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@ -1071,7 +1071,7 @@ static bool animationActionCallback(uint Handle) {
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RenderObjectPtr<Animation> animationPtr(Handle);
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if (animationPtr.isValid()) {
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actionCallbackPtr->Action = animationPtr->getCurrentAction();
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lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
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lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
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actionCallbackPtr->invokeCallbackFunctions(L, animationPtr->getHandle());
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}
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@ -1101,7 +1101,7 @@ static int a_unregisterActionCallback(lua_State *L) {
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}
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static bool animationDeleteCallback(uint Handle) {
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lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
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lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
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loopPointCallbackPtr->removeAllObjectCallbacks(L, Handle);
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return true;
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@ -1268,9 +1268,9 @@ static const luaL_reg TEXT_METHODS[] = {
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};
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bool GraphicEngine::registerScriptBindings() {
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Kernel *pKernel = Kernel::GetInstance();
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Kernel *pKernel = Kernel::getInstance();
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BS_ASSERT(pKernel);
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ScriptEngine *pScript = pKernel->GetScript();
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ScriptEngine *pScript = pKernel->getScript();
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BS_ASSERT(pScript);
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lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
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BS_ASSERT(L);
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@ -56,10 +56,10 @@ RenderedImage::RenderedImage(const Common::String &filename, bool &result) :
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_height(0) {
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result = false;
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PackageManager *pPackage = Kernel::GetInstance()->GetPackage();
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PackageManager *pPackage = Kernel::getInstance()->getPackage();
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BS_ASSERT(pPackage);
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_backSurface = Kernel::GetInstance()->GetGfx()->getSurface();
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_backSurface = Kernel::getInstance()->getGfx()->getSurface();
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// Datei laden
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byte *pFileData;
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@ -103,7 +103,7 @@ RenderedImage::RenderedImage(uint width, uint height, bool &result) :
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_data = new byte[width * height * 4];
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Common::set_to(_data, &_data[width * height * 4], 0);
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_backSurface = Kernel::GetInstance()->GetGfx()->getSurface();
|
||||
_backSurface = Kernel::getInstance()->getGfx()->getSurface();
|
||||
|
||||
_doCleanup = true;
|
||||
|
||||
|
@ -112,7 +112,7 @@ RenderedImage::RenderedImage(uint width, uint height, bool &result) :
|
|||
}
|
||||
|
||||
RenderedImage::RenderedImage() : _width(0), _height(0), _data(0) {
|
||||
_backSurface = Kernel::GetInstance()->GetGfx()->getSurface();
|
||||
_backSurface = Kernel::getInstance()->getGfx()->getSurface();
|
||||
|
||||
_doCleanup = false;
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ SWImage::SWImage(const Common::String &filename, bool &result) :
|
|||
_height(0) {
|
||||
result = false;
|
||||
|
||||
PackageManager *pPackage = Kernel::GetInstance()->GetPackage();
|
||||
PackageManager *pPackage = Kernel::getInstance()->getPackage();
|
||||
BS_ASSERT(pPackage);
|
||||
|
||||
// Datei laden
|
||||
|
|
|
@ -77,7 +77,7 @@ bool Panel::doRender() {
|
|||
if (_color >> 24 == 0)
|
||||
return true;
|
||||
|
||||
GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx();
|
||||
GraphicEngine *gfxPtr = Kernel::getInstance()->getGfx();
|
||||
BS_ASSERT(gfxPtr);
|
||||
|
||||
return gfxPtr->fill(&_bbox, _color);
|
||||
|
|
|
@ -63,7 +63,7 @@ void RenderObjectManager::startFrame() {
|
|||
_frameStarted = true;
|
||||
|
||||
// Verstrichene Zeit bestimmen
|
||||
int timeElapsed = Kernel::GetInstance()->GetGfx()->getLastFrameDurationMicro();
|
||||
int timeElapsed = Kernel::getInstance()->getGfx()->getLastFrameDurationMicro();
|
||||
|
||||
// Alle BS_TimedRenderObject Objekte über den Framestart und die verstrichene Zeit in Kenntnis setzen
|
||||
RenderObjectList::iterator iter = _timedRenderObjects.begin();
|
||||
|
|
|
@ -58,12 +58,12 @@ StaticBitmap::StaticBitmap(InputPersistenceBlock &reader, RenderObjectPtr<Render
|
|||
|
||||
bool StaticBitmap::initBitmapResource(const Common::String &filename) {
|
||||
// Bild-Resource laden
|
||||
Resource *resourcePtr = Kernel::GetInstance()->GetResourceManager()->RequestResource(filename);
|
||||
Resource *resourcePtr = Kernel::getInstance()->getResourceManager()->requestResource(filename);
|
||||
if (!resourcePtr) {
|
||||
BS_LOG_ERRORLN("Could not request resource \"%s\".", filename.c_str());
|
||||
return false;
|
||||
}
|
||||
if (resourcePtr->GetType() != Resource::TYPE_BITMAP) {
|
||||
if (resourcePtr->getType() != Resource::TYPE_BITMAP) {
|
||||
BS_LOG_ERRORLN("Requested resource \"%s\" is not a bitmap.", filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
@ -88,13 +88,13 @@ StaticBitmap::~StaticBitmap() {
|
|||
|
||||
bool StaticBitmap::doRender() {
|
||||
// Bitmap holen
|
||||
Resource *resourcePtr = Kernel::GetInstance()->GetResourceManager()->RequestResource(_resourceFilename);
|
||||
Resource *resourcePtr = Kernel::getInstance()->getResourceManager()->requestResource(_resourceFilename);
|
||||
BS_ASSERT(resourcePtr);
|
||||
BS_ASSERT(resourcePtr->GetType() == Resource::TYPE_BITMAP);
|
||||
BS_ASSERT(resourcePtr->getType() == Resource::TYPE_BITMAP);
|
||||
BitmapResource *bitmapResourcePtr = static_cast<BitmapResource *>(resourcePtr);
|
||||
|
||||
// Framebufferobjekt holen
|
||||
GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx();
|
||||
GraphicEngine *gfxPtr = Kernel::getInstance()->getGfx();
|
||||
BS_ASSERT(gfxPtr);
|
||||
|
||||
// Bitmap zeichnen
|
||||
|
@ -121,8 +121,8 @@ uint StaticBitmap::getPixel(int x, int y) const {
|
|||
BS_ASSERT(x >= 0 && x < _width);
|
||||
BS_ASSERT(y >= 0 && y < _height);
|
||||
|
||||
Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
|
||||
Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
|
||||
BitmapResource *pBitmapResource = static_cast<BitmapResource *>(pResource);
|
||||
uint result = pBitmapResource->getPixel(x, y);
|
||||
pResource->release();
|
||||
|
@ -135,24 +135,24 @@ bool StaticBitmap::setContent(const byte *pixeldata, uint size, uint offset, uin
|
|||
}
|
||||
|
||||
bool StaticBitmap::isAlphaAllowed() const {
|
||||
Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
|
||||
Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
|
||||
bool result = static_cast<BitmapResource *>(pResource)->isAlphaAllowed();
|
||||
pResource->release();
|
||||
return result;
|
||||
}
|
||||
|
||||
bool StaticBitmap::isColorModulationAllowed() const {
|
||||
Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
|
||||
Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
|
||||
bool result = static_cast<BitmapResource *>(pResource)->isColorModulationAllowed();
|
||||
pResource->release();
|
||||
return result;
|
||||
}
|
||||
|
||||
bool StaticBitmap::isScalingAllowed() const {
|
||||
Resource *pResource = Kernel::GetInstance()->GetResourceManager()->RequestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->GetType() == Resource::TYPE_BITMAP);
|
||||
Resource *pResource = Kernel::getInstance()->getResourceManager()->requestResource(_resourceFilename);
|
||||
BS_ASSERT(pResource->getType() == Resource::TYPE_BITMAP);
|
||||
bool result = static_cast<BitmapResource *>(pResource)->isScalingAllowed();
|
||||
pResource->release();
|
||||
return result;
|
||||
|
|
|
@ -73,7 +73,7 @@ Text::Text(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPt
|
|||
|
||||
bool Text::setFont(const Common::String &font) {
|
||||
// Font precachen.
|
||||
if (getResourceManager()->PrecacheResource(font)) {
|
||||
if (getResourceManager()->precacheResource(font)) {
|
||||
_font = font;
|
||||
updateFormat();
|
||||
forceRefresh();
|
||||
|
@ -134,12 +134,12 @@ bool Text::doRender() {
|
|||
ResourceManager *rmPtr = getResourceManager();
|
||||
BitmapResource *charMapPtr;
|
||||
{
|
||||
Resource *pResource = rmPtr->RequestResource(fontPtr->getCharactermapFileName());
|
||||
Resource *pResource = rmPtr->requestResource(fontPtr->getCharactermapFileName());
|
||||
if (!pResource) {
|
||||
BS_LOG_ERRORLN("Could not request resource \"%s\".", fontPtr->getCharactermapFileName().c_str());
|
||||
return false;
|
||||
}
|
||||
if (pResource->GetType() != Resource::TYPE_BITMAP) {
|
||||
if (pResource->getType() != Resource::TYPE_BITMAP) {
|
||||
BS_LOG_ERRORLN("Requested resource \"%s\" is not a bitmap.", fontPtr->getCharactermapFileName().c_str());
|
||||
return false;
|
||||
}
|
||||
|
@ -148,7 +148,7 @@ bool Text::doRender() {
|
|||
}
|
||||
|
||||
// Framebufferobjekt holen.
|
||||
GraphicEngine *gfxPtr = Kernel::GetInstance()->GetGfx();
|
||||
GraphicEngine *gfxPtr = Kernel::getInstance()->getGfx();
|
||||
BS_ASSERT(gfxPtr);
|
||||
|
||||
bool result = true;
|
||||
|
@ -187,7 +187,7 @@ bool Text::doRender() {
|
|||
|
||||
ResourceManager *Text::getResourceManager() {
|
||||
// Pointer auf den Resource-Manager holen.
|
||||
return Kernel::GetInstance()->GetResourceManager();
|
||||
return Kernel::getInstance()->getResourceManager();
|
||||
}
|
||||
|
||||
FontResource *Text::lockFontResource() {
|
||||
|
@ -196,12 +196,12 @@ FontResource *Text::lockFontResource() {
|
|||
// Font-Resource locken.
|
||||
FontResource *fontPtr;
|
||||
{
|
||||
Resource *resourcePtr = rmPtr->RequestResource(_font);
|
||||
Resource *resourcePtr = rmPtr->requestResource(_font);
|
||||
if (!resourcePtr) {
|
||||
BS_LOG_ERRORLN("Could not request resource \"%s\".", _font.c_str());
|
||||
return NULL;
|
||||
}
|
||||
if (resourcePtr->GetType() != Resource::TYPE_FONT) {
|
||||
if (resourcePtr->getType() != Resource::TYPE_FONT) {
|
||||
BS_LOG_ERRORLN("Requested resource \"%s\" is not a font.", _font.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -51,24 +51,24 @@ namespace Sword25 {
|
|||
|
||||
InputEngine::InputEngine(Kernel *pKernel) :
|
||||
Service(pKernel),
|
||||
m_CurrentState(0),
|
||||
m_LeftMouseDown(false),
|
||||
m_RightMouseDown(false),
|
||||
m_MouseX(0),
|
||||
m_MouseY(0),
|
||||
m_LeftDoubleClick(false),
|
||||
m_DoubleClickTime(DOUBLE_CLICK_TIME),
|
||||
m_DoubleClickRectWidth(DOUBLE_CLICK_RECT_SIZE),
|
||||
m_DoubleClickRectHeight(DOUBLE_CLICK_RECT_SIZE),
|
||||
m_LastLeftClickTime(0),
|
||||
m_LastLeftClickMouseX(0),
|
||||
m_LastLeftClickMouseY(0) {
|
||||
memset(m_KeyboardState[0], 0, sizeof(m_KeyboardState[0]));
|
||||
memset(m_KeyboardState[1], 0, sizeof(m_KeyboardState[1]));
|
||||
m_LeftMouseState[0] = false;
|
||||
m_LeftMouseState[1] = false;
|
||||
m_RightMouseState[0] = false;
|
||||
m_RightMouseState[1] = false;
|
||||
_currentState(0),
|
||||
_leftMouseDown(false),
|
||||
_rightMouseDown(false),
|
||||
_mouseX(0),
|
||||
_mouseY(0),
|
||||
_leftDoubleClick(false),
|
||||
_doubleClickTime(DOUBLE_CLICK_TIME),
|
||||
_doubleClickRectWidth(DOUBLE_CLICK_RECT_SIZE),
|
||||
_doubleClickRectHeight(DOUBLE_CLICK_RECT_SIZE),
|
||||
_lastLeftClickTime(0),
|
||||
_lastLeftClickMouseX(0),
|
||||
_lastLeftClickMouseY(0) {
|
||||
memset(_keyboardState[0], 0, sizeof(_keyboardState[0]));
|
||||
memset(_keyboardState[1], 0, sizeof(_keyboardState[1]));
|
||||
_leftMouseState[0] = false;
|
||||
_leftMouseState[1] = false;
|
||||
_rightMouseState[0] = false;
|
||||
_rightMouseState[1] = false;
|
||||
|
||||
if (!registerScriptBindings())
|
||||
BS_LOG_ERRORLN("Script bindings could not be registered.");
|
||||
|
@ -80,18 +80,14 @@ Service *InputEngine_CreateObject(Kernel *pKernel) {
|
|||
return new InputEngine(pKernel);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::Init() {
|
||||
bool InputEngine::init() {
|
||||
// No initialisation needed
|
||||
return true;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputEngine::Update() {
|
||||
void InputEngine::update() {
|
||||
Common::Event event;
|
||||
m_CurrentState ^= 1;
|
||||
_currentState ^= 1;
|
||||
|
||||
// Loop through processing any pending events
|
||||
bool handleEvents = true;
|
||||
|
@ -99,31 +95,31 @@ void InputEngine::Update() {
|
|||
switch (event.type) {
|
||||
case Common::EVENT_LBUTTONDOWN:
|
||||
case Common::EVENT_LBUTTONUP:
|
||||
m_LeftMouseDown = event.type == Common::EVENT_LBUTTONDOWN;
|
||||
m_MouseX = event.mouse.x;
|
||||
m_MouseY = event.mouse.y;
|
||||
_leftMouseDown = event.type == Common::EVENT_LBUTTONDOWN;
|
||||
_mouseX = event.mouse.x;
|
||||
_mouseY = event.mouse.y;
|
||||
handleEvents = false;
|
||||
break;
|
||||
case Common::EVENT_RBUTTONDOWN:
|
||||
case Common::EVENT_RBUTTONUP:
|
||||
m_RightMouseDown = event.type == Common::EVENT_RBUTTONDOWN;
|
||||
m_MouseX = event.mouse.x;
|
||||
m_MouseY = event.mouse.y;
|
||||
_rightMouseDown = event.type == Common::EVENT_RBUTTONDOWN;
|
||||
_mouseX = event.mouse.x;
|
||||
_mouseY = event.mouse.y;
|
||||
handleEvents = false;
|
||||
break;
|
||||
|
||||
case Common::EVENT_MOUSEMOVE:
|
||||
m_MouseX = event.mouse.x;
|
||||
m_MouseY = event.mouse.y;
|
||||
_mouseX = event.mouse.x;
|
||||
_mouseY = event.mouse.y;
|
||||
break;
|
||||
|
||||
case Common::EVENT_KEYDOWN:
|
||||
case Common::EVENT_KEYUP:
|
||||
AlterKeyboardState(event.kbd.keycode, (event.type == Common::EVENT_KEYDOWN) ? 0x80 : 0);
|
||||
alterKeyboardState(event.kbd.keycode, (event.type == Common::EVENT_KEYDOWN) ? 0x80 : 0);
|
||||
break;
|
||||
|
||||
case Common::EVENT_QUIT:
|
||||
Kernel::GetInstance()->GetWindow()->SetWindowAlive(false);
|
||||
Kernel::getInstance()->getWindow()->setWindowAlive(false);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -131,125 +127,97 @@ void InputEngine::Update() {
|
|||
}
|
||||
}
|
||||
|
||||
m_LeftMouseState[m_CurrentState] = m_LeftMouseDown;
|
||||
m_RightMouseState[m_CurrentState] = m_RightMouseDown;
|
||||
_leftMouseState[_currentState] = _leftMouseDown;
|
||||
_rightMouseState[_currentState] = _rightMouseDown;
|
||||
|
||||
TestForLeftDoubleClick();
|
||||
testForLeftDoubleClick();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::IsLeftMouseDown() {
|
||||
return m_LeftMouseDown;
|
||||
bool InputEngine::isLeftMouseDown() {
|
||||
return _leftMouseDown;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::IsRightMouseDown() {
|
||||
return m_RightMouseDown;
|
||||
bool InputEngine::isRightMouseDown() {
|
||||
return _rightMouseDown;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputEngine::TestForLeftDoubleClick() {
|
||||
m_LeftDoubleClick = false;
|
||||
void InputEngine::testForLeftDoubleClick() {
|
||||
_leftDoubleClick = false;
|
||||
|
||||
// Only bother checking for a double click if the left mouse button was clicked
|
||||
if (WasLeftMouseDown()) {
|
||||
if (wasLeftMouseDown()) {
|
||||
// Get the time now
|
||||
uint Now = Kernel::GetInstance()->GetMilliTicks();
|
||||
uint now = Kernel::getInstance()->getMilliTicks();
|
||||
|
||||
// A double click is signalled if
|
||||
// 1. The two clicks are close enough together
|
||||
// 2. The mouse cursor hasn't moved much
|
||||
if (Now - m_LastLeftClickTime <= m_DoubleClickTime &&
|
||||
ABS(m_MouseX - m_LastLeftClickMouseX) <= m_DoubleClickRectWidth / 2 &&
|
||||
ABS(m_MouseY - m_LastLeftClickMouseY) <= m_DoubleClickRectHeight / 2) {
|
||||
m_LeftDoubleClick = true;
|
||||
if (now - _lastLeftClickTime <= _doubleClickTime &&
|
||||
ABS(_mouseX - _lastLeftClickMouseX) <= _doubleClickRectWidth / 2 &&
|
||||
ABS(_mouseY - _lastLeftClickMouseY) <= _doubleClickRectHeight / 2) {
|
||||
_leftDoubleClick = true;
|
||||
|
||||
// Reset the time and position of the last click, so that clicking is not
|
||||
// interpreted as the first click of a further double-click
|
||||
m_LastLeftClickTime = 0;
|
||||
m_LastLeftClickMouseX = 0;
|
||||
m_LastLeftClickMouseY = 0;
|
||||
_lastLeftClickTime = 0;
|
||||
_lastLeftClickMouseX = 0;
|
||||
_lastLeftClickMouseY = 0;
|
||||
} else {
|
||||
// There is no double click. Remember the position and time of the click,
|
||||
// in case it's the first click of a double-click sequence
|
||||
m_LastLeftClickTime = Now;
|
||||
m_LastLeftClickMouseX = m_MouseX;
|
||||
m_LastLeftClickMouseY = m_MouseY;
|
||||
_lastLeftClickTime = now;
|
||||
_lastLeftClickMouseX = _mouseX;
|
||||
_lastLeftClickMouseY = _mouseY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputEngine::AlterKeyboardState(int keycode, byte newState) {
|
||||
m_KeyboardState[m_CurrentState][keycode] = newState;
|
||||
void InputEngine::alterKeyboardState(int keycode, byte newState) {
|
||||
_keyboardState[_currentState][keycode] = newState;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::IsLeftDoubleClick() {
|
||||
return m_LeftDoubleClick;
|
||||
bool InputEngine::isLeftDoubleClick() {
|
||||
return _leftDoubleClick;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::WasLeftMouseDown() {
|
||||
return (m_LeftMouseState[m_CurrentState] == false) && (m_LeftMouseState[m_CurrentState ^ 1] == true);
|
||||
bool InputEngine::wasLeftMouseDown() {
|
||||
return (_leftMouseState[_currentState] == false) && (_leftMouseState[_currentState ^ 1] == true);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::WasRightMouseDown() {
|
||||
return (m_RightMouseState[m_CurrentState] == false) && (m_RightMouseState[m_CurrentState ^ 1] == true);
|
||||
bool InputEngine::wasRightMouseDown() {
|
||||
return (_rightMouseState[_currentState] == false) && (_rightMouseState[_currentState ^ 1] == true);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
int InputEngine::GetMouseX() {
|
||||
return m_MouseX;
|
||||
int InputEngine::getMouseX() {
|
||||
return _mouseX;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
int InputEngine::GetMouseY() {
|
||||
return m_MouseY;
|
||||
int InputEngine::getMouseY() {
|
||||
return _mouseY;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::IsKeyDown(uint KeyCode) {
|
||||
return (m_KeyboardState[m_CurrentState][KeyCode] & 0x80) != 0;
|
||||
bool InputEngine::isKeyDown(uint keyCode) {
|
||||
return (_keyboardState[_currentState][keyCode] & 0x80) != 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::WasKeyDown(uint KeyCode) {
|
||||
return ((m_KeyboardState[m_CurrentState][KeyCode] & 0x80) == 0) &&
|
||||
((m_KeyboardState[m_CurrentState ^ 1][KeyCode] & 0x80) != 0);
|
||||
bool InputEngine::wasKeyDown(uint keyCode) {
|
||||
return ((_keyboardState[_currentState][keyCode] & 0x80) == 0) &&
|
||||
((_keyboardState[_currentState ^ 1][keyCode] & 0x80) != 0);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputEngine::SetMouseX(int PosX) {
|
||||
m_MouseX = PosX;
|
||||
g_system->warpMouse(m_MouseX, m_MouseY);
|
||||
void InputEngine::setMouseX(int posX) {
|
||||
_mouseX = posX;
|
||||
g_system->warpMouse(_mouseX, _mouseY);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputEngine::SetMouseY(int PosY) {
|
||||
m_MouseY = PosY;
|
||||
g_system->warpMouse(m_MouseX, m_MouseY);
|
||||
void InputEngine::setMouseY(int posY) {
|
||||
_mouseY = posY;
|
||||
g_system->warpMouse(_mouseX, _mouseY);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::RegisterCharacterCallback(CharacterCallback Callback) {
|
||||
if (Common::find(m_CharacterCallbacks.begin(), m_CharacterCallbacks.end(), Callback) == m_CharacterCallbacks.end()) {
|
||||
m_CharacterCallbacks.push_back(Callback);
|
||||
bool InputEngine::registerCharacterCallback(CharacterCallback callback) {
|
||||
if (Common::find(_characterCallbacks.begin(), _characterCallbacks.end(), callback) == _characterCallbacks.end()) {
|
||||
_characterCallbacks.push_back(callback);
|
||||
return true;
|
||||
} else {
|
||||
BS_LOG_WARNINGLN("Tried to register an CharacterCallback that was already registered.");
|
||||
|
@ -257,13 +225,11 @@ bool InputEngine::RegisterCharacterCallback(CharacterCallback Callback) {
|
|||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::UnregisterCharacterCallback(CharacterCallback Callback) {
|
||||
Common::List<CharacterCallback>::iterator CallbackIter = Common::find(m_CharacterCallbacks.begin(),
|
||||
m_CharacterCallbacks.end(), Callback);
|
||||
if (CallbackIter != m_CharacterCallbacks.end()) {
|
||||
m_CharacterCallbacks.erase(CallbackIter);
|
||||
bool InputEngine::unregisterCharacterCallback(CharacterCallback callback) {
|
||||
Common::List<CharacterCallback>::iterator callbackIter = Common::find(_characterCallbacks.begin(),
|
||||
_characterCallbacks.end(), callback);
|
||||
if (callbackIter != _characterCallbacks.end()) {
|
||||
_characterCallbacks.erase(callbackIter);
|
||||
return true;
|
||||
} else {
|
||||
BS_LOG_WARNINGLN("Tried to unregister an CharacterCallback that was not previously registered.");
|
||||
|
@ -271,11 +237,9 @@ bool InputEngine::UnregisterCharacterCallback(CharacterCallback Callback) {
|
|||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::RegisterCommandCallback(CommandCallback Callback) {
|
||||
if (Common::find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback) == m_CommandCallbacks.end()) {
|
||||
m_CommandCallbacks.push_back(Callback);
|
||||
bool InputEngine::registerCommandCallback(CommandCallback callback) {
|
||||
if (Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback) == _commandCallbacks.end()) {
|
||||
_commandCallbacks.push_back(callback);
|
||||
return true;
|
||||
} else {
|
||||
BS_LOG_WARNINGLN("Tried to register an CommandCallback that was already registered.");
|
||||
|
@ -283,13 +247,11 @@ bool InputEngine::RegisterCommandCallback(CommandCallback Callback) {
|
|||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::UnregisterCommandCallback(CommandCallback Callback) {
|
||||
Common::List<CommandCallback>::iterator CallbackIter =
|
||||
Common::find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback);
|
||||
if (CallbackIter != m_CommandCallbacks.end()) {
|
||||
m_CommandCallbacks.erase(CallbackIter);
|
||||
bool InputEngine::unregisterCommandCallback(CommandCallback callback) {
|
||||
Common::List<CommandCallback>::iterator callbackIter =
|
||||
Common::find(_commandCallbacks.begin(), _commandCallbacks.end(), callback);
|
||||
if (callbackIter != _commandCallbacks.end()) {
|
||||
_commandCallbacks.erase(callbackIter);
|
||||
return true;
|
||||
} else {
|
||||
BS_LOG_WARNINGLN("Tried to unregister an CommandCallback that was not previously registered.");
|
||||
|
@ -297,60 +259,52 @@ bool InputEngine::UnregisterCommandCallback(CommandCallback Callback) {
|
|||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputEngine::ReportCharacter(byte Character) {
|
||||
Common::List<CharacterCallback>::const_iterator CallbackIter = m_CharacterCallbacks.begin();
|
||||
while (CallbackIter != m_CharacterCallbacks.end()) {
|
||||
void InputEngine::reportCharacter(byte character) {
|
||||
Common::List<CharacterCallback>::const_iterator callbackIter = _characterCallbacks.begin();
|
||||
while (callbackIter != _characterCallbacks.end()) {
|
||||
// Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten.
|
||||
// Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
|
||||
// invalidiert wird.
|
||||
Common::List<CharacterCallback>::const_iterator CurCallbackIter = CallbackIter;
|
||||
++CallbackIter;
|
||||
Common::List<CharacterCallback>::const_iterator curCallbackIter = callbackIter;
|
||||
++callbackIter;
|
||||
|
||||
(*CurCallbackIter)(Character);
|
||||
(*curCallbackIter)(character);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputEngine::ReportCommand(KEY_COMMANDS Command) {
|
||||
Common::List<CommandCallback>::const_iterator CallbackIter = m_CommandCallbacks.begin();
|
||||
while (CallbackIter != m_CommandCallbacks.end()) {
|
||||
void InputEngine::reportCommand(KEY_COMMANDS command) {
|
||||
Common::List<CommandCallback>::const_iterator callbackIter = _commandCallbacks.begin();
|
||||
while (callbackIter != _commandCallbacks.end()) {
|
||||
// Iterator vor dem Aufruf erhöhen und im Folgendem auf einer Kopie arbeiten.
|
||||
// Dieses Vorgehen ist notwendig da der Iterator möglicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
|
||||
// invalidiert wird.
|
||||
Common::List<CommandCallback>::const_iterator CurCallbackIter = CallbackIter;
|
||||
++CallbackIter;
|
||||
Common::List<CommandCallback>::const_iterator curCallbackIter = callbackIter;
|
||||
++callbackIter;
|
||||
|
||||
(*CurCallbackIter)(Command);
|
||||
(*curCallbackIter)(command);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Persistenz
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::persist(OutputPersistenceBlock &writer) {
|
||||
// Anzahl an Command-Callbacks persistieren.
|
||||
writer.write(m_CommandCallbacks.size());
|
||||
writer.write(_commandCallbacks.size());
|
||||
|
||||
// Alle Command-Callbacks einzeln persistieren.
|
||||
{
|
||||
Common::List<CommandCallback>::const_iterator It = m_CommandCallbacks.begin();
|
||||
while (It != m_CommandCallbacks.end()) {
|
||||
Common::List<CommandCallback>::const_iterator It = _commandCallbacks.begin();
|
||||
while (It != _commandCallbacks.end()) {
|
||||
writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It));
|
||||
++It;
|
||||
}
|
||||
}
|
||||
|
||||
// Anzahl an Character-Callbacks persistieren.
|
||||
writer.write(m_CharacterCallbacks.size());
|
||||
writer.write(_characterCallbacks.size());
|
||||
|
||||
// Alle Character-Callbacks einzeln persistieren.
|
||||
{
|
||||
Common::List<CharacterCallback>::const_iterator It = m_CharacterCallbacks.begin();
|
||||
while (It != m_CharacterCallbacks.end()) {
|
||||
Common::List<CharacterCallback>::const_iterator It = _characterCallbacks.begin();
|
||||
while (It != _characterCallbacks.end()) {
|
||||
writer.write(CallbackRegistry::instance().resolveCallbackPointer(*It));
|
||||
++It;
|
||||
}
|
||||
|
@ -359,38 +313,36 @@ bool InputEngine::persist(OutputPersistenceBlock &writer) {
|
|||
return true;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::unpersist(InputPersistenceBlock &reader) {
|
||||
// Command-Callbackliste leeren.
|
||||
m_CommandCallbacks.clear();
|
||||
_commandCallbacks.clear();
|
||||
|
||||
// Anzahl an Command-Callbacks lesen.
|
||||
uint CommandCallbackCount;
|
||||
reader.read(CommandCallbackCount);
|
||||
uint commandCallbackCount;
|
||||
reader.read(commandCallbackCount);
|
||||
|
||||
// Alle Command-Callbacks wieder herstellen.
|
||||
for (uint i = 0; i < CommandCallbackCount; ++i) {
|
||||
Common::String CallbackFunctionName;
|
||||
reader.read(CallbackFunctionName);
|
||||
for (uint i = 0; i < commandCallbackCount; ++i) {
|
||||
Common::String callbackFunctionName;
|
||||
reader.read(callbackFunctionName);
|
||||
|
||||
m_CommandCallbacks.push_back(reinterpret_cast<CommandCallback>(
|
||||
CallbackRegistry::instance().resolveCallbackFunction(CallbackFunctionName)));
|
||||
_commandCallbacks.push_back(reinterpret_cast<CommandCallback>(
|
||||
CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName)));
|
||||
}
|
||||
|
||||
// Character-Callbackliste leeren.
|
||||
m_CharacterCallbacks.clear();
|
||||
_characterCallbacks.clear();
|
||||
|
||||
// Anzahl an Character-Callbacks lesen.
|
||||
uint CharacterCallbackCount;
|
||||
reader.read(CharacterCallbackCount);
|
||||
uint characterCallbackCount;
|
||||
reader.read(characterCallbackCount);
|
||||
|
||||
// Alle Character-Callbacks wieder herstellen.
|
||||
for (uint i = 0; i < CharacterCallbackCount; ++i) {
|
||||
Common::String CallbackFunctionName;
|
||||
reader.read(CallbackFunctionName);
|
||||
for (uint i = 0; i < characterCallbackCount; ++i) {
|
||||
Common::String callbackFunctionName;
|
||||
reader.read(callbackFunctionName);
|
||||
|
||||
m_CharacterCallbacks.push_back(reinterpret_cast<CharacterCallback>(CallbackRegistry::instance().resolveCallbackFunction(CallbackFunctionName)));
|
||||
_characterCallbacks.push_back(reinterpret_cast<CharacterCallback>(CallbackRegistry::instance().resolveCallbackFunction(callbackFunctionName)));
|
||||
}
|
||||
|
||||
return reader.isGood();
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
#ifndef SWORD25_INPUTENGINE_H
|
||||
#define SWORD25_INPUTENGINE_H
|
||||
|
||||
/// Includes
|
||||
#include "sword25/kernel/common.h"
|
||||
#include "sword25/kernel/service.h"
|
||||
#include "sword25/kernel/persistable.h"
|
||||
|
@ -176,7 +175,7 @@ public:
|
|||
* Initialises the input engine
|
||||
* @return Returns a true on success, otherwise false.
|
||||
*/
|
||||
bool Init();
|
||||
bool init();
|
||||
|
||||
/**
|
||||
* Performs a "tick" of the input engine.
|
||||
|
@ -185,17 +184,17 @@ public:
|
|||
* of the input engine that are not running in their own thread, or to perform
|
||||
* additional administrative tasks that are needed.
|
||||
*/
|
||||
void Update();
|
||||
void update();
|
||||
|
||||
/**
|
||||
* Returns true if the left mouse button is pressed
|
||||
*/
|
||||
bool IsLeftMouseDown();
|
||||
bool isLeftMouseDown();
|
||||
|
||||
/**
|
||||
* Returns true if the right mouse button is pressed.
|
||||
*/
|
||||
bool IsRightMouseDown();
|
||||
bool isRightMouseDown();
|
||||
|
||||
/**
|
||||
* Returns true if the left mouse button was pressed and released.
|
||||
|
@ -203,7 +202,7 @@ public:
|
|||
* The difference between this and IsLeftMouseDown() is that this only returns
|
||||
* true when the left mouse button is released.
|
||||
*/
|
||||
bool WasLeftMouseDown();
|
||||
bool wasLeftMouseDown();
|
||||
|
||||
/**
|
||||
* Returns true if the right mouse button was pressed and released.
|
||||
|
@ -211,39 +210,39 @@ public:
|
|||
* The difference between this and IsRightMouseDown() is that this only returns
|
||||
* true when the right mouse button is released.
|
||||
*/
|
||||
bool WasRightMouseDown();
|
||||
bool wasRightMouseDown();
|
||||
|
||||
/**
|
||||
* Returns true if the left mouse button double click was done
|
||||
*/
|
||||
bool IsLeftDoubleClick();
|
||||
bool isLeftDoubleClick();
|
||||
|
||||
/**
|
||||
* Returns the X position of the cursor in pixels
|
||||
*/
|
||||
int GetMouseX();
|
||||
int getMouseX();
|
||||
|
||||
/**
|
||||
* Returns the Y position of the cursor in pixels
|
||||
*/
|
||||
int GetMouseY();
|
||||
int getMouseY();
|
||||
|
||||
/**
|
||||
* Sets the X position of the cursor in pixels
|
||||
*/
|
||||
void SetMouseX(int PosX);
|
||||
void setMouseX(int posX);
|
||||
|
||||
/**
|
||||
* Sets the Y position of the cursor in pixels
|
||||
*/
|
||||
void SetMouseY(int PosY);
|
||||
void setMouseY(int posY);
|
||||
|
||||
/**
|
||||
* Returns true if a given key was pressed
|
||||
* @param KeyCode The key code to be checked
|
||||
* @return Returns true if the given key is done, otherwise false.
|
||||
*/
|
||||
bool IsKeyDown(uint KeyCode);
|
||||
bool isKeyDown(uint keyCode);
|
||||
|
||||
/**
|
||||
* Returns true if a certain key was pushed and released.
|
||||
|
@ -253,7 +252,7 @@ public:
|
|||
* strings that users type.
|
||||
* @param KeyCode The key code to be checked
|
||||
*/
|
||||
bool WasKeyDown(uint KeyCode);
|
||||
bool wasKeyDown(uint keyCode);
|
||||
|
||||
typedef CallbackPtr CharacterCallback;
|
||||
|
||||
|
@ -269,13 +268,13 @@ public:
|
|||
* The input of strings by the user through use of callbacks should be implemented.
|
||||
* @return Returns true if the function was registered, otherwise false.
|
||||
*/
|
||||
bool RegisterCharacterCallback(CallbackPtr Callback);
|
||||
bool registerCharacterCallback(CallbackPtr callback);
|
||||
|
||||
/**
|
||||
* De-registeres a previously registered callback function.
|
||||
* @return Returns true if the function could be de-registered, otherwise false.
|
||||
*/
|
||||
bool UnregisterCharacterCallback(CallbackPtr Callback);
|
||||
bool unregisterCharacterCallback(CallbackPtr callback);
|
||||
|
||||
typedef CallbackPtr CommandCallback;
|
||||
|
||||
|
@ -288,16 +287,16 @@ public:
|
|||
* The input of strings by the user through the use of callbacks should be implemented.
|
||||
* @return Returns true if the function was registered, otherwise false.
|
||||
*/
|
||||
bool RegisterCommandCallback(CallbackPtr Callback);
|
||||
bool registerCommandCallback(CallbackPtr callback);
|
||||
|
||||
/**
|
||||
* Un-register a callback function for the input of commands that can have an influence on the string input.
|
||||
* @return Returns true if the function could be de-registered, otherwise false.
|
||||
*/
|
||||
bool UnregisterCommandCallback(CommandCallback Callback);
|
||||
bool unregisterCommandCallback(CommandCallback callback);
|
||||
|
||||
void ReportCharacter(byte Character);
|
||||
void ReportCommand(KEY_COMMANDS Command);
|
||||
void reportCharacter(byte character);
|
||||
void reportCommand(KEY_COMMANDS command);
|
||||
|
||||
bool persist(OutputPersistenceBlock &writer);
|
||||
bool unpersist(InputPersistenceBlock &reader);
|
||||
|
@ -306,26 +305,26 @@ private:
|
|||
bool registerScriptBindings();
|
||||
|
||||
private:
|
||||
void TestForLeftDoubleClick();
|
||||
void AlterKeyboardState(int keycode, byte newState);
|
||||
void testForLeftDoubleClick();
|
||||
void alterKeyboardState(int keycode, byte newState);
|
||||
|
||||
byte m_KeyboardState[2][256];
|
||||
bool m_LeftMouseState[2];
|
||||
bool m_RightMouseState[2];
|
||||
uint m_CurrentState;
|
||||
int m_MouseX;
|
||||
int m_MouseY;
|
||||
bool m_LeftMouseDown;
|
||||
bool m_RightMouseDown;
|
||||
bool m_LeftDoubleClick;
|
||||
uint m_DoubleClickTime;
|
||||
int m_DoubleClickRectWidth;
|
||||
int m_DoubleClickRectHeight;
|
||||
uint m_LastLeftClickTime;
|
||||
int m_LastLeftClickMouseX;
|
||||
int m_LastLeftClickMouseY;
|
||||
Common::List<CommandCallback> m_CommandCallbacks;
|
||||
Common::List<CharacterCallback> m_CharacterCallbacks;
|
||||
byte _keyboardState[2][256];
|
||||
bool _leftMouseState[2];
|
||||
bool _rightMouseState[2];
|
||||
uint _currentState;
|
||||
int _mouseX;
|
||||
int _mouseY;
|
||||
bool _leftMouseDown;
|
||||
bool _rightMouseDown;
|
||||
bool _leftDoubleClick;
|
||||
uint _doubleClickTime;
|
||||
int _doubleClickRectWidth;
|
||||
int _doubleClickRectHeight;
|
||||
uint _lastLeftClickTime;
|
||||
int _lastLeftClickMouseX;
|
||||
int _lastLeftClickMouseY;
|
||||
Common::List<CommandCallback> _commandCallbacks;
|
||||
Common::List<CharacterCallback> _characterCallbacks;
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -32,10 +32,6 @@
|
|||
*
|
||||
*/
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "common/ptr.h"
|
||||
#include "common/str.h"
|
||||
#include "sword25/kernel/common.h"
|
||||
|
@ -51,268 +47,218 @@
|
|||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Callback-Objekte
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static void TheCharacterCallback(int Character);
|
||||
static void TheCommandCallback(int Command);
|
||||
static void theCharacterCallback(int character);
|
||||
static void theCommandCallback(int command);
|
||||
|
||||
namespace {
|
||||
class CharacterCallbackClass : public LuaCallback {
|
||||
public:
|
||||
CharacterCallbackClass(lua_State *L) : LuaCallback(L) {}
|
||||
|
||||
Common::String Character;
|
||||
Common::String _character;
|
||||
|
||||
protected:
|
||||
int PreFunctionInvokation(lua_State *L) {
|
||||
lua_pushstring(L, Character.c_str());
|
||||
lua_pushstring(L, _character.c_str());
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
Common::SharedPtr<CharacterCallbackClass> CharacterCallbackPtr;
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
Common::SharedPtr<CharacterCallbackClass> characterCallbackPtr;
|
||||
|
||||
class CommandCallbackClass : public LuaCallback {
|
||||
public:
|
||||
CommandCallbackClass(lua_State *L) : LuaCallback(L) {
|
||||
Command = InputEngine::KEY_COMMAND_BACKSPACE;
|
||||
_command = InputEngine::KEY_COMMAND_BACKSPACE;
|
||||
}
|
||||
|
||||
InputEngine::KEY_COMMANDS Command;
|
||||
InputEngine::KEY_COMMANDS _command;
|
||||
|
||||
protected:
|
||||
int PreFunctionInvokation(lua_State *L) {
|
||||
lua_pushnumber(L, Command);
|
||||
int preFunctionInvokation(lua_State *L) {
|
||||
lua_pushnumber(L, _command);
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
Common::SharedPtr<CommandCallbackClass> CommandCallbackPtr;
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
Common::SharedPtr<CommandCallbackClass> commandCallbackPtr;
|
||||
|
||||
struct CallbackfunctionRegisterer {
|
||||
CallbackfunctionRegisterer() {
|
||||
CallbackRegistry::instance().registerCallbackFunction("LuaCommandCB", TheCommandCallback);
|
||||
CallbackRegistry::instance().registerCallbackFunction("LuaCharacterCB", TheCharacterCallback);
|
||||
CallbackRegistry::instance().registerCallbackFunction("LuaCommandCB", theCommandCallback);
|
||||
CallbackRegistry::instance().registerCallbackFunction("LuaCharacterCB", theCharacterCallback);
|
||||
}
|
||||
};
|
||||
static CallbackfunctionRegisterer Instance;
|
||||
static CallbackfunctionRegisterer instance;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static InputEngine *GetIE() {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static InputEngine *getIE() {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
InputEngine *pIE = pKernel->GetInput();
|
||||
InputEngine *pIE = pKernel->getInput();
|
||||
BS_ASSERT(pIE);
|
||||
return pIE;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int init(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int Init(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->Init());
|
||||
lua_pushbooleancpp(L, pIE->init());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int Update(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
static int update(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
// Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert.
|
||||
// Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die
|
||||
// Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können.
|
||||
static bool FirstCall = true;
|
||||
if (FirstCall) {
|
||||
FirstCall = false;
|
||||
pIE->RegisterCharacterCallback(TheCharacterCallback);
|
||||
pIE->RegisterCommandCallback(TheCommandCallback);
|
||||
static bool firstCall = true;
|
||||
if (firstCall) {
|
||||
firstCall = false;
|
||||
pIE->registerCharacterCallback(theCharacterCallback);
|
||||
pIE->registerCommandCallback(theCommandCallback);
|
||||
}
|
||||
|
||||
pIE->Update();
|
||||
pIE->update();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int isLeftMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int IsLeftMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->IsLeftMouseDown());
|
||||
lua_pushbooleancpp(L, pIE->isLeftMouseDown());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int isRightMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int IsRightMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->IsRightMouseDown());
|
||||
lua_pushbooleancpp(L, pIE->isRightMouseDown());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int wasLeftMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int WasLeftMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->WasLeftMouseDown());
|
||||
lua_pushbooleancpp(L, pIE->wasLeftMouseDown());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int wasRightMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int WasRightMouseDown(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->WasRightMouseDown());
|
||||
lua_pushbooleancpp(L, pIE->wasRightMouseDown());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int isLeftDoubleClick(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int IsLeftDoubleClick(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->IsLeftDoubleClick());
|
||||
lua_pushbooleancpp(L, pIE->isLeftDoubleClick());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int getMouseX(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int GetMouseX(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushnumber(L, pIE->GetMouseX());
|
||||
lua_pushnumber(L, pIE->getMouseX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int getMouseY(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int GetMouseY(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushnumber(L, pIE->GetMouseY());
|
||||
lua_pushnumber(L, pIE->getMouseY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int isKeyDown(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int IsKeyDown(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->IsKeyDown((uint) luaL_checknumber(L, 1)));
|
||||
lua_pushbooleancpp(L, pIE->isKeyDown((uint)luaL_checknumber(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int wasKeyDown(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int WasKeyDown(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
lua_pushbooleancpp(L, pIE->WasKeyDown((uint) luaL_checknumber(L, 1)));
|
||||
lua_pushbooleancpp(L, pIE->wasKeyDown((uint)luaL_checknumber(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int setMouseX(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int SetMouseX(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
pIE->SetMouseX((int) luaL_checknumber(L, 1));
|
||||
pIE->setMouseX((int)luaL_checknumber(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int setMouseY(lua_State *L) {
|
||||
InputEngine *pIE = getIE();
|
||||
|
||||
static int SetMouseY(lua_State *L) {
|
||||
InputEngine *pIE = GetIE();
|
||||
|
||||
pIE->SetMouseY((int) luaL_checknumber(L, 1));
|
||||
pIE->setMouseY((int)luaL_checknumber(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static void TheCharacterCallback(int Character) {
|
||||
CharacterCallbackPtr->Character = static_cast<byte>(Character);
|
||||
lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
|
||||
CharacterCallbackPtr->invokeCallbackFunctions(L, 1);
|
||||
static void theCharacterCallback(int character) {
|
||||
characterCallbackPtr->_character = static_cast<byte>(character);
|
||||
lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
|
||||
characterCallbackPtr->invokeCallbackFunctions(L, 1);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int RegisterCharacterCallback(lua_State *L) {
|
||||
static int registerCharacterCallback(lua_State *L) {
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
CharacterCallbackPtr->registerCallbackFunction(L, 1);
|
||||
characterCallbackPtr->registerCallbackFunction(L, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int UnregisterCharacterCallback(lua_State *L) {
|
||||
static int unregisterCharacterCallback(lua_State *L) {
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
CharacterCallbackPtr->unregisterCallbackFunction(L, 1);
|
||||
characterCallbackPtr->unregisterCallbackFunction(L, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static void TheCommandCallback(int Command) {
|
||||
CommandCallbackPtr->Command = static_cast<InputEngine::KEY_COMMANDS>(Command);
|
||||
lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
|
||||
CommandCallbackPtr->invokeCallbackFunctions(L, 1);
|
||||
static void theCommandCallback(int command) {
|
||||
commandCallbackPtr->_command = static_cast<InputEngine::KEY_COMMANDS>(command);
|
||||
lua_State *L = static_cast<lua_State *>(Kernel::getInstance()->getScript()->getScriptObject());
|
||||
commandCallbackPtr->invokeCallbackFunctions(L, 1);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int RegisterCommandCallback(lua_State *L) {
|
||||
static int registerCommandCallback(lua_State *L) {
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
CommandCallbackPtr->registerCallbackFunction(L, 1);
|
||||
commandCallbackPtr->registerCallbackFunction(L, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int UnregisterCommandCallback(lua_State *L) {
|
||||
static int unregisterCommandCallback(lua_State *L) {
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
CommandCallbackPtr->unregisterCallbackFunction(L, 1);
|
||||
commandCallbackPtr->unregisterCallbackFunction(L, 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static const char *PACKAGE_LIBRARY_NAME = "Input";
|
||||
|
||||
static const luaL_reg PACKAGE_FUNCTIONS[] = {
|
||||
{"Init", Init},
|
||||
{"Update", Update},
|
||||
{"IsLeftMouseDown", IsLeftMouseDown},
|
||||
{"IsRightMouseDown", IsRightMouseDown},
|
||||
{"WasLeftMouseDown", WasLeftMouseDown},
|
||||
{"WasRightMouseDown", WasRightMouseDown},
|
||||
{"IsLeftDoubleClick", IsLeftDoubleClick},
|
||||
{"GetMouseX", GetMouseX},
|
||||
{"GetMouseY", GetMouseY},
|
||||
{"SetMouseX", SetMouseX},
|
||||
{"SetMouseY", SetMouseY},
|
||||
{"IsKeyDown", IsKeyDown},
|
||||
{"WasKeyDown", WasKeyDown},
|
||||
{"RegisterCharacterCallback", RegisterCharacterCallback},
|
||||
{"UnregisterCharacterCallback", UnregisterCharacterCallback},
|
||||
{"RegisterCommandCallback", RegisterCommandCallback},
|
||||
{"UnregisterCommandCallback", UnregisterCommandCallback},
|
||||
{"Init", init},
|
||||
{"Update", update},
|
||||
{"IsLeftMouseDown", isLeftMouseDown},
|
||||
{"IsRightMouseDown", isRightMouseDown},
|
||||
{"WasLeftMouseDown", wasLeftMouseDown},
|
||||
{"WasRightMouseDown", wasRightMouseDown},
|
||||
{"IsLeftDoubleClick", isLeftDoubleClick},
|
||||
{"GetMouseX", getMouseX},
|
||||
{"GetMouseY", getMouseY},
|
||||
{"SetMouseX", setMouseX},
|
||||
{"SetMouseY", setMouseY},
|
||||
{"IsKeyDown", isKeyDown},
|
||||
{"WasKeyDown", wasKeyDown},
|
||||
{"RegisterCharacterCallback", registerCharacterCallback},
|
||||
{"UnregisterCharacterCallback", unregisterCharacterCallback},
|
||||
{"RegisterCommandCallback", registerCommandCallback},
|
||||
{"UnregisterCommandCallback", unregisterCommandCallback},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
|
@ -334,9 +280,9 @@ static const lua_constant_reg PACKAGE_CONSTANTS[] = {
|
|||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputEngine::registerScriptBindings() {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ScriptEngine *pScript = pKernel->GetScript();
|
||||
ScriptEngine *pScript = pKernel->getScript();
|
||||
BS_ASSERT(pScript);
|
||||
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
|
||||
BS_ASSERT(L);
|
||||
|
@ -344,8 +290,8 @@ bool InputEngine::registerScriptBindings() {
|
|||
if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
|
||||
if (!LuaBindhelper::addConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
|
||||
|
||||
CharacterCallbackPtr = Common::SharedPtr<CharacterCallbackClass>(new CharacterCallbackClass(L));
|
||||
CommandCallbackPtr = Common::SharedPtr<CommandCallbackClass>(new CommandCallbackClass(L));
|
||||
characterCallbackPtr = Common::SharedPtr<CharacterCallbackClass>(new CharacterCallbackClass(L));
|
||||
commandCallbackPtr = Common::SharedPtr<CommandCallbackClass>(new CommandCallbackClass(L));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -44,22 +44,12 @@
|
|||
// Pointer gespeichert war, stürtzt das Programm beim Äufrufen dieser Callbackfunktion ab. Durch das Auflösungverfahren wird beim Laden der
|
||||
// Callbackbezeichner in den neuen Funktionspointer umgewandelt und der Aufruf kann erfolgen.
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Logging
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#define BS_LOG_PREFIX "CALLBACKREGISTRY"
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "sword25/kernel/callbackregistry.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool CallbackRegistry::registerCallbackFunction(const Common::String &name, CallbackPtr ptr) {
|
||||
if (name == "") {
|
||||
BS_LOG_ERRORLN("The empty string is not allowed as a callback function name.");
|
||||
|
@ -80,8 +70,6 @@ bool CallbackRegistry::registerCallbackFunction(const Common::String &name, Call
|
|||
return true;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
CallbackPtr CallbackRegistry::resolveCallbackFunction(const Common::String &name) const {
|
||||
CallbackPtr result = findPtrByName(name);
|
||||
|
||||
|
@ -92,8 +80,6 @@ CallbackPtr CallbackRegistry::resolveCallbackFunction(const Common::String &name
|
|||
return result;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
Common::String CallbackRegistry::resolveCallbackPointer(CallbackPtr ptr) const {
|
||||
const Common::String &result = findNameByPtr(ptr);
|
||||
|
||||
|
@ -104,24 +90,18 @@ Common::String CallbackRegistry::resolveCallbackPointer(CallbackPtr ptr) const {
|
|||
return result;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
CallbackPtr CallbackRegistry::findPtrByName(const Common::String &name) const {
|
||||
// Eintrag in der Map finden und den Pointer zurückgeben.
|
||||
NameToPtrMap::const_iterator it = _nameToPtrMap.find(name);
|
||||
return it == _nameToPtrMap.end() ? 0 : it->_value;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
Common::String CallbackRegistry::findNameByPtr(CallbackPtr ptr) const {
|
||||
// Eintrag in der Map finden und den Namen zurückgeben.
|
||||
PtrToNameMap::const_iterator it = _ptrToNameMap.find(ptr);
|
||||
return it == _ptrToNameMap.end() ? "" : it->_value;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void CallbackRegistry::storeCallbackFunction(const Common::String &name, CallbackPtr ptr) {
|
||||
// Callback-Funktion in beide Maps eintragen.
|
||||
_nameToPtrMap[name] = ptr;
|
||||
|
|
|
@ -35,10 +35,6 @@
|
|||
#ifndef SWORD25_CALLBACK_REGISTRY_H
|
||||
#define SWORD25_CALLBACK_REGISTRY_H
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/str.h"
|
||||
#include "common/hash-str.h"
|
||||
|
@ -47,10 +43,6 @@
|
|||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Klassendeklaration
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
typedef void (*CallbackPtr)(int command);
|
||||
|
||||
class CallbackRegistry {
|
||||
|
@ -60,9 +52,9 @@ public:
|
|||
return _instance;
|
||||
}
|
||||
|
||||
bool registerCallbackFunction(const Common::String &name, CallbackPtr ptr);
|
||||
CallbackPtr resolveCallbackFunction(const Common::String &name) const;
|
||||
Common::String resolveCallbackPointer(CallbackPtr ptr) const;
|
||||
bool registerCallbackFunction(const Common::String &name, CallbackPtr ptr);
|
||||
CallbackPtr resolveCallbackFunction(const Common::String &name) const;
|
||||
Common::String resolveCallbackPointer(CallbackPtr ptr) const;
|
||||
|
||||
private:
|
||||
typedef Common::HashMap<Common::String, CallbackPtr, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> NameToPtrMap;
|
||||
|
@ -82,9 +74,9 @@ private:
|
|||
typedef Common::HashMap<CallbackPtr, Common::String, CallbackPtr_Hash, CallbackPtr_EqualTo> PtrToNameMap;
|
||||
PtrToNameMap _ptrToNameMap;
|
||||
|
||||
CallbackPtr findPtrByName(const Common::String &name) const;
|
||||
Common::String findNameByPtr(CallbackPtr ptr) const;
|
||||
void storeCallbackFunction(const Common::String &name, CallbackPtr ptr);
|
||||
CallbackPtr findPtrByName(const Common::String &name) const;
|
||||
Common::String findNameByPtr(CallbackPtr ptr) const;
|
||||
void storeCallbackFunction(const Common::String &name, CallbackPtr ptr);
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -32,10 +32,6 @@
|
|||
*
|
||||
*/
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "common/config-manager.h"
|
||||
#include "common/fs.h"
|
||||
#include "common/savefile.h"
|
||||
|
@ -47,12 +43,8 @@ namespace Sword25 {
|
|||
|
||||
#define BS_LOG_PREFIX "FILESYSTEMUTIL"
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Constants and utility functions
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
Common::String GetAbsolutePath(const Common::String &Path) {
|
||||
Common::FSNode node(Path);
|
||||
Common::String getAbsolutePath(const Common::String &path) {
|
||||
Common::FSNode node(path);
|
||||
|
||||
if (!node.exists()) {
|
||||
// An error has occurred finding the node
|
||||
|
@ -65,13 +57,9 @@ Common::String GetAbsolutePath(const Common::String &Path) {
|
|||
return node.getPath();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Class definitions
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class BS_FileSystemUtilScummVM : public FileSystemUtil {
|
||||
public:
|
||||
virtual Common::String GetUserdataDirectory() {
|
||||
virtual Common::String getUserdataDirectory() {
|
||||
Common::String path = ConfMan.get("savepath");
|
||||
|
||||
if (path.empty()) {
|
||||
|
@ -83,12 +71,12 @@ public:
|
|||
return path;
|
||||
}
|
||||
|
||||
virtual Common::String GetPathSeparator() {
|
||||
virtual Common::String getPathSeparator() {
|
||||
return Common::String("/");
|
||||
}
|
||||
|
||||
virtual int32 GetFileSize(const Common::String &Filename) {
|
||||
Common::FSNode node(Filename);
|
||||
virtual int32 getFileSize(const Common::String &filename) {
|
||||
Common::FSNode node(filename);
|
||||
|
||||
// If the file does not exist, return -1 as a result
|
||||
if (!node.exists())
|
||||
|
@ -103,7 +91,7 @@ public:
|
|||
return size;
|
||||
}
|
||||
|
||||
virtual TimeDate GetFileTime(const Common::String &Filename) {
|
||||
virtual TimeDate getFileTime(const Common::String &filename) {
|
||||
// TODO: There isn't any way in ScummVM to get a file's modified date/time. We will need to check
|
||||
// what code makes use of it. If it's only the save game code, for example, we may be able to
|
||||
// encode the date/time inside the savegame files themselves.
|
||||
|
@ -112,41 +100,37 @@ public:
|
|||
return result;
|
||||
}
|
||||
|
||||
virtual bool FileExists(const Common::String &Filename) {
|
||||
virtual bool fileExists(const Common::String &filename) {
|
||||
Common::File f;
|
||||
if (f.exists(Filename))
|
||||
if (f.exists(filename))
|
||||
return true;
|
||||
|
||||
// Check if the file exists in the save folder
|
||||
Common::FSNode folder(PersistenceService::GetSavegameDirectory());
|
||||
Common::FSNode fileNode = folder.getChild(FileSystemUtil::GetInstance().GetPathFilename(Filename));
|
||||
Common::FSNode folder(PersistenceService::getSavegameDirectory());
|
||||
Common::FSNode fileNode = folder.getChild(FileSystemUtil::getInstance().getPathFilename(filename));
|
||||
return fileNode.exists();
|
||||
}
|
||||
|
||||
virtual bool CreateDirectory(const Common::String &DirectoryName) {
|
||||
virtual bool createDirectory(const Common::String &sirectoryName) {
|
||||
// ScummVM doesn't support creating folders, so this is only a stub
|
||||
BS_LOG_ERRORLN("CreateDirectory method called");
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual Common::String GetPathFilename(const Common::String &Path) {
|
||||
for (int i = Path.size() - 1; i >= 0; --i) {
|
||||
if ((Path[i] == '/') || (Path[i] == '\\')) {
|
||||
return Common::String(&Path.c_str()[i + 1]);
|
||||
virtual Common::String getPathFilename(const Common::String &path) {
|
||||
for (int i = path.size() - 1; i >= 0; --i) {
|
||||
if ((path[i] == '/') || (path[i] == '\\')) {
|
||||
return Common::String(&path.c_str()[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
return Path;
|
||||
return path;
|
||||
}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Singleton method of parent class
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
FileSystemUtil &FileSystemUtil::GetInstance() {
|
||||
static BS_FileSystemUtilScummVM Instance;
|
||||
return Instance;
|
||||
FileSystemUtil &FileSystemUtil::getInstance() {
|
||||
static BS_FileSystemUtilScummVM instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace Sword25 {
|
|||
|
||||
class FileSystemUtil {
|
||||
public:
|
||||
static FileSystemUtil &GetInstance();
|
||||
static FileSystemUtil &getInstance();
|
||||
virtual ~FileSystemUtil() {}
|
||||
|
||||
/**
|
||||
|
@ -70,27 +70,27 @@ public:
|
|||
* These are for example Screenshots, game saves, configuration files, log files, ...
|
||||
* @return Returns the name of the directory for user data.
|
||||
*/
|
||||
virtual Common::String GetUserdataDirectory() = 0;
|
||||
virtual Common::String getUserdataDirectory() = 0;
|
||||
/**
|
||||
* @return Returns the path seperator
|
||||
*/
|
||||
virtual Common::String GetPathSeparator() = 0;
|
||||
virtual Common::String getPathSeparator() = 0;
|
||||
/**
|
||||
* @param Filename The path to a file.
|
||||
* @return Returns the size of the specified file. If the size could not be
|
||||
* determined, or the file does not exist, returns -1
|
||||
*/
|
||||
virtual int32 GetFileSize(const Common::String &Filename) = 0;
|
||||
virtual int32 getFileSize(const Common::String &filename) = 0;
|
||||
/**
|
||||
* @param Filename The path to a file.
|
||||
* @return Returns the timestamp of the specified file.
|
||||
*/
|
||||
virtual TimeDate GetFileTime(const Common::String &Filename) = 0;
|
||||
virtual TimeDate getFileTime(const Common::String &filename) = 0;
|
||||
/**
|
||||
* @param Filename The path to a file.
|
||||
* @return Returns true if the file exists.
|
||||
*/
|
||||
virtual bool FileExists(const Common::String &Filename) = 0;
|
||||
virtual bool fileExists(const Common::String &filename) = 0;
|
||||
/**
|
||||
* This function creates a directory
|
||||
*
|
||||
|
@ -99,13 +99,13 @@ public:
|
|||
* @param DirectoryName The name of the directory to be created
|
||||
* @return Returns true if the folder(s) could be created, otherwise false.
|
||||
*/
|
||||
virtual bool CreateDirectory(const Common::String &DirectoryName) = 0;
|
||||
virtual bool createDirectory(const Common::String &directoryName) = 0;
|
||||
/**
|
||||
* Gets the filename from a path and filename
|
||||
* @param Filename The full path and filename
|
||||
* @return Returns just the filename
|
||||
*/
|
||||
virtual Common::String GetPathFilename(const Common::String &Path) = 0;
|
||||
virtual Common::String getPathFilename(const Common::String &path) = 0;
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -34,146 +34,116 @@
|
|||
|
||||
#define BS_LOG_PREFIX "INPUTPERSISTENCEBLOCK"
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "sword25/kernel/inputpersistenceblock.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Constructor / Destructor
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
InputPersistenceBlock::InputPersistenceBlock(const void *Data, uint DataLength) :
|
||||
m_Data(static_cast<const byte *>(Data), DataLength),
|
||||
m_ErrorState(NONE) {
|
||||
m_Iter = m_Data.begin();
|
||||
InputPersistenceBlock::InputPersistenceBlock(const void *data, uint dataLength) :
|
||||
_data(static_cast<const byte *>(data), dataLength),
|
||||
_errorState(NONE) {
|
||||
_iter = _data.begin();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
InputPersistenceBlock::~InputPersistenceBlock() {
|
||||
if (m_Iter != m_Data.end()) BS_LOG_WARNINGLN("Persistence block was not read to the end.");
|
||||
if (_iter != _data.end())
|
||||
BS_LOG_WARNINGLN("Persistence block was not read to the end.");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Reading
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputPersistenceBlock::read(int16 &Value) {
|
||||
void InputPersistenceBlock::read(int16 &value) {
|
||||
signed int v;
|
||||
read(v);
|
||||
Value = static_cast<int16>(v);
|
||||
value = static_cast<int16>(v);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputPersistenceBlock::read(signed int &Value) {
|
||||
if (CheckMarker(SINT_MARKER)) {
|
||||
RawRead(&Value, sizeof(signed int));
|
||||
Value = ConvertEndianessFromStorageToSystem(Value);
|
||||
void InputPersistenceBlock::read(signed int &value) {
|
||||
if (checkMarker(SINT_MARKER)) {
|
||||
rawRead(&value, sizeof(signed int));
|
||||
value = convertEndianessFromStorageToSystem(value);
|
||||
} else {
|
||||
Value = 0;
|
||||
value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputPersistenceBlock::read(uint &Value) {
|
||||
if (CheckMarker(UINT_MARKER)) {
|
||||
RawRead(&Value, sizeof(uint));
|
||||
Value = ConvertEndianessFromStorageToSystem(Value);
|
||||
void InputPersistenceBlock::read(uint &value) {
|
||||
if (checkMarker(UINT_MARKER)) {
|
||||
rawRead(&value, sizeof(uint));
|
||||
value = convertEndianessFromStorageToSystem(value);
|
||||
} else {
|
||||
Value = 0;
|
||||
value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputPersistenceBlock::read(float &Value) {
|
||||
if (CheckMarker(FLOAT_MARKER)) {
|
||||
RawRead(&Value, sizeof(float));
|
||||
Value = ConvertEndianessFromStorageToSystem(Value);
|
||||
void InputPersistenceBlock::read(float &value) {
|
||||
if (checkMarker(FLOAT_MARKER)) {
|
||||
rawRead(&value, sizeof(float));
|
||||
value = convertEndianessFromStorageToSystem(value);
|
||||
} else {
|
||||
Value = 0.0f;
|
||||
value = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputPersistenceBlock::read(bool &Value) {
|
||||
if (CheckMarker(BOOL_MARKER)) {
|
||||
uint UIntBool;
|
||||
RawRead(&UIntBool, sizeof(float));
|
||||
UIntBool = ConvertEndianessFromStorageToSystem(UIntBool);
|
||||
Value = UIntBool == 0 ? false : true;
|
||||
void InputPersistenceBlock::read(bool &value) {
|
||||
if (checkMarker(BOOL_MARKER)) {
|
||||
uint uintBool;
|
||||
rawRead(&uintBool, sizeof(float));
|
||||
uintBool = convertEndianessFromStorageToSystem(uintBool);
|
||||
value = uintBool == 0 ? false : true;
|
||||
} else {
|
||||
Value = 0.0f;
|
||||
value = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
void InputPersistenceBlock::read(Common::String &value) {
|
||||
value = "";
|
||||
|
||||
void InputPersistenceBlock::read(Common::String &Value) {
|
||||
Value = "";
|
||||
if (checkMarker(STRING_MARKER)) {
|
||||
uint size;
|
||||
read(size);
|
||||
|
||||
if (CheckMarker(STRING_MARKER)) {
|
||||
uint Size;
|
||||
read(Size);
|
||||
|
||||
if (CheckBlockSize(Size)) {
|
||||
Value = Common::String(reinterpret_cast<const char *>(&*m_Iter), Size);
|
||||
m_Iter += Size;
|
||||
if (checkBlockSize(size)) {
|
||||
value = Common::String(reinterpret_cast<const char *>(&*_iter), size);
|
||||
_iter += size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
void InputPersistenceBlock::read(Common::Array<byte> &value) {
|
||||
if (checkMarker(BLOCK_MARKER)) {
|
||||
uint size;
|
||||
read(size);
|
||||
|
||||
void InputPersistenceBlock::read(Common::Array<byte> &Value) {
|
||||
if (CheckMarker(BLOCK_MARKER)) {
|
||||
uint Size;
|
||||
read(Size);
|
||||
|
||||
if (CheckBlockSize(Size)) {
|
||||
Value = Common::Array<byte>(m_Iter, Size);
|
||||
m_Iter += Size;
|
||||
if (checkBlockSize(size)) {
|
||||
value = Common::Array<byte>(_iter, size);
|
||||
_iter += size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void InputPersistenceBlock::RawRead(void *DestPtr, size_t Size) {
|
||||
if (CheckBlockSize(Size)) {
|
||||
memcpy(DestPtr, &*m_Iter, Size);
|
||||
m_Iter += Size;
|
||||
void InputPersistenceBlock::rawRead(void *destPtr, size_t size) {
|
||||
if (checkBlockSize(size)) {
|
||||
memcpy(destPtr, &*_iter, size);
|
||||
_iter += size;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool InputPersistenceBlock::CheckBlockSize(int Size) {
|
||||
if (m_Data.end() - m_Iter >= Size) {
|
||||
bool InputPersistenceBlock::checkBlockSize(int size) {
|
||||
if (_data.end() - _iter >= size) {
|
||||
return true;
|
||||
} else {
|
||||
m_ErrorState = END_OF_DATA;
|
||||
_errorState = END_OF_DATA;
|
||||
BS_LOG_ERRORLN("Unexpected end of persistence block.");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
bool InputPersistenceBlock::checkMarker(byte marker) {
|
||||
if (!isGood() || !checkBlockSize(1))
|
||||
return false;
|
||||
|
||||
bool InputPersistenceBlock::CheckMarker(byte Marker) {
|
||||
if (!isGood() || !CheckBlockSize(1)) return false;
|
||||
|
||||
if (*m_Iter++ == Marker) {
|
||||
if (*_iter++ == marker) {
|
||||
return true;
|
||||
} else {
|
||||
m_ErrorState = OUT_OF_SYNC;
|
||||
_errorState = OUT_OF_SYNC;
|
||||
BS_LOG_ERRORLN("Wrong type marker found in persistence block.");
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -35,20 +35,12 @@
|
|||
#ifndef SWORD25_INPUTPERSISTENCEBLOCK_H
|
||||
#define SWORD25_INPUTPERSISTENCEBLOCK_H
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "common/array.h"
|
||||
#include "sword25/kernel/common.h"
|
||||
#include "sword25/kernel/persistenceblock.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Class declaration
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class InputPersistenceBlock : public PersistenceBlock {
|
||||
public:
|
||||
enum ErrorState {
|
||||
|
@ -57,32 +49,32 @@ public:
|
|||
OUT_OF_SYNC
|
||||
};
|
||||
|
||||
InputPersistenceBlock(const void *Data, uint DataLength);
|
||||
InputPersistenceBlock(const void *data, uint dataLength);
|
||||
virtual ~InputPersistenceBlock();
|
||||
|
||||
void read(int16 &Value);
|
||||
void read(signed int &Value);
|
||||
void read(uint &Value);
|
||||
void read(float &Value);
|
||||
void read(bool &Value);
|
||||
void read(Common::String &Value);
|
||||
void read(Common::Array<byte> &Value);
|
||||
void read(int16 &value);
|
||||
void read(signed int &value);
|
||||
void read(uint &value);
|
||||
void read(float &value);
|
||||
void read(bool &value);
|
||||
void read(Common::String &value);
|
||||
void read(Common::Array<byte> &value);
|
||||
|
||||
bool isGood() const {
|
||||
return m_ErrorState == NONE;
|
||||
return _errorState == NONE;
|
||||
}
|
||||
ErrorState GetErrorState() const {
|
||||
return m_ErrorState;
|
||||
ErrorState getErrorState() const {
|
||||
return _errorState;
|
||||
}
|
||||
|
||||
private:
|
||||
bool CheckMarker(byte Marker);
|
||||
bool CheckBlockSize(int Size);
|
||||
void RawRead(void *DestPtr, size_t Size);
|
||||
bool checkMarker(byte marker);
|
||||
bool checkBlockSize(int size);
|
||||
void rawRead(void *destPtr, size_t size);
|
||||
|
||||
Common::Array<byte> m_Data;
|
||||
Common::Array<byte>::const_iterator m_Iter;
|
||||
ErrorState m_ErrorState;
|
||||
Common::Array<byte> _data;
|
||||
Common::Array<byte>::const_iterator _iter;
|
||||
ErrorState _errorState;
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -47,14 +47,13 @@ namespace Sword25 {
|
|||
|
||||
#define BS_LOG_PREFIX "KERNEL"
|
||||
|
||||
|
||||
Kernel *Kernel::_Instance = 0;
|
||||
Kernel *Kernel::_instance = 0;
|
||||
|
||||
Kernel::Kernel() :
|
||||
_pWindow(NULL),
|
||||
_Running(false),
|
||||
_running(false),
|
||||
_pResourceManager(NULL),
|
||||
_InitSuccess(false) {
|
||||
_initSuccess(false) {
|
||||
|
||||
// Log that the kernel is beign created
|
||||
BS_LOGLN("created.");
|
||||
|
@ -63,10 +62,10 @@ Kernel::Kernel() :
|
|||
for (uint i = 0; i < ARRAYSIZE(BS_SERVICE_TABLE); i++) {
|
||||
// Is the superclass already registered?
|
||||
Superclass *pCurSuperclass = NULL;
|
||||
Common::Array<Superclass *>::iterator Iter;
|
||||
for (Iter = _superclasses.begin(); Iter != _superclasses.end(); ++Iter)
|
||||
if ((*Iter)->GetIdentifier() == BS_SERVICE_TABLE[i].superclassId) {
|
||||
pCurSuperclass = *Iter;
|
||||
Common::Array<Superclass *>::iterator iter;
|
||||
for (iter = _superclasses.begin(); iter != _superclasses.end(); ++iter)
|
||||
if ((*iter)->getIdentifier() == BS_SERVICE_TABLE[i].superclassId) {
|
||||
pCurSuperclass = *iter;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -76,7 +75,7 @@ Kernel::Kernel() :
|
|||
}
|
||||
|
||||
// Create window object
|
||||
_pWindow = Window::CreateBSWindow(0, 0, 0, 0, false);
|
||||
_pWindow = Window::createBSWindow(0, 0, 0, 0, false);
|
||||
if (!_pWindow) {
|
||||
BS_LOG_ERRORLN("Failed to create the window.");
|
||||
} else
|
||||
|
@ -86,29 +85,30 @@ Kernel::Kernel() :
|
|||
_pResourceManager = new ResourceManager(this);
|
||||
|
||||
// Initialise the script engine
|
||||
ScriptEngine *pScript = static_cast<ScriptEngine *>(NewService("script", "lua"));
|
||||
ScriptEngine *pScript = static_cast<ScriptEngine *>(newService("script", "lua"));
|
||||
if (!pScript || !pScript->init()) {
|
||||
_InitSuccess = false;
|
||||
_initSuccess = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Register kernel script bindings
|
||||
if (!_RegisterScriptBindings()) {
|
||||
if (!registerScriptBindings()) {
|
||||
BS_LOG_ERRORLN("Script bindings could not be registered.");
|
||||
_InitSuccess = false;
|
||||
_initSuccess = false;
|
||||
return;
|
||||
}
|
||||
BS_LOGLN("Script bindings registered.");
|
||||
|
||||
_InitSuccess = true;
|
||||
_initSuccess = true;
|
||||
}
|
||||
|
||||
Kernel::~Kernel() {
|
||||
// Services are de-registered in reverse order of creation
|
||||
while (!_ServiceCreationOrder.empty()) {
|
||||
Superclass *superclass = GetSuperclassByIdentifier(_ServiceCreationOrder.top());
|
||||
if (superclass) superclass->DisconnectService();
|
||||
_ServiceCreationOrder.pop();
|
||||
while (!_serviceCreationOrder.empty()) {
|
||||
Superclass *superclass = getSuperclassByIdentifier(_serviceCreationOrder.top());
|
||||
if (superclass)
|
||||
superclass->disconnectService();
|
||||
_serviceCreationOrder.pop();
|
||||
}
|
||||
|
||||
// Empty the Superclass list
|
||||
|
@ -127,21 +127,18 @@ Kernel::~Kernel() {
|
|||
BS_LOGLN("destroyed.");
|
||||
}
|
||||
|
||||
// Service Methoden
|
||||
// ----------------
|
||||
|
||||
Kernel::Superclass::Superclass(Kernel *pKernel, const Common::String &Identifier) :
|
||||
Kernel::Superclass::Superclass(Kernel *pKernel, const Common::String &identifier) :
|
||||
_pKernel(pKernel),
|
||||
_Identifier(Identifier),
|
||||
_ServiceCount(0),
|
||||
_ActiveService(NULL) {
|
||||
_identifier(identifier),
|
||||
_serviceCount(0),
|
||||
_activeService(NULL) {
|
||||
for (uint i = 0; i < ARRAYSIZE(BS_SERVICE_TABLE); i++)
|
||||
if (BS_SERVICE_TABLE[i].superclassId == _Identifier)
|
||||
_ServiceCount++;
|
||||
if (BS_SERVICE_TABLE[i].superclassId == _identifier)
|
||||
_serviceCount++;
|
||||
}
|
||||
|
||||
Kernel::Superclass::~Superclass() {
|
||||
DisconnectService();
|
||||
disconnectService();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -153,16 +150,17 @@ Kernel::Superclass::~Superclass() {
|
|||
* Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen
|
||||
* 0 und GetServiceCount() - 1 sein.
|
||||
*/
|
||||
Common::String Kernel::Superclass::GetServiceIdentifier(uint Number) {
|
||||
if (Number > _ServiceCount) return NULL;
|
||||
Common::String Kernel::Superclass::getServiceIdentifier(uint number) {
|
||||
if (number > _serviceCount)
|
||||
return NULL;
|
||||
|
||||
uint CurServiceOrd = 0;
|
||||
uint curServiceOrd = 0;
|
||||
for (uint i = 0; i < ARRAYSIZE(BS_SERVICE_TABLE); i++) {
|
||||
if (BS_SERVICE_TABLE[i].superclassId == _Identifier) {
|
||||
if (Number == CurServiceOrd)
|
||||
if (BS_SERVICE_TABLE[i].superclassId == _identifier) {
|
||||
if (number == curServiceOrd)
|
||||
return BS_SERVICE_TABLE[i].serviceId;
|
||||
else
|
||||
CurServiceOrd++;
|
||||
curServiceOrd++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -178,25 +176,25 @@ Common::String Kernel::Superclass::GetServiceIdentifier(uint Number) {
|
|||
* @param serviceId The name of the service
|
||||
* For the superclass "sfx" an example could be "Fmod" or "directsound"
|
||||
*/
|
||||
Service *Kernel::Superclass::NewService(const Common::String &serviceId) {
|
||||
Service *Kernel::Superclass::newService(const Common::String &serviceId) {
|
||||
for (uint i = 0; i < ARRAYSIZE(BS_SERVICE_TABLE); i++)
|
||||
if (BS_SERVICE_TABLE[i].superclassId == _Identifier &&
|
||||
if (BS_SERVICE_TABLE[i].superclassId == _identifier &&
|
||||
BS_SERVICE_TABLE[i].serviceId == serviceId) {
|
||||
Service *newService = BS_SERVICE_TABLE[i].create(_pKernel);
|
||||
Service *newService_ = BS_SERVICE_TABLE[i].create(_pKernel);
|
||||
|
||||
if (newService) {
|
||||
DisconnectService();
|
||||
BS_LOGLN("Service '%s' created from superclass '%s'.", serviceId.c_str(), _Identifier.c_str());
|
||||
_ActiveService = newService;
|
||||
_ActiveServiceName = BS_SERVICE_TABLE[i].serviceId;
|
||||
return _ActiveService;
|
||||
if (newService_) {
|
||||
disconnectService();
|
||||
BS_LOGLN("Service '%s' created from superclass '%s'.", serviceId.c_str(), _identifier.c_str());
|
||||
_activeService = newService_;
|
||||
_activeServiceName = BS_SERVICE_TABLE[i].serviceId;
|
||||
return _activeService;
|
||||
} else {
|
||||
BS_LOG_ERRORLN("Failed to create service '%s' from superclass '%s'.", serviceId.c_str(), _Identifier.c_str());
|
||||
BS_LOG_ERRORLN("Failed to create service '%s' from superclass '%s'.", serviceId.c_str(), _identifier.c_str());
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
BS_LOG_ERRORLN("Service '%s' is not avaliable from superclass '%s'.", serviceId.c_str(), _Identifier.c_str());
|
||||
BS_LOG_ERRORLN("Service '%s' is not avaliable from superclass '%s'.", serviceId.c_str(), _identifier.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -206,32 +204,32 @@ Service *Kernel::Superclass::NewService(const Common::String &serviceId) {
|
|||
* @param superclassId The name of the superclass which is to be disconnected
|
||||
* e.g.: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
bool Kernel::Superclass::DisconnectService() {
|
||||
if (_ActiveService) {
|
||||
delete _ActiveService;
|
||||
_ActiveService = 0;
|
||||
BS_LOGLN("Active service '%s' disconnected from superclass '%s'.", _ActiveServiceName.c_str(), _Identifier.c_str());
|
||||
bool Kernel::Superclass::disconnectService() {
|
||||
if (_activeService) {
|
||||
delete _activeService;
|
||||
_activeService = 0;
|
||||
BS_LOGLN("Active service '%s' disconnected from superclass '%s'.", _activeServiceName.c_str(), _identifier.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Kernel::Superclass *Kernel::GetSuperclassByIdentifier(const Common::String &Identifier) const {
|
||||
Common::Array<Superclass *>::const_iterator Iter;
|
||||
for (Iter = _superclasses.begin(); Iter != _superclasses.end(); ++Iter) {
|
||||
if ((*Iter)->GetIdentifier() == Identifier)
|
||||
return *Iter;
|
||||
Kernel::Superclass *Kernel::getSuperclassByIdentifier(const Common::String &identifier) const {
|
||||
Common::Array<Superclass *>::const_iterator iter;
|
||||
for (iter = _superclasses.begin(); iter != _superclasses.end(); ++iter) {
|
||||
if ((*iter)->getIdentifier() == identifier)
|
||||
return *iter;
|
||||
}
|
||||
|
||||
// BS_LOG_ERRORLN("Superclass '%s' does not exist.", Identifier.c_str());
|
||||
// BS_LOG_ERRORLN("Superclass '%s' does not exist.", identifier.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of register superclasses
|
||||
*/
|
||||
uint Kernel::GetSuperclassCount() const {
|
||||
uint Kernel::getSuperclassCount() const {
|
||||
return _superclasses.size();
|
||||
}
|
||||
|
||||
|
@ -241,17 +239,17 @@ uint Kernel::GetSuperclassCount() const {
|
|||
* @param Number The number of the superclass to return the identifier for.
|
||||
* It should be noted that the number should be between 0 und GetSuperclassCount() - 1.
|
||||
*/
|
||||
Common::String Kernel::GetSuperclassIdentifier(uint Number) const {
|
||||
if (Number > _superclasses.size())
|
||||
Common::String Kernel::getSuperclassIdentifier(uint number) const {
|
||||
if (number > _superclasses.size())
|
||||
return NULL;
|
||||
|
||||
uint CurSuperclassOrd = 0;
|
||||
Common::Array<Superclass *>::const_iterator Iter;
|
||||
for (Iter = _superclasses.begin(); Iter != _superclasses.end(); ++Iter) {
|
||||
if (CurSuperclassOrd == Number)
|
||||
return ((*Iter)->GetIdentifier());
|
||||
uint curSuperclassOrd = 0;
|
||||
Common::Array<Superclass *>::const_iterator iter;
|
||||
for (iter = _superclasses.begin(); iter != _superclasses.end(); ++iter) {
|
||||
if (curSuperclassOrd == number)
|
||||
return ((*iter)->getIdentifier());
|
||||
|
||||
CurSuperclassOrd++;
|
||||
curSuperclassOrd++;
|
||||
}
|
||||
|
||||
return Common::String();
|
||||
|
@ -262,12 +260,12 @@ Common::String Kernel::GetSuperclassIdentifier(uint Number) const {
|
|||
* @param superclassId The name of the superclass
|
||||
* e.g.: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
uint Kernel::GetServiceCount(const Common::String &superclassId) const {
|
||||
Superclass *pSuperclass = GetSuperclassByIdentifier(superclassId);
|
||||
uint Kernel::getServiceCount(const Common::String &superclassId) const {
|
||||
Superclass *pSuperclass = getSuperclassByIdentifier(superclassId);
|
||||
if (!pSuperclass)
|
||||
return 0;
|
||||
|
||||
return pSuperclass->GetServiceCount();
|
||||
return pSuperclass->getServiceCount();
|
||||
|
||||
}
|
||||
|
||||
|
@ -280,12 +278,12 @@ uint Kernel::GetServiceCount(const Common::String &superclassId) const {
|
|||
* Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen
|
||||
* 0 und GetServiceCount() - 1 sein.
|
||||
*/
|
||||
Common::String Kernel::GetServiceIdentifier(const Common::String &superclassId, uint Number) const {
|
||||
Superclass *pSuperclass = GetSuperclassByIdentifier(superclassId);
|
||||
Common::String Kernel::getServiceIdentifier(const Common::String &superclassId, uint number) const {
|
||||
Superclass *pSuperclass = getSuperclassByIdentifier(superclassId);
|
||||
if (!pSuperclass)
|
||||
return NULL;
|
||||
|
||||
return (pSuperclass->GetServiceIdentifier(Number));
|
||||
return (pSuperclass->getServiceIdentifier(number));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -297,15 +295,15 @@ Common::String Kernel::GetServiceIdentifier(const Common::String &superclassId,
|
|||
* @param serviceId The name of the service
|
||||
* For the superclass "sfx" an example could be "Fmod" or "directsound"
|
||||
*/
|
||||
Service *Kernel::NewService(const Common::String &superclassId, const Common::String &serviceId) {
|
||||
Superclass *pSuperclass = GetSuperclassByIdentifier(superclassId);
|
||||
Service *Kernel::newService(const Common::String &superclassId, const Common::String &serviceId) {
|
||||
Superclass *pSuperclass = getSuperclassByIdentifier(superclassId);
|
||||
if (!pSuperclass)
|
||||
return NULL;
|
||||
|
||||
// Die Reihenfolge merken, in der Services erstellt werden, damit sie später in umgekehrter Reihenfolge entladen werden können.
|
||||
_ServiceCreationOrder.push(superclassId);
|
||||
_serviceCreationOrder.push(superclassId);
|
||||
|
||||
return pSuperclass->NewService(serviceId);
|
||||
return pSuperclass->newService(serviceId);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -314,12 +312,12 @@ Service *Kernel::NewService(const Common::String &superclassId, const Common::St
|
|||
* e.g.: "sfx", "gfx", "package" ...
|
||||
* @return true on success, and false if the superclass does not exist or if not service was active.
|
||||
*/
|
||||
bool Kernel::DisconnectService(const Common::String &superclassId) {
|
||||
Superclass *pSuperclass = GetSuperclassByIdentifier(superclassId);
|
||||
bool Kernel::disconnectService(const Common::String &superclassId) {
|
||||
Superclass *pSuperclass = getSuperclassByIdentifier(superclassId);
|
||||
if (!pSuperclass)
|
||||
return false;
|
||||
|
||||
return pSuperclass->DisconnectService();
|
||||
return pSuperclass->disconnectService();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -327,12 +325,12 @@ bool Kernel::DisconnectService(const Common::String &superclassId) {
|
|||
* @param superclassId The name of the superclass
|
||||
* e.g.: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
Service *Kernel::GetService(const Common::String &superclassId) {
|
||||
Superclass *pSuperclass = GetSuperclassByIdentifier(superclassId);
|
||||
Service *Kernel::getService(const Common::String &superclassId) {
|
||||
Superclass *pSuperclass = getSuperclassByIdentifier(superclassId);
|
||||
if (!pSuperclass)
|
||||
return NULL;
|
||||
|
||||
return (pSuperclass->GetActiveService());
|
||||
return (pSuperclass->getActiveService());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -341,113 +339,83 @@ Service *Kernel::GetService(const Common::String &superclassId) {
|
|||
* @param superclassId The name of the superclass
|
||||
* e.g.: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
Common::String Kernel::GetActiveServiceIdentifier(const Common::String &superclassId) {
|
||||
Superclass *pSuperclass = GetSuperclassByIdentifier(superclassId);
|
||||
Common::String Kernel::getActiveServiceIdentifier(const Common::String &superclassId) {
|
||||
Superclass *pSuperclass = getSuperclassByIdentifier(superclassId);
|
||||
if (!pSuperclass)
|
||||
return Common::String();
|
||||
|
||||
return pSuperclass->GetActiveServiceName();
|
||||
return pSuperclass->getActiveServiceName();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns a random number
|
||||
* @param Min The minimum allowed value
|
||||
* @param Max The maximum allowed value
|
||||
*/
|
||||
int Kernel::GetRandomNumber(int Min, int Max) {
|
||||
BS_ASSERT(Min <= Max);
|
||||
int Kernel::getRandomNumber(int min, int max) {
|
||||
BS_ASSERT(min <= max);
|
||||
|
||||
return Min + _rnd.getRandomNumber(Max - Min + 1);
|
||||
return min + _rnd.getRandomNumber(max - min + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the elapsed time since startup in milliseconds
|
||||
*/
|
||||
uint Kernel::GetMilliTicks() {
|
||||
uint Kernel::getMilliTicks() {
|
||||
return g_system->getMillis();
|
||||
}
|
||||
|
||||
// Other methods
|
||||
// -----------------
|
||||
|
||||
/**
|
||||
* Returns how much memory is being used
|
||||
*/
|
||||
size_t Kernel::GetUsedMemory() {
|
||||
size_t Kernel::getUsedMemory() {
|
||||
return 0;
|
||||
|
||||
#ifdef SCUMMVM_DISABLED_CODE
|
||||
PROCESS_MEMORY_COUNTERS pmc;
|
||||
pmc.cb = sizeof(pmc);
|
||||
if (GetProcessMemoryInfo(GetCurrentProcess(), &pmc, sizeof(pmc))) {
|
||||
return pmc.WorkingSetSize;
|
||||
} else {
|
||||
BS_LOG_ERRORLN("Call to GetProcessMemoryInfo() failed. Error code: %d", GetLastError());
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns a pointer to the active Gfx Service, or NULL if no Gfx service is active.
|
||||
*/
|
||||
GraphicEngine *Kernel::GetGfx() {
|
||||
return static_cast<GraphicEngine *>(GetService("gfx"));
|
||||
GraphicEngine *Kernel::getGfx() {
|
||||
return static_cast<GraphicEngine *>(getService("gfx"));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active.
|
||||
*/
|
||||
SoundEngine *Kernel::GetSfx() {
|
||||
return static_cast<SoundEngine *>(GetService("sfx"));
|
||||
SoundEngine *Kernel::getSfx() {
|
||||
return static_cast<SoundEngine *>(getService("sfx"));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns a pointer to the active input service, or NULL if no input service is active.
|
||||
*/
|
||||
InputEngine *Kernel::GetInput() {
|
||||
return static_cast<InputEngine *>(GetService("input"));
|
||||
InputEngine *Kernel::getInput() {
|
||||
return static_cast<InputEngine *>(getService("input"));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns a pointer to the active package manager, or NULL if no manager is active.
|
||||
*/
|
||||
PackageManager *Kernel::GetPackage() {
|
||||
return static_cast<PackageManager *>(GetService("package"));
|
||||
PackageManager *Kernel::getPackage() {
|
||||
return static_cast<PackageManager *>(getService("package"));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns a pointer to the script engine, or NULL if it is not active.
|
||||
*/
|
||||
ScriptEngine *Kernel::GetScript() {
|
||||
return static_cast<ScriptEngine *>(GetService("script"));
|
||||
ScriptEngine *Kernel::getScript() {
|
||||
return static_cast<ScriptEngine *>(getService("script"));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
/**
|
||||
* Returns a pointer to the movie player, or NULL if it is not active.
|
||||
*/
|
||||
MoviePlayer *Kernel::GetFMV() {
|
||||
return static_cast<MoviePlayer *>(GetService("fmv"));
|
||||
MoviePlayer *Kernel::getFMV() {
|
||||
return static_cast<MoviePlayer *>(getService("fmv"));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void Kernel::Sleep(uint Msecs) const {
|
||||
g_system->delayMillis(Msecs);
|
||||
void Kernel::sleep(uint msecs) const {
|
||||
g_system->delayMillis(msecs);
|
||||
}
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -45,7 +45,6 @@
|
|||
#ifndef SWORD25_KERNEL_H
|
||||
#define SWORD25_KERNEL_H
|
||||
|
||||
// Includes
|
||||
#include "common/scummsys.h"
|
||||
#include "common/random.h"
|
||||
#include "common/stack.h"
|
||||
|
@ -81,7 +80,7 @@ public:
|
|||
/**
|
||||
* Returns a pointer to the window object
|
||||
*/
|
||||
Window *GetWindow() {
|
||||
Window *getWindow() {
|
||||
return _pWindow;
|
||||
}
|
||||
|
||||
|
@ -97,7 +96,7 @@ public:
|
|||
* @param ServiceIdentifier The name of the service
|
||||
* For the superclass "sfx" an example could be "Fmod" or "directsound"
|
||||
*/
|
||||
Service *NewService(const Common::String &SuperclassIdentifier, const Common::String &ServiceIdentifier);
|
||||
Service *newService(const Common::String &superclassIdentifier, const Common::String &serviceIdentifier);
|
||||
|
||||
/**
|
||||
* Ends the current service of a superclass. Returns true on success, and false if the superclass
|
||||
|
@ -105,14 +104,14 @@ public:
|
|||
* @param SuperclassIdentfier The name of the superclass which is to be disconnected
|
||||
* z.B: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
bool DisconnectService(const Common::String &SuperclassIdentifier);
|
||||
bool disconnectService(const Common::String &superclassIdentifier);
|
||||
|
||||
/**
|
||||
* Returns a pointer to the currently active service object of a superclass
|
||||
* @param SuperclassIdentfier The name of the superclass
|
||||
* z.B: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
Service *GetService(const Common::String &SuperclassIdentifier);
|
||||
Service *getService(const Common::String &superclassIdentifier);
|
||||
|
||||
/**
|
||||
* Returns the name of the currentl active service object of a superclass.
|
||||
|
@ -120,12 +119,12 @@ public:
|
|||
* @param SuperclassIdentfier The name of the superclass
|
||||
* z.B: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
Common::String GetActiveServiceIdentifier(const Common::String &SuperclassIdentifier);
|
||||
Common::String getActiveServiceIdentifier(const Common::String &superclassIdentifier);
|
||||
|
||||
/**
|
||||
* Returns the number of register superclasses
|
||||
*/
|
||||
uint GetSuperclassCount() const;
|
||||
uint getSuperclassCount() const;
|
||||
|
||||
/**
|
||||
* Returns the name of a superclass with the specified index.
|
||||
|
@ -133,14 +132,14 @@ public:
|
|||
* @param Number The number of the superclass to return the identifier for.
|
||||
* It should be noted that the number should be between 0 und GetSuperclassCount() - 1.
|
||||
*/
|
||||
Common::String GetSuperclassIdentifier(uint Number) const;
|
||||
Common::String getSuperclassIdentifier(uint number) const;
|
||||
|
||||
/**
|
||||
* Returns the number of services registered with a given superclass
|
||||
* @param SuperclassIdentifier The name of the superclass
|
||||
* z.B: "sfx", "gfx", "package" ...
|
||||
*/
|
||||
uint GetServiceCount(const Common::String &SuperclassIdentifier) const;
|
||||
uint getServiceCount(const Common::String &superclassIdentifier) const;
|
||||
|
||||
/**
|
||||
* Gets the identifier of a service with a given superclass.
|
||||
|
@ -151,73 +150,74 @@ public:
|
|||
* Hierbei ist zu beachten, dass der erste Service die Nummer 0 erhält. Number muss also eine Zahl zwischen
|
||||
* 0 und GetServiceCount() - 1 sein.
|
||||
*/
|
||||
Common::String GetServiceIdentifier(const Common::String &SuperclassIdentifier, uint Number) const;
|
||||
Common::String getServiceIdentifier(const Common::String &superclassIdentifier, uint number) const;
|
||||
|
||||
/**
|
||||
* Returns the elapsed time since startup in milliseconds
|
||||
*/
|
||||
uint GetMilliTicks();
|
||||
uint getMilliTicks();
|
||||
|
||||
/**
|
||||
* Specifies whether the kernel was successfully initialised
|
||||
*/
|
||||
bool GetInitSuccess() const {
|
||||
return _InitSuccess;
|
||||
bool getInitSuccess() const {
|
||||
return _initSuccess;
|
||||
}
|
||||
/**
|
||||
* Returns a pointer to the BS_ResourceManager
|
||||
*/
|
||||
ResourceManager *GetResourceManager() {
|
||||
ResourceManager *getResourceManager() {
|
||||
return _pResourceManager;
|
||||
}
|
||||
/**
|
||||
* Returns how much memory is being used
|
||||
*/
|
||||
size_t GetUsedMemory();
|
||||
size_t getUsedMemory();
|
||||
/**
|
||||
* Returns a random number
|
||||
* @param Min The minimum allowed value
|
||||
* @param Max The maximum allowed value
|
||||
*/
|
||||
int GetRandomNumber(int Min, int Max);
|
||||
int getRandomNumber(int min, int max);
|
||||
/**
|
||||
* Returns a pointer to the active Gfx Service, or NULL if no Gfx service is active
|
||||
*/
|
||||
GraphicEngine *GetGfx();
|
||||
GraphicEngine *getGfx();
|
||||
/**
|
||||
* Returns a pointer to the active Sfx Service, or NULL if no Sfx service is active
|
||||
*/
|
||||
SoundEngine *GetSfx();
|
||||
SoundEngine *getSfx();
|
||||
/**
|
||||
* Returns a pointer to the active input service, or NULL if no input service is active
|
||||
*/
|
||||
InputEngine *GetInput();
|
||||
InputEngine *getInput();
|
||||
/**
|
||||
* Returns a pointer to the active package manager, or NULL if no manager is active
|
||||
*/
|
||||
PackageManager *GetPackage();
|
||||
PackageManager *getPackage();
|
||||
/**
|
||||
* Returns a pointer to the script engine, or NULL if it is not active
|
||||
*/
|
||||
ScriptEngine *GetScript();
|
||||
ScriptEngine *getScript();
|
||||
|
||||
/**
|
||||
* Returns a pointer to the movie player, or NULL if it is not active
|
||||
*/
|
||||
MoviePlayer *GetFMV();
|
||||
MoviePlayer *getFMV();
|
||||
|
||||
/**
|
||||
* Pauses for the specified amount of time
|
||||
* @param Msecs The amount of time in milliseconds
|
||||
*/
|
||||
void Sleep(uint Msecs) const;
|
||||
void sleep(uint msecs) const;
|
||||
|
||||
/**
|
||||
* Returns the singleton instance for the kernel
|
||||
*/
|
||||
static Kernel *GetInstance() {
|
||||
if (!_Instance) _Instance = new Kernel();
|
||||
return _Instance;
|
||||
static Kernel *getInstance() {
|
||||
if (!_instance)
|
||||
_instance = new Kernel();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -225,18 +225,18 @@ public:
|
|||
* This method should only be called when the game is ended. No subsequent calls to any kernel
|
||||
* methods should be done after calling this method.
|
||||
*/
|
||||
static void DeleteInstance() {
|
||||
if (_Instance) {
|
||||
delete _Instance;
|
||||
_Instance = NULL;
|
||||
static void deleteInstance() {
|
||||
if (_instance) {
|
||||
delete _instance;
|
||||
_instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Raises an error. This method is used in crashing testing.
|
||||
*/
|
||||
void Crash() const {
|
||||
error("BS_Kernel::Crash");
|
||||
void crash() const {
|
||||
error("Kernel::Crash");
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -251,45 +251,45 @@ private:
|
|||
// -----------------------------------------------------------------------------
|
||||
// Singleton instance
|
||||
// -----------------------------------------------------------------------------
|
||||
static Kernel *_Instance;
|
||||
static Kernel *_instance;
|
||||
|
||||
// Superclass class
|
||||
// ----------------
|
||||
class Superclass {
|
||||
private:
|
||||
Kernel *_pKernel;
|
||||
uint _ServiceCount;
|
||||
Common::String _Identifier;
|
||||
Service *_ActiveService;
|
||||
Common::String _ActiveServiceName;
|
||||
uint _serviceCount;
|
||||
Common::String _identifier;
|
||||
Service *_activeService;
|
||||
Common::String _activeServiceName;
|
||||
|
||||
public:
|
||||
Superclass(Kernel *pKernel, const Common::String &Identifier);
|
||||
Superclass(Kernel *pKernel, const Common::String &identifier);
|
||||
~Superclass();
|
||||
|
||||
uint GetServiceCount() const {
|
||||
return _ServiceCount;
|
||||
uint getServiceCount() const {
|
||||
return _serviceCount;
|
||||
}
|
||||
Common::String GetIdentifier() const {
|
||||
return _Identifier;
|
||||
Common::String getIdentifier() const {
|
||||
return _identifier;
|
||||
}
|
||||
Service *GetActiveService() const {
|
||||
return _ActiveService;
|
||||
Service *getActiveService() const {
|
||||
return _activeService;
|
||||
}
|
||||
Common::String GetActiveServiceName() const {
|
||||
return _ActiveServiceName;
|
||||
Common::String getActiveServiceName() const {
|
||||
return _activeServiceName;
|
||||
}
|
||||
Common::String GetServiceIdentifier(uint Number);
|
||||
Service *NewService(const Common::String &ServiceIdentifier);
|
||||
bool DisconnectService();
|
||||
Common::String getServiceIdentifier(uint number);
|
||||
Service *newService(const Common::String &serviceIdentifier);
|
||||
bool disconnectService();
|
||||
};
|
||||
|
||||
Common::Array<Superclass *> _superclasses;
|
||||
Common::Stack<Common::String> _ServiceCreationOrder;
|
||||
Superclass *GetSuperclassByIdentifier(const Common::String &Identifier) const;
|
||||
Common::Stack<Common::String> _serviceCreationOrder;
|
||||
Superclass *getSuperclassByIdentifier(const Common::String &identifier) const;
|
||||
|
||||
bool _InitSuccess; // Specifies whether the engine was set up correctly
|
||||
bool _Running; // Specifies whether the application should keep running on the next main loop iteration
|
||||
bool _initSuccess; // Specifies whether the engine was set up correctly
|
||||
bool _running; // Specifies whether the application should keep running on the next main loop iteration
|
||||
|
||||
// Active window
|
||||
// -------------
|
||||
|
@ -299,34 +299,11 @@ private:
|
|||
// -----------------------
|
||||
Common::RandomSource _rnd;
|
||||
|
||||
/*
|
||||
// Features variables and methods
|
||||
// ----------------------------------
|
||||
enum _CPU_FEATURES_BITMASKS
|
||||
{
|
||||
_MMX_BITMASK = (1 << 23),
|
||||
_SSE_BITMASK = (1 << 25),
|
||||
_SSE2_BITMASK = (1 << 26),
|
||||
_3DNOW_BITMASK = (1 << 30),
|
||||
_3DNOWEXT_BITMASK = (1 << 31)
|
||||
};
|
||||
|
||||
bool _DetectCPU();
|
||||
|
||||
bool _MMXPresent;
|
||||
bool _SSEPresent;
|
||||
bool _SSE2Present;
|
||||
bool _3DNowPresent;
|
||||
bool _3DNowExtPresent;
|
||||
CPU_TYPES _CPUType;
|
||||
Common::String _CPUVendorID;
|
||||
*/
|
||||
|
||||
// Resourcemanager
|
||||
// ---------------
|
||||
ResourceManager *_pResourceManager;
|
||||
|
||||
bool _RegisterScriptBindings();
|
||||
bool registerScriptBindings();
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -32,10 +32,6 @@
|
|||
*
|
||||
*/
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "sword25/kernel/common.h"
|
||||
#include "sword25/kernel/kernel.h"
|
||||
#include "sword25/kernel/filesystemutil.h"
|
||||
|
@ -47,131 +43,107 @@
|
|||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int DisconnectService(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int disconnectService(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushboolean(L, pKernel->DisconnectService(luaL_checkstring(L, 1)));
|
||||
lua_pushboolean(L, pKernel->disconnectService(luaL_checkstring(L, 1)));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetActiveServiceIdentifier(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getActiveServiceIdentifier(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushstring(L, pKernel->GetActiveServiceIdentifier(luaL_checkstring(L, 1)).c_str());
|
||||
lua_pushstring(L, pKernel->getActiveServiceIdentifier(luaL_checkstring(L, 1)).c_str());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetSuperclassCount(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getSuperclassCount(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushnumber(L, pKernel->GetSuperclassCount());
|
||||
lua_pushnumber(L, pKernel->getSuperclassCount());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetSuperclassIdentifier(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getSuperclassIdentifier(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushstring(L, pKernel->GetSuperclassIdentifier(
|
||||
lua_pushstring(L, pKernel->getSuperclassIdentifier(
|
||||
static_cast<uint>(luaL_checknumber(L, 1))).c_str());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetServiceCount(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getServiceCount(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushnumber(L, pKernel->GetServiceCount(luaL_checkstring(L, 1)));
|
||||
lua_pushnumber(L, pKernel->getServiceCount(luaL_checkstring(L, 1)));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetServiceIdentifier(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getServiceIdentifier(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushstring(L, pKernel->GetServiceIdentifier(luaL_checkstring(L, 1),
|
||||
lua_pushstring(L, pKernel->getServiceIdentifier(luaL_checkstring(L, 1),
|
||||
static_cast<uint>(luaL_checknumber(L, 2))).c_str());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetMilliTicks(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getMilliTicks(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushnumber(L, pKernel->GetMilliTicks());
|
||||
lua_pushnumber(L, pKernel->getMilliTicks());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetTimer(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getTimer(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushnumber(L, static_cast<lua_Number>(pKernel->GetMilliTicks()) / 1000.0);
|
||||
lua_pushnumber(L, static_cast<lua_Number>(pKernel->getMilliTicks()) / 1000.0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int StartService(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int startService(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
|
||||
lua_pushbooleancpp(L, pKernel->NewService(luaL_checkstring(L, 1), luaL_checkstring(L, 2)) != NULL);
|
||||
lua_pushbooleancpp(L, pKernel->newService(luaL_checkstring(L, 1), luaL_checkstring(L, 2)) != NULL);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int Sleep(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int sleep(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
pKernel->Sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
|
||||
pKernel->sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int Crash(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int crash(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
pKernel->Crash();
|
||||
pKernel->crash();
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int ExecuteFile(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int executeFile(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ScriptEngine *pSE = pKernel->GetScript();
|
||||
ScriptEngine *pSE = pKernel->getScript();
|
||||
BS_ASSERT(pSE);
|
||||
|
||||
lua_pushbooleancpp(L, pSE->executeFile(luaL_checkstring(L, 1)));
|
||||
|
@ -179,551 +151,456 @@ static int ExecuteFile(lua_State *L) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetUserdataDirectory(lua_State *L) {
|
||||
lua_pushstring(L, FileSystemUtil::GetInstance().GetUserdataDirectory().c_str());
|
||||
static int getUserdataDirectory(lua_State *L) {
|
||||
lua_pushstring(L, FileSystemUtil::getInstance().getUserdataDirectory().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetPathSeparator(lua_State *L) {
|
||||
lua_pushstring(L, FileSystemUtil::GetInstance().GetPathSeparator().c_str());
|
||||
static int getPathSeparator(lua_State *L) {
|
||||
lua_pushstring(L, FileSystemUtil::getInstance().getPathSeparator().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int FileExists(lua_State *L) {
|
||||
lua_pushbooleancpp(L, FileSystemUtil::GetInstance().FileExists(luaL_checkstring(L, 1)));
|
||||
static int fileExists(lua_State *L) {
|
||||
lua_pushbooleancpp(L, FileSystemUtil::getInstance().fileExists(luaL_checkstring(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int CreateDirectory(lua_State *L) {
|
||||
lua_pushbooleancpp(L, FileSystemUtil::GetInstance().CreateDirectory(luaL_checkstring(L, 1)));
|
||||
static int createDirectory(lua_State *L) {
|
||||
lua_pushbooleancpp(L, FileSystemUtil::getInstance().createDirectory(luaL_checkstring(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetWinCode(lua_State *L) {
|
||||
static int getWinCode(lua_State *L) {
|
||||
lua_pushstring(L, "ScummVM");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetSubversionRevision(lua_State *L) {
|
||||
static int getSubversionRevision(lua_State *L) {
|
||||
// ScummVM is 1337
|
||||
lua_pushnumber(L, 1337);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetUsedMemory(lua_State *L) {
|
||||
lua_pushnumber(L, Kernel::GetInstance()->GetUsedMemory());
|
||||
static int getUsedMemory(lua_State *L) {
|
||||
lua_pushnumber(L, Kernel::getInstance()->getUsedMemory());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static const char *KERNEL_LIBRARY_NAME = "Kernel";
|
||||
|
||||
static const luaL_reg KERNEL_FUNCTIONS[] = {
|
||||
{"DisconnectService", DisconnectService},
|
||||
{"GetActiveServiceIdentifier", GetActiveServiceIdentifier},
|
||||
{"GetSuperclassCount", GetSuperclassCount},
|
||||
{"GetSuperclassIdentifier", GetSuperclassIdentifier},
|
||||
{"GetServiceCount", GetServiceCount},
|
||||
{"GetServiceIdentifier", GetServiceIdentifier},
|
||||
{"GetMilliTicks", GetMilliTicks},
|
||||
{"GetTimer", GetTimer},
|
||||
{"StartService", StartService},
|
||||
{"Sleep", Sleep},
|
||||
{"Crash", Crash},
|
||||
{"ExecuteFile", ExecuteFile},
|
||||
{"GetUserdataDirectory", GetUserdataDirectory},
|
||||
{"GetPathSeparator", GetPathSeparator},
|
||||
{"FileExists", FileExists},
|
||||
{"CreateDirectory", CreateDirectory},
|
||||
{"GetWinCode", GetWinCode},
|
||||
{"GetSubversionRevision", GetSubversionRevision},
|
||||
{"GetUsedMemory", GetUsedMemory},
|
||||
{"DisconnectService", disconnectService},
|
||||
{"GetActiveServiceIdentifier", getActiveServiceIdentifier},
|
||||
{"GetSuperclassCount", getSuperclassCount},
|
||||
{"GetSuperclassIdentifier", getSuperclassIdentifier},
|
||||
{"GetServiceCount", getServiceCount},
|
||||
{"GetServiceIdentifier", getServiceIdentifier},
|
||||
{"GetMilliTicks", getMilliTicks},
|
||||
{"GetTimer", getTimer},
|
||||
{"StartService", startService},
|
||||
{"Sleep", sleep},
|
||||
{"Crash", crash},
|
||||
{"ExecuteFile", executeFile},
|
||||
{"GetUserdataDirectory", getUserdataDirectory},
|
||||
{"GetPathSeparator", getPathSeparator},
|
||||
{"FileExists", fileExists},
|
||||
{"CreateDirectory", createDirectory},
|
||||
{"GetWinCode", getWinCode},
|
||||
{"GetSubversionRevision", getSubversionRevision},
|
||||
{"GetUsedMemory", getUsedMemory},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int IsVisible(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int isVisible(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushbooleancpp(L, pWindow->IsVisible());
|
||||
lua_pushbooleancpp(L, pWindow->isVisible());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetVisible(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setVisible(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
pWindow->SetVisible(lua_tobooleancpp(L, 1));
|
||||
pWindow->setVisible(lua_tobooleancpp(L, 1));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetX(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getX(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushnumber(L, pWindow->GetX());
|
||||
lua_pushnumber(L, pWindow->getX());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetY(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getY(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushnumber(L, pWindow->GetY());
|
||||
lua_pushnumber(L, pWindow->getY());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetX(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setX(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
pWindow->SetX(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
pWindow->setX(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetY(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setY(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
pWindow->SetY(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
pWindow->setY(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetClientX(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getClientX(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushnumber(L, pWindow->GetClientX());
|
||||
lua_pushnumber(L, pWindow->getClientX());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetClientY(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getClientY(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushnumber(L, pWindow->GetClientY());
|
||||
lua_pushnumber(L, pWindow->getClientY());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetWidth(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getWidth(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushnumber(L, pWindow->GetWidth());
|
||||
lua_pushnumber(L, pWindow->getWidth());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetHeight(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getHeight(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushnumber(L, pWindow->GetHeight());
|
||||
lua_pushnumber(L, pWindow->getHeight());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetWidth(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setWidth(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
pWindow->SetWidth(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
pWindow->setWidth(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetHeight(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setHeight(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
pWindow->SetHeight(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
pWindow->setHeight(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetTitle(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getTitle(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushstring(L, pWindow->GetTitle().c_str());
|
||||
lua_pushstring(L, pWindow->getTitle().c_str());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetTitle(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setTitle(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
pWindow->SetTitle(luaL_checkstring(L, 1));
|
||||
pWindow->setTitle(luaL_checkstring(L, 1));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int ProcessMessages(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int processMessages(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushbooleancpp(L, pWindow->ProcessMessages());
|
||||
lua_pushbooleancpp(L, pWindow->processMessages());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int CloseWanted(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int closeWanted(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushbooleancpp(L, pWindow->CloseWanted());
|
||||
lua_pushbooleancpp(L, pWindow->closeWanted());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int WaitForFocus(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int waitForFocus(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushbooleancpp(L, pWindow->WaitForFocus());
|
||||
lua_pushbooleancpp(L, pWindow->waitForFocus());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int HasFocus(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int hasFocus(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
Window *pWindow = pKernel->GetWindow();
|
||||
Window *pWindow = pKernel->getWindow();
|
||||
BS_ASSERT(pWindow);
|
||||
|
||||
lua_pushbooleancpp(L, pWindow->HasFocus());
|
||||
lua_pushbooleancpp(L, pWindow->hasFocus());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static const char *WINDOW_LIBRARY_NAME = "Window";
|
||||
|
||||
static const luaL_reg WINDOW_FUNCTIONS[] = {
|
||||
{"IsVisible", IsVisible},
|
||||
{"SetVisible", SetVisible},
|
||||
{"GetX", GetX},
|
||||
{"SetX", SetX},
|
||||
{"GetY", GetY},
|
||||
{"SetY", SetY},
|
||||
{"GetClientX", GetClientX},
|
||||
{"GetClientY", GetClientY},
|
||||
{"GetWidth", GetWidth},
|
||||
{"GetHeight", GetHeight},
|
||||
{"SetWidth", SetWidth},
|
||||
{"SetHeight", SetHeight},
|
||||
{"GetTitle", GetTitle},
|
||||
{"SetTitle", SetTitle},
|
||||
{"ProcessMessages", ProcessMessages},
|
||||
{"CloseWanted", CloseWanted},
|
||||
{"WaitForFocus", WaitForFocus},
|
||||
{"HasFocus", HasFocus},
|
||||
{"IsVisible", isVisible},
|
||||
{"SetVisible", setVisible},
|
||||
{"GetX", getX},
|
||||
{"SetX", setX},
|
||||
{"GetY", getY},
|
||||
{"SetY", setY},
|
||||
{"GetClientX", getClientX},
|
||||
{"GetClientY", getClientY},
|
||||
{"GetWidth", getWidth},
|
||||
{"GetHeight", getHeight},
|
||||
{"SetWidth", setWidth},
|
||||
{"SetHeight", setHeight},
|
||||
{"GetTitle", getTitle},
|
||||
{"SetTitle", setTitle},
|
||||
{"ProcessMessages", processMessages},
|
||||
{"CloseWanted", closeWanted},
|
||||
{"WaitForFocus", waitForFocus},
|
||||
{"HasFocus", hasFocus},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int PrecacheResource(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int precacheResource(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1)));
|
||||
lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1)));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int ForcePrecacheResource(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int forcePrecacheResource(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
lua_pushbooleancpp(L, pResource->PrecacheResource(luaL_checkstring(L, 1), true));
|
||||
lua_pushbooleancpp(L, pResource->precacheResource(luaL_checkstring(L, 1), true));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetMaxMemoryUsage(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int getMaxMemoryUsage(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
lua_pushnumber(L, pResource->GetMaxMemoryUsage());
|
||||
lua_pushnumber(L, pResource->getMaxMemoryUsage());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetMaxMemoryUsage(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setMaxMemoryUsage(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
pResource->SetMaxMemoryUsage(static_cast<uint>(lua_tonumber(L, 1)));
|
||||
pResource->setMaxMemoryUsage(static_cast<uint>(lua_tonumber(L, 1)));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int EmptyCache(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int emptyCache(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
pResource->EmptyCache();
|
||||
pResource->emptyCache();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int IsLogCacheMiss(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int isLogCacheMiss(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
lua_pushbooleancpp(L, pResource->IsLogCacheMiss());
|
||||
lua_pushbooleancpp(L, pResource->isLogCacheMiss());
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SetLogCacheMiss(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int setLogCacheMiss(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
pResource->SetLogCacheMiss(lua_tobooleancpp(L, 1));
|
||||
pResource->setLogCacheMiss(lua_tobooleancpp(L, 1));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int DumpLockedResources(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
static int dumpLockedResources(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
BS_ASSERT(pResource);
|
||||
|
||||
pResource->DumpLockedResources();
|
||||
pResource->dumpLockedResources();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static const char *RESOURCE_LIBRARY_NAME = "Resource";
|
||||
|
||||
static const luaL_reg RESOURCE_FUNCTIONS[] = {
|
||||
{"PrecacheResource", PrecacheResource},
|
||||
{"ForcePrecacheResource", ForcePrecacheResource},
|
||||
{"GetMaxMemoryUsage", GetMaxMemoryUsage},
|
||||
{"SetMaxMemoryUsage", SetMaxMemoryUsage},
|
||||
{"EmptyCache", EmptyCache},
|
||||
{"IsLogCacheMiss", IsLogCacheMiss},
|
||||
{"SetLogCacheMiss", SetLogCacheMiss},
|
||||
{"DumpLockedResources", DumpLockedResources},
|
||||
{"PrecacheResource", precacheResource},
|
||||
{"ForcePrecacheResource", forcePrecacheResource},
|
||||
{"GetMaxMemoryUsage", getMaxMemoryUsage},
|
||||
{"SetMaxMemoryUsage", setMaxMemoryUsage},
|
||||
{"EmptyCache", emptyCache},
|
||||
{"IsLogCacheMiss", isLogCacheMiss},
|
||||
{"SetLogCacheMiss", setLogCacheMiss},
|
||||
{"DumpLockedResources", dumpLockedResources},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int ReloadSlots(lua_State *L) {
|
||||
PersistenceService::GetInstance().ReloadSlots();
|
||||
static int reloadSlots(lua_State *L) {
|
||||
PersistenceService::getInstance().reloadSlots();
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetSlotCount(lua_State *L) {
|
||||
lua_pushnumber(L, PersistenceService::GetInstance().GetSlotCount());
|
||||
static int getSlotCount(lua_State *L) {
|
||||
lua_pushnumber(L, PersistenceService::getInstance().getSlotCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
static int isSlotOccupied(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::getInstance().isSlotOccupied(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int IsSlotOccupied(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSlotOccupied(
|
||||
static int getSavegameDirectory(lua_State *L) {
|
||||
lua_pushstring(L, PersistenceService::getInstance().getSavegameDirectory().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int isSavegameCompatible(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible(
|
||||
static_cast<uint>(luaL_checknumber(L, 1)) - 1));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetSavegameDirectory(lua_State *L) {
|
||||
lua_pushstring(L, PersistenceService::GetInstance().GetSavegameDirectory().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int IsSavegameCompatible(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSavegameCompatible(
|
||||
static_cast<uint>(luaL_checknumber(L, 1)) - 1));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetSavegameDescription(lua_State *L) {
|
||||
lua_pushstring(L, PersistenceService::GetInstance().GetSavegameDescription(
|
||||
static int getSavegameDescription(lua_State *L) {
|
||||
lua_pushstring(L, PersistenceService::getInstance().getSavegameDescription(
|
||||
static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int GetSavegameFilename(lua_State *L) {
|
||||
lua_pushstring(L, PersistenceService::GetInstance().GetSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
|
||||
static int getSavegameFilename(lua_State *L) {
|
||||
lua_pushstring(L, PersistenceService::getInstance().getSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int LoadGame(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::GetInstance().LoadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
|
||||
static int loadGame(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::getInstance().loadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static int SaveGame(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::GetInstance().SaveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
|
||||
static int saveGame(lua_State *L) {
|
||||
lua_pushbooleancpp(L, PersistenceService::getInstance().saveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static const char *PERSISTENCE_LIBRARY_NAME = "Persistence";
|
||||
|
||||
static const luaL_reg PERSISTENCE_FUNCTIONS[] = {
|
||||
{"ReloadSlots", ReloadSlots},
|
||||
{"GetSlotCount", GetSlotCount},
|
||||
{"IsSlotOccupied", IsSlotOccupied},
|
||||
{"GetSavegameDirectory", GetSavegameDirectory},
|
||||
{"IsSavegameCompatible", IsSavegameCompatible},
|
||||
{"GetSavegameDescription", GetSavegameDescription},
|
||||
{"GetSavegameFilename", GetSavegameFilename},
|
||||
{"LoadGame", LoadGame},
|
||||
{"SaveGame", SaveGame},
|
||||
{"ReloadSlots", reloadSlots},
|
||||
{"GetSlotCount", getSlotCount},
|
||||
{"IsSlotOccupied", isSlotOccupied},
|
||||
{"GetSavegameDirectory", getSavegameDirectory},
|
||||
{"IsSavegameCompatible", isSavegameCompatible},
|
||||
{"GetSavegameDescription", getSavegameDescription},
|
||||
{"GetSavegameFilename", getSavegameFilename},
|
||||
{"LoadGame", loadGame},
|
||||
{"SaveGame", saveGame},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool Kernel::_RegisterScriptBindings() {
|
||||
ScriptEngine *pScript = GetScript();
|
||||
bool Kernel::registerScriptBindings() {
|
||||
ScriptEngine *pScript = getScript();
|
||||
BS_ASSERT(pScript);
|
||||
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
|
||||
BS_ASSERT(L);
|
||||
|
|
|
@ -39,32 +39,31 @@
|
|||
|
||||
namespace Sword25 {
|
||||
|
||||
// Constants
|
||||
static const char *BF_LOG_FILENAME = "log.txt";
|
||||
static const size_t LOG_BUFFERSIZE = 1024 * 16;
|
||||
|
||||
// Logging will take place only when it's activated
|
||||
#ifdef BS_ACTIVATE_LOGGING
|
||||
|
||||
Common::WriteStream *BS_Log::_LogFile = NULL;
|
||||
bool BS_Log::_LineBegin = true;
|
||||
const char *BS_Log::_Prefix = NULL;
|
||||
const char *BS_Log::_File = NULL;
|
||||
int BS_Log::_Line = 0;
|
||||
bool BS_Log::_AutoNewline = false;
|
||||
Common::WriteStream *BS_Log::_logFile = NULL;
|
||||
bool BS_Log::_lineBegin = true;
|
||||
const char *BS_Log::_prefix = NULL;
|
||||
const char *BS_Log::_file = NULL;
|
||||
int BS_Log::_line = 0;
|
||||
bool BS_Log::_autoNewline = false;
|
||||
|
||||
bool BS_Log::_CreateLog() {
|
||||
bool BS_Log::createLog() {
|
||||
// Open the log file
|
||||
Common::FSNode dataDir(ConfMan.get("path"));
|
||||
Common::FSNode file = dataDir.getChild(BF_LOG_FILENAME);
|
||||
|
||||
// Open the file for saving
|
||||
_LogFile = file.createWriteStream();
|
||||
_logFile = file.createWriteStream();
|
||||
|
||||
if (_LogFile) {
|
||||
if (_logFile) {
|
||||
// Add a title into the log file
|
||||
Log("Broken Sword 2.5 Engine - Build: %s - %s - VersionID: %s\n", __DATE__, __TIME__, gScummVMFullVersion);
|
||||
Log("-----------------------------------------------------------------------------------------------------\n");
|
||||
log("Broken Sword 2.5 Engine - Build: %s - %s - VersionID: %s\n", __DATE__, __TIME__, gScummVMFullVersion);
|
||||
log("-----------------------------------------------------------------------------------------------------\n");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -73,141 +72,142 @@ bool BS_Log::_CreateLog() {
|
|||
return false;
|
||||
}
|
||||
|
||||
void BS_Log::_CloseLog() {
|
||||
delete _LogFile;
|
||||
_LogFile = NULL;
|
||||
void BS_Log::closeLog() {
|
||||
delete _logFile;
|
||||
_logFile = NULL;
|
||||
}
|
||||
|
||||
void BS_Log::Log(const char *Format, ...) {
|
||||
char Message[LOG_BUFFERSIZE];
|
||||
void BS_Log::log(const char *format, ...) {
|
||||
char message[LOG_BUFFERSIZE];
|
||||
|
||||
// Create the message
|
||||
va_list ArgList;
|
||||
va_start(ArgList, Format);
|
||||
vsnprintf(Message, sizeof(Message), Format, ArgList);
|
||||
va_list argList;
|
||||
va_start(argList, format);
|
||||
vsnprintf(message, sizeof(message), format, argList);
|
||||
|
||||
// Log the message
|
||||
_WriteLog(Message);
|
||||
writeLog(message);
|
||||
|
||||
_FlushLog();
|
||||
flushLog();
|
||||
}
|
||||
|
||||
void BS_Log::LogPrefix(const char *Prefix, const char *Format, ...) {
|
||||
char Message[LOG_BUFFERSIZE];
|
||||
char ExtFormat[LOG_BUFFERSIZE];
|
||||
void BS_Log::logPrefix(const char *prefix, const char *format, ...) {
|
||||
char message[LOG_BUFFERSIZE];
|
||||
char extFormat[LOG_BUFFERSIZE];
|
||||
|
||||
// If the issue has ceased at the beginning of a new line, the new issue to begin with the prefix
|
||||
ExtFormat[0] = 0;
|
||||
if (_LineBegin) {
|
||||
snprintf(ExtFormat, sizeof(ExtFormat), "%s: ", Prefix);
|
||||
_LineBegin = false;
|
||||
extFormat[0] = 0;
|
||||
if (_lineBegin) {
|
||||
snprintf(extFormat, sizeof(extFormat), "%s: ", prefix);
|
||||
_lineBegin = false;
|
||||
}
|
||||
// Format String pass line by line and each line with the initial prefix
|
||||
for (;;) {
|
||||
const char *NextLine = strstr(Format, "\n");
|
||||
if (!NextLine || *(NextLine + strlen("\n")) == 0) {
|
||||
Common::strlcat(ExtFormat, Format, sizeof(ExtFormat));
|
||||
if (NextLine) _LineBegin = true;
|
||||
const char *nextLine = strstr(format, "\n");
|
||||
if (!nextLine || *(nextLine + strlen("\n")) == 0) {
|
||||
Common::strlcat(extFormat, format, sizeof(extFormat));
|
||||
if (nextLine)
|
||||
_lineBegin = true;
|
||||
break;
|
||||
} else {
|
||||
strncat(ExtFormat, Format, (NextLine - Format) + strlen("\n"));
|
||||
Common::strlcat(ExtFormat, Prefix, sizeof(ExtFormat));
|
||||
Common::strlcat(ExtFormat, ": ", sizeof(ExtFormat));
|
||||
strncat(extFormat, format, (nextLine - format) + strlen("\n"));
|
||||
Common::strlcat(extFormat, prefix, sizeof(extFormat));
|
||||
Common::strlcat(extFormat, ": ", sizeof(extFormat));
|
||||
}
|
||||
|
||||
Format = NextLine + strlen("\n");
|
||||
format = nextLine + strlen("\n");
|
||||
}
|
||||
|
||||
// Create message
|
||||
va_list ArgList;
|
||||
va_start(ArgList, Format);
|
||||
vsnprintf(Message, sizeof(Message), ExtFormat, ArgList);
|
||||
va_list argList;
|
||||
va_start(argList, format);
|
||||
vsnprintf(message, sizeof(message), extFormat, argList);
|
||||
|
||||
// Log the message
|
||||
_WriteLog(Message);
|
||||
writeLog(message);
|
||||
|
||||
_FlushLog();
|
||||
flushLog();
|
||||
}
|
||||
|
||||
void BS_Log::LogDecorated(const char *Format, ...) {
|
||||
void BS_Log::logDecorated(const char *format, ...) {
|
||||
// Nachricht erzeugen
|
||||
char Message[LOG_BUFFERSIZE];
|
||||
va_list ArgList;
|
||||
va_start(ArgList, Format);
|
||||
vsnprintf(Message, sizeof(Message), Format, ArgList);
|
||||
char message[LOG_BUFFERSIZE];
|
||||
va_list argList;
|
||||
va_start(argList, format);
|
||||
vsnprintf(message, sizeof(message), format, argList);
|
||||
|
||||
// Zweiten Prefix erzeugen, falls gewünscht
|
||||
char SecondaryPrefix[1024];
|
||||
if (_File && _Line)
|
||||
snprintf(SecondaryPrefix, sizeof(SecondaryPrefix), "(file: %s, line: %d) - ", _File, _Line);
|
||||
// Zweiten prefix erzeugen, falls gewünscht
|
||||
char secondaryPrefix[1024];
|
||||
if (_file && _line)
|
||||
snprintf(secondaryPrefix, sizeof(secondaryPrefix), "(file: %s, line: %d) - ", _file, _line);
|
||||
|
||||
// Nachricht zeilenweise ausgeben und an jeden Zeilenanfang das Präfix setzen
|
||||
char *MessageWalker = Message;
|
||||
char *messageWalker = message;
|
||||
for (;;) {
|
||||
char *NextLine = strstr(MessageWalker, "\n");
|
||||
if (NextLine) {
|
||||
*NextLine = 0;
|
||||
if (_LineBegin) {
|
||||
_WriteLog(_Prefix);
|
||||
if (_File && _Line)
|
||||
_WriteLog(SecondaryPrefix);
|
||||
char *nextLine = strstr(messageWalker, "\n");
|
||||
if (nextLine) {
|
||||
*nextLine = 0;
|
||||
if (_lineBegin) {
|
||||
writeLog(_prefix);
|
||||
if (_file && _line)
|
||||
writeLog(secondaryPrefix);
|
||||
}
|
||||
_WriteLog(MessageWalker);
|
||||
_WriteLog("\n");
|
||||
MessageWalker = NextLine + sizeof("\n") - 1;
|
||||
_LineBegin = true;
|
||||
writeLog(messageWalker);
|
||||
writeLog("\n");
|
||||
messageWalker = nextLine + sizeof("\n") - 1;
|
||||
_lineBegin = true;
|
||||
} else {
|
||||
if (_LineBegin) {
|
||||
_WriteLog(_Prefix);
|
||||
if (_File && _Line)
|
||||
_WriteLog(SecondaryPrefix);
|
||||
if (_lineBegin) {
|
||||
writeLog(_prefix);
|
||||
if (_file && _line)
|
||||
writeLog(secondaryPrefix);
|
||||
}
|
||||
_WriteLog(MessageWalker);
|
||||
_LineBegin = false;
|
||||
writeLog(messageWalker);
|
||||
_lineBegin = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Falls gewünscht, wird ans Ende der Nachricht automatisch ein Newline angehängt.
|
||||
if (_AutoNewline) {
|
||||
_WriteLog("\n");
|
||||
_LineBegin = true;
|
||||
if (_autoNewline) {
|
||||
writeLog("\n");
|
||||
_lineBegin = true;
|
||||
}
|
||||
|
||||
// Pseudoparameter zurücksetzen
|
||||
_Prefix = NULL;
|
||||
_File = 0;
|
||||
_Line = 0;
|
||||
_AutoNewline = false;
|
||||
_prefix = NULL;
|
||||
_file = 0;
|
||||
_line = 0;
|
||||
_autoNewline = false;
|
||||
|
||||
_FlushLog();
|
||||
flushLog();
|
||||
}
|
||||
|
||||
int BS_Log::_WriteLog(const char *Message) {
|
||||
if (!_LogFile && !_CreateLog())
|
||||
int BS_Log::writeLog(const char *message) {
|
||||
if (!_logFile && !createLog())
|
||||
return false;
|
||||
|
||||
debugN(0, "%s", Message);
|
||||
debugN(0, "%s", message);
|
||||
|
||||
_LogFile->writeString(Message);
|
||||
_logFile->writeString(message);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void BS_Log::_FlushLog() {
|
||||
if (_LogFile)
|
||||
_LogFile->flush();
|
||||
void BS_Log::flushLog() {
|
||||
if (_logFile)
|
||||
_logFile->flush();
|
||||
}
|
||||
|
||||
void (*BS_LogPtr)(const char *, ...) = BS_Log::Log;
|
||||
void (*BS_LogPtr)(const char *, ...) = BS_Log::log;
|
||||
|
||||
void BS_Log_C(const char *Message) {
|
||||
BS_LogPtr(Message);
|
||||
void BS_Log_C(const char *message) {
|
||||
BS_LogPtr(message);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void BS_Log_C(const char *Message) {};
|
||||
void BS_Log_C(const char *message) {};
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -46,50 +46,50 @@ namespace Sword25 {
|
|||
#ifdef BS_ACTIVATE_LOGGING
|
||||
|
||||
// Logging-Makros
|
||||
#define BS_LOG BS_Log::SetPrefix(BS_LOG_PREFIX ": "), BS_Log::LogDecorated
|
||||
#define BS_LOGLN BS_Log::SetPrefix(BS_LOG_PREFIX ": "), BS_Log::SetAutoNewline(true), BS_Log::LogDecorated
|
||||
#define BS_LOG_WARNING BS_Log::SetPrefix(BS_LOG_PREFIX ": WARNING - "), BS_Log::LogDecorated
|
||||
#define BS_LOG_WARNINGLN BS_Log::SetPrefix(BS_LOG_PREFIX ": WARNING - "), BS_Log::SetAutoNewline(true), BS_Log::LogDecorated
|
||||
#define BS_LOG_ERROR BS_Log::SetPrefix(BS_LOG_PREFIX ": ERROR - "), BS_Log::LogDecorated
|
||||
#define BS_LOG_ERRORLN BS_Log::SetPrefix(BS_LOG_PREFIX ": ERROR - "), BS_Log::SetAutoNewline(true), BS_Log::LogDecorated
|
||||
#define BS_LOG_EXTERROR BS_Log::SetPrefix(BS_LOG_PREFIX ": ERROR "), BS_Log::SetFile(__FILE__), BS_Log::SetLine(__LINE__), BS_Log::LogDecorated
|
||||
#define BS_LOG_EXTERRORLN BS_Log::SetPrefix(BS_LOG_PREFIX ": ERROR "), BS_Log::SetFile(__FILE__), BS_Log::SetLine(__LINE__), BS_Log::SetAutoNewline(true), BS_Log::LogDecorated
|
||||
#define BS_LOG BS_Log::setPrefix(BS_LOG_PREFIX ": "), BS_Log::logDecorated
|
||||
#define BS_LOGLN BS_Log::setPrefix(BS_LOG_PREFIX ": "), BS_Log::setAutoNewline(true), BS_Log::logDecorated
|
||||
#define BS_LOG_WARNING BS_Log::setPrefix(BS_LOG_PREFIX ": WARNING - "), BS_Log::logDecorated
|
||||
#define BS_LOG_WARNINGLN BS_Log::setPrefix(BS_LOG_PREFIX ": WARNING - "), BS_Log::setAutoNewline(true), BS_Log::logDecorated
|
||||
#define BS_LOG_ERROR BS_Log::setPrefix(BS_LOG_PREFIX ": ERROR - "), BS_Log::logDecorated
|
||||
#define BS_LOG_ERRORLN BS_Log::setPrefix(BS_LOG_PREFIX ": ERROR - "), BS_Log::setAutoNewline(true), BS_Log::logDecorated
|
||||
#define BS_LOG_EXTERROR BS_Log::setPrefix(BS_LOG_PREFIX ": ERROR "), BS_Log::setFile(__FILE__), BS_Log::setLine(__LINE__), BS_Log::logDecorated
|
||||
#define BS_LOG_EXTERRORLN BS_Log::setPrefix(BS_LOG_PREFIX ": ERROR "), BS_Log::setFile(__FILE__), BS_Log::setLine(__LINE__), BS_Log::setAutoNewline(true), BS_Log::logDecorated
|
||||
|
||||
// Die Version der Logging-Klasse mit aktiviertem Logging
|
||||
class BS_Log {
|
||||
public:
|
||||
static void Clear();
|
||||
static void Log(const char *Format, ...);
|
||||
static void LogPrefix(const char *Prefix, const char *Format, ...);
|
||||
static void LogDecorated(const char *Format, ...);
|
||||
static void clear();
|
||||
static void log(const char *format, ...);
|
||||
static void logPrefix(const char *prefix, const char *format, ...);
|
||||
static void logDecorated(const char *format, ...);
|
||||
|
||||
static void SetPrefix(const char *Prefix) {
|
||||
_Prefix = Prefix;
|
||||
static void setPrefix(const char *prefix) {
|
||||
_prefix = prefix;
|
||||
}
|
||||
static void SetFile(const char *File) {
|
||||
_File = File;
|
||||
static void setFile(const char *file) {
|
||||
_file = file;
|
||||
}
|
||||
static void SetLine(int Line) {
|
||||
_Line = Line;
|
||||
static void setLine(int line) {
|
||||
_line = line;
|
||||
}
|
||||
static void SetAutoNewline(bool AutoNewline) {
|
||||
_AutoNewline = AutoNewline;
|
||||
static void setAutoNewline(bool autoNewline) {
|
||||
_autoNewline = autoNewline;
|
||||
}
|
||||
|
||||
static void _CloseLog();
|
||||
static void closeLog();
|
||||
|
||||
private:
|
||||
static Common::WriteStream *_LogFile;
|
||||
static bool _LineBegin;
|
||||
static const char *_Prefix;
|
||||
static const char *_File;
|
||||
static int _Line;
|
||||
static bool _AutoNewline;
|
||||
static Common::WriteStream *_logFile;
|
||||
static bool _lineBegin;
|
||||
static const char *_prefix;
|
||||
static const char *_file;
|
||||
static int _line;
|
||||
static bool _autoNewline;
|
||||
|
||||
static bool _CreateLog();
|
||||
static bool createLog();
|
||||
|
||||
static int _WriteLog(const char *Message);
|
||||
static void _FlushLog();
|
||||
static int writeLog(const char *message);
|
||||
static void flushLog();
|
||||
};
|
||||
|
||||
// Auxiliary function that allows to log C functions (needed for Lua).
|
||||
|
@ -112,17 +112,17 @@ private:
|
|||
class BS_Log {
|
||||
public:
|
||||
// This version implements all the various methods as empty stubs
|
||||
static void Log(const char *Text, ...) {};
|
||||
static void LogPrefix(const char *Prefix, const char *Format, ...) {};
|
||||
static void LogDecorated(const char *Format, ...) {};
|
||||
static void log(const char *text, ...) {};
|
||||
static void logPrefix(const char *prefix, const char *format, ...) {};
|
||||
static void logDecorated(const char *format, ...) {};
|
||||
|
||||
static void SetPrefix(const char *Prefix) {};
|
||||
static void SetFile(const char *File) {};
|
||||
static void SetLine(int Line) {};
|
||||
static void SetAutoNewline(bool AutoNewline) {};
|
||||
static void setPrefix(const char *prefix) {};
|
||||
static void setFile(const char *file) {};
|
||||
static void setLine(int line) {};
|
||||
static void setAutoNewline(bool autoNewline) {};
|
||||
|
||||
typedef void (*LOG_LISTENER_CALLBACK)(const char *);
|
||||
static void RegisterLogListener(LOG_LISTENER_CALLBACK Callback) {};
|
||||
static void registerLogListener(LOG_LISTENER_CALLBACK callback) {};
|
||||
};
|
||||
|
||||
#define BS_Log_C error
|
||||
|
|
|
@ -34,97 +34,67 @@
|
|||
|
||||
#define BS_LOG_PREFIX "OUTPUTPERSISTENCEBLOCK"
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "sword25/kernel/outputpersistenceblock.h"
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Constants
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
namespace {
|
||||
const uint INITIAL_BUFFER_SIZE = 1024 * 64;
|
||||
}
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Construction / Destruction
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
OutputPersistenceBlock::OutputPersistenceBlock() {
|
||||
m_Data.reserve(INITIAL_BUFFER_SIZE);
|
||||
_data.reserve(INITIAL_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Writing
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void OutputPersistenceBlock::write(signed int Value) {
|
||||
WriteMarker(SINT_MARKER);
|
||||
Value = ConvertEndianessFromSystemToStorage(Value);
|
||||
RawWrite(&Value, sizeof(Value));
|
||||
void OutputPersistenceBlock::write(signed int value) {
|
||||
writeMarker(SINT_MARKER);
|
||||
value = convertEndianessFromSystemToStorage(value);
|
||||
rawWrite(&value, sizeof(value));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void OutputPersistenceBlock::write(uint Value) {
|
||||
WriteMarker(UINT_MARKER);
|
||||
Value = ConvertEndianessFromSystemToStorage(Value);
|
||||
RawWrite(&Value, sizeof(Value));
|
||||
void OutputPersistenceBlock::write(uint value) {
|
||||
writeMarker(UINT_MARKER);
|
||||
value = convertEndianessFromSystemToStorage(value);
|
||||
rawWrite(&value, sizeof(value));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void OutputPersistenceBlock::write(float Value) {
|
||||
WriteMarker(FLOAT_MARKER);
|
||||
Value = ConvertEndianessFromSystemToStorage(Value);
|
||||
RawWrite(&Value, sizeof(Value));
|
||||
void OutputPersistenceBlock::write(float value) {
|
||||
writeMarker(FLOAT_MARKER);
|
||||
value = convertEndianessFromSystemToStorage(value);
|
||||
rawWrite(&value, sizeof(value));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
void OutputPersistenceBlock::write(bool value) {
|
||||
writeMarker(BOOL_MARKER);
|
||||
|
||||
void OutputPersistenceBlock::write(bool Value) {
|
||||
WriteMarker(BOOL_MARKER);
|
||||
|
||||
uint UIntBool = Value ? 1 : 0;
|
||||
UIntBool = ConvertEndianessFromSystemToStorage(UIntBool);
|
||||
RawWrite(&UIntBool, sizeof(UIntBool));
|
||||
uint uintBool = value ? 1 : 0;
|
||||
uintBool = convertEndianessFromSystemToStorage(uintBool);
|
||||
rawWrite(&uintBool, sizeof(uintBool));
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
void OutputPersistenceBlock::write(const Common::String &string) {
|
||||
writeMarker(STRING_MARKER);
|
||||
|
||||
void OutputPersistenceBlock::write(const Common::String &String) {
|
||||
WriteMarker(STRING_MARKER);
|
||||
|
||||
write(String.size());
|
||||
RawWrite(String.c_str(), String.size());
|
||||
write(string.size());
|
||||
rawWrite(string.c_str(), string.size());
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
void OutputPersistenceBlock::write(const void *bufferPtr, size_t size) {
|
||||
writeMarker(BLOCK_MARKER);
|
||||
|
||||
void OutputPersistenceBlock::write(const void *BufferPtr, size_t Size) {
|
||||
WriteMarker(BLOCK_MARKER);
|
||||
|
||||
write((int) Size);
|
||||
RawWrite(BufferPtr, Size);
|
||||
write((int)size);
|
||||
rawWrite(bufferPtr, size);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void OutputPersistenceBlock::WriteMarker(byte Marker) {
|
||||
m_Data.push_back(Marker);
|
||||
void OutputPersistenceBlock::writeMarker(byte marker) {
|
||||
_data.push_back(marker);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void OutputPersistenceBlock::RawWrite(const void *DataPtr, size_t Size) {
|
||||
if (Size > 0) {
|
||||
uint OldSize = m_Data.size();
|
||||
m_Data.resize(OldSize + Size);
|
||||
memcpy(&m_Data[OldSize], DataPtr, Size);
|
||||
void OutputPersistenceBlock::rawWrite(const void *dataPtr, size_t size) {
|
||||
if (size > 0) {
|
||||
uint oldSize = _data.size();
|
||||
_data.resize(oldSize + size);
|
||||
memcpy(&_data[oldSize], dataPtr, size);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -35,42 +35,34 @@
|
|||
#ifndef SWORD25_OUTPUTPERSISTENCEBLOCK_H
|
||||
#define SWORD25_OUTPUTPERSISTENCEBLOCK_H
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "sword25/kernel/common.h"
|
||||
#include "sword25/kernel/persistenceblock.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Class declaration
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class OutputPersistenceBlock : public PersistenceBlock {
|
||||
public:
|
||||
OutputPersistenceBlock();
|
||||
|
||||
void write(signed int Value);
|
||||
void write(uint Value);
|
||||
void write(float Value);
|
||||
void write(bool Value);
|
||||
void write(const Common::String &String);
|
||||
void write(const void *BufferPtr, size_t Size);
|
||||
void write(signed int value);
|
||||
void write(uint value);
|
||||
void write(float value);
|
||||
void write(bool value);
|
||||
void write(const Common::String &string);
|
||||
void write(const void *bufferPtr, size_t size);
|
||||
|
||||
const void *GetData() const {
|
||||
return &m_Data[0];
|
||||
const void *getData() const {
|
||||
return &_data[0];
|
||||
}
|
||||
uint GetDataSize() const {
|
||||
return m_Data.size();
|
||||
uint getDataSize() const {
|
||||
return _data.size();
|
||||
}
|
||||
|
||||
private:
|
||||
void WriteMarker(byte Marker);
|
||||
void RawWrite(const void *DataPtr, size_t Size);
|
||||
void writeMarker(byte marker);
|
||||
void rawWrite(const void *dataPtr, size_t size);
|
||||
|
||||
Common::Array<byte> m_Data;
|
||||
Common::Array<byte> _data;
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -35,34 +35,26 @@
|
|||
#ifndef SWORD25_PERSISTENCEBLOCK_H
|
||||
#define SWORD25_PERSISTENCEBLOCK_H
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "sword25/kernel/common.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Class definition
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class PersistenceBlock {
|
||||
public:
|
||||
static uint GetSInt32Size() {
|
||||
static uint getSInt32Size() {
|
||||
return sizeof(signed int) + sizeof(byte);
|
||||
}
|
||||
static uint GetUInt32Size() {
|
||||
static uint getUInt32Size() {
|
||||
return sizeof(uint) + sizeof(byte);
|
||||
}
|
||||
static uint GetFloat32Size() {
|
||||
static uint getFloat32Size() {
|
||||
return sizeof(float) + sizeof(byte);
|
||||
}
|
||||
static uint GetBoolSize() {
|
||||
static uint getBoolSize() {
|
||||
return sizeof(byte) + sizeof(byte);
|
||||
}
|
||||
static uint GetStringSize(const Common::String &String) {
|
||||
return static_cast<uint>(sizeof(uint) + String.size() + sizeof(byte));
|
||||
static uint getStringSize(const Common::String &string) {
|
||||
return static_cast<uint>(sizeof(uint) + string.size() + sizeof(byte));
|
||||
}
|
||||
|
||||
protected:
|
||||
|
@ -84,43 +76,41 @@ protected:
|
|||
//
|
||||
|
||||
template<typename T>
|
||||
static T ConvertEndianessFromSystemToStorage(T Value) {
|
||||
if (IsBigEndian()) ReverseByteOrder(&Value);
|
||||
return Value;
|
||||
static T convertEndianessFromSystemToStorage(T value) {
|
||||
if (isBigEndian())
|
||||
reverseByteOrder(&value);
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static T ConvertEndianessFromStorageToSystem(T Value) {
|
||||
if (IsBigEndian()) ReverseByteOrder(&Value);
|
||||
return Value;
|
||||
static T convertEndianessFromStorageToSystem(T value) {
|
||||
if (isBigEndian())
|
||||
reverseByteOrder(&value);
|
||||
return value;
|
||||
}
|
||||
|
||||
private:
|
||||
static bool IsBigEndian() {
|
||||
uint Dummy = 1;
|
||||
byte *DummyPtr = reinterpret_cast<byte *>(&Dummy);
|
||||
return DummyPtr[0] == 0;
|
||||
static bool isBigEndian() {
|
||||
uint dummy = 1;
|
||||
byte *dummyPtr = reinterpret_cast<byte *>(&dummy);
|
||||
return dummyPtr[0] == 0;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static void Swap(T &One, T &Two) {
|
||||
T Temp = One;
|
||||
One = Two;
|
||||
Two = Temp;
|
||||
static void swap(T &one, T &two) {
|
||||
T temp = one;
|
||||
one = two;
|
||||
two = temp;
|
||||
}
|
||||
|
||||
static void ReverseByteOrder(void *Ptr) {
|
||||
static void reverseByteOrder(void *ptr) {
|
||||
// Reverses the byte order of the 32-bit word pointed to by Ptr
|
||||
byte *CharPtr = static_cast<byte *>(Ptr);
|
||||
Swap(CharPtr[0], CharPtr[3]);
|
||||
Swap(CharPtr[1], CharPtr[2]);
|
||||
byte *charPtr = static_cast<byte *>(ptr);
|
||||
swap(charPtr[0], charPtr[3]);
|
||||
swap(charPtr[1], charPtr[2]);
|
||||
}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Compile time asserts
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#define CTASSERT(ex) typedef char ctassert_type[(ex) ? 1 : -1]
|
||||
CTASSERT(sizeof(byte) == 1);
|
||||
CTASSERT(sizeof(signed int) == 4);
|
||||
|
|
|
@ -32,10 +32,6 @@
|
|||
*
|
||||
*/
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "common/fs.h"
|
||||
#include "common/savefile.h"
|
||||
#include "sword25/kernel/kernel.h"
|
||||
|
@ -52,37 +48,27 @@
|
|||
|
||||
#define BS_LOG_PREFIX "PERSISTENCESERVICE"
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Constants and utility functions
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
namespace Sword25 {
|
||||
const char *SAVEGAME_EXTENSION = ".b25s";
|
||||
const char *SAVEGAME_DIRECTORY = "saves";
|
||||
const char *FILE_MARKER = "BS25SAVEGAME";
|
||||
const char *SAVEGAME_EXTENSION = ".b25s";
|
||||
const char *SAVEGAME_DIRECTORY = "saves";
|
||||
const char *FILE_MARKER = "BS25SAVEGAME";
|
||||
const uint SLOT_COUNT = 18;
|
||||
const uint FILE_COPY_BUFFER_SIZE = 1024 * 10;
|
||||
const char *VERSIONID = "SCUMMVM1";
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
Common::String GenerateSavegameFilename(uint slotID) {
|
||||
Common::String generateSavegameFilename(uint slotID) {
|
||||
char buffer[10];
|
||||
sprintf(buffer, "%d%s", slotID, SAVEGAME_EXTENSION);
|
||||
return Common::String(buffer);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
Common::String GenerateSavegamePath(uint SlotID) {
|
||||
Common::FSNode folder(PersistenceService::GetSavegameDirectory());
|
||||
Common::String generateSavegamePath(uint slotID) {
|
||||
Common::FSNode folder(PersistenceService::getSavegameDirectory());
|
||||
|
||||
return folder.getChild(GenerateSavegameFilename(SlotID)).getPath();
|
||||
return folder.getChild(generateSavegameFilename(slotID)).getPath();
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
Common::String FormatTimestamp(TimeDate Time) {
|
||||
Common::String formatTimestamp(TimeDate time) {
|
||||
// In the original BS2.5 engine, this used a local object to show the date/time as as a string.
|
||||
// For now in ScummVM it's being hardcoded to 'dd-MON-yyyy hh:mm:ss'
|
||||
Common::String monthList[12] = {
|
||||
|
@ -90,157 +76,132 @@ Common::String FormatTimestamp(TimeDate Time) {
|
|||
};
|
||||
char buffer[100];
|
||||
snprintf(buffer, 100, "%.2d-%s-%.4d %.2d:%.2d:%.2d",
|
||||
Time.tm_mday, monthList[Time.tm_mon].c_str(), 1900 + Time.tm_year,
|
||||
Time.tm_hour, Time.tm_min, Time.tm_sec
|
||||
time.tm_mday, monthList[time.tm_mon].c_str(), 1900 + time.tm_year,
|
||||
time.tm_hour, time.tm_min, time.tm_sec
|
||||
);
|
||||
|
||||
return Common::String(buffer);
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
Common::String loadString(Common::InSaveFile *in, uint maxSize = 999) {
|
||||
Common::String result;
|
||||
|
||||
Common::String LoadString(Common::InSaveFile *In, uint MaxSize = 999) {
|
||||
Common::String Result;
|
||||
|
||||
char ch = (char)In->readByte();
|
||||
char ch = (char)in->readByte();
|
||||
while ((ch != '\0') && (ch != ' ')) {
|
||||
Result += ch;
|
||||
if (Result.size() >= MaxSize) break;
|
||||
ch = (char)In->readByte();
|
||||
result += ch;
|
||||
if (result.size() >= maxSize)
|
||||
break;
|
||||
ch = (char)in->readByte();
|
||||
}
|
||||
|
||||
return Result;
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Private Implementation
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
struct SavegameInformation {
|
||||
bool IsOccupied;
|
||||
bool IsCompatible;
|
||||
Common::String Description;
|
||||
Common::String Filename;
|
||||
uint GamedataLength;
|
||||
uint GamedataOffset;
|
||||
uint GamedataUncompressedLength;
|
||||
bool isOccupied;
|
||||
bool isCompatible;
|
||||
Common::String description;
|
||||
Common::String filename;
|
||||
uint gamedataLength;
|
||||
uint gamedataOffset;
|
||||
uint gamedataUncompressedLength;
|
||||
|
||||
SavegameInformation() {
|
||||
Clear();
|
||||
clear();
|
||||
}
|
||||
|
||||
void Clear() {
|
||||
IsOccupied = false;
|
||||
IsCompatible = false;
|
||||
Description = "";
|
||||
Filename = "";
|
||||
GamedataLength = 0;
|
||||
GamedataOffset = 0;
|
||||
GamedataUncompressedLength = 0;
|
||||
void clear() {
|
||||
isOccupied = false;
|
||||
isCompatible = false;
|
||||
description = "";
|
||||
filename = "";
|
||||
gamedataLength = 0;
|
||||
gamedataOffset = 0;
|
||||
gamedataUncompressedLength = 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct PersistenceService::Impl {
|
||||
SavegameInformation m_SavegameInformations[SLOT_COUNT];
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
SavegameInformation _savegameInformations[SLOT_COUNT];
|
||||
|
||||
Impl() {
|
||||
ReloadSlots();
|
||||
reloadSlots();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void ReloadSlots() {
|
||||
void reloadSlots() {
|
||||
// Über alle Spielstanddateien iterieren und deren Infos einlesen.
|
||||
for (uint i = 0; i < SLOT_COUNT; ++i) {
|
||||
ReadSlotSavegameInformation(i);
|
||||
readSlotSavegameInformation(i);
|
||||
}
|
||||
}
|
||||
|
||||
void ReadSlotSavegameInformation(uint SlotID) {
|
||||
void readSlotSavegameInformation(uint slotID) {
|
||||
// Aktuelle Slotinformationen in den Ausgangszustand versetzen, er wird im Folgenden neu gefüllt.
|
||||
SavegameInformation &CurSavegameInfo = m_SavegameInformations[SlotID];
|
||||
CurSavegameInfo.Clear();
|
||||
SavegameInformation &curSavegameInfo = _savegameInformations[slotID];
|
||||
curSavegameInfo.clear();
|
||||
|
||||
// Den Dateinamen für den Spielstand des Slots generieren.
|
||||
Common::String Filename = GenerateSavegameFilename(SlotID);
|
||||
Common::String filename = generateSavegameFilename(slotID);
|
||||
|
||||
// Try to open the savegame for loading
|
||||
Common::SaveFileManager *sfm = g_system->getSavefileManager();
|
||||
Common::InSaveFile *File = sfm->openForLoading(Filename);
|
||||
Common::InSaveFile *file = sfm->openForLoading(filename);
|
||||
|
||||
if (File) {
|
||||
if (file) {
|
||||
// Read in the header
|
||||
Common::String StoredMarker = LoadString(File);
|
||||
Common::String StoredVersionID = LoadString(File);
|
||||
Common::String gameDataLength = LoadString(File);
|
||||
CurSavegameInfo.GamedataLength = atoi(gameDataLength.c_str());
|
||||
Common::String gamedataUncompressedLength = LoadString(File);
|
||||
CurSavegameInfo.GamedataUncompressedLength = atoi(gamedataUncompressedLength.c_str());
|
||||
Common::String storedMarker = loadString(file);
|
||||
Common::String storedVersionID = loadString(file);
|
||||
Common::String gameDataLength = loadString(file);
|
||||
curSavegameInfo.gamedataLength = atoi(gameDataLength.c_str());
|
||||
Common::String gamedataUncompressedLength = loadString(file);
|
||||
curSavegameInfo.gamedataUncompressedLength = atoi(gamedataUncompressedLength.c_str());
|
||||
|
||||
// If the header can be read in and is detected to be valid, we will have a valid file
|
||||
if (StoredMarker == FILE_MARKER) {
|
||||
if (storedMarker == FILE_MARKER) {
|
||||
// Der Slot wird als belegt markiert.
|
||||
CurSavegameInfo.IsOccupied = true;
|
||||
curSavegameInfo.isOccupied = true;
|
||||
// Speichern, ob der Spielstand kompatibel mit der aktuellen Engine-Version ist.
|
||||
CurSavegameInfo.IsCompatible = (StoredVersionID == Common::String(VERSIONID));
|
||||
curSavegameInfo.isCompatible = (storedVersionID == Common::String(VERSIONID));
|
||||
// Dateinamen des Spielstandes speichern.
|
||||
CurSavegameInfo.Filename = GenerateSavegameFilename(SlotID);
|
||||
curSavegameInfo.filename = generateSavegameFilename(slotID);
|
||||
// Die Beschreibung des Spielstandes besteht aus einer textuellen Darstellung des Änderungsdatums der Spielstanddatei.
|
||||
CurSavegameInfo.Description = FormatTimestamp(FileSystemUtil::GetInstance().GetFileTime(Filename));
|
||||
curSavegameInfo.description = formatTimestamp(FileSystemUtil::getInstance().getFileTime(filename));
|
||||
// Den Offset zu den gespeicherten Spieldaten innerhalb der Datei speichern.
|
||||
// Dieses entspricht der aktuellen Position, da nach der letzten Headerinformation noch ein Leerzeichen als trenner folgt.
|
||||
CurSavegameInfo.GamedataOffset = static_cast<uint>(File->pos());
|
||||
curSavegameInfo.gamedataOffset = static_cast<uint>(file->pos());
|
||||
}
|
||||
|
||||
delete File;
|
||||
delete file;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Construction / Destruction
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
PersistenceService &PersistenceService::GetInstance() {
|
||||
static PersistenceService Instance;
|
||||
return Instance;
|
||||
PersistenceService &PersistenceService::getInstance() {
|
||||
static PersistenceService instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
PersistenceService::PersistenceService() : m_impl(new Impl) {
|
||||
PersistenceService::PersistenceService() : _impl(new Impl) {
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
PersistenceService::~PersistenceService() {
|
||||
delete m_impl;
|
||||
delete _impl;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Implementation
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
void PersistenceService::ReloadSlots() {
|
||||
m_impl->ReloadSlots();
|
||||
void PersistenceService::reloadSlots() {
|
||||
_impl->reloadSlots();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
uint PersistenceService::GetSlotCount() {
|
||||
uint PersistenceService::getSlotCount() {
|
||||
return SLOT_COUNT;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
Common::String PersistenceService::GetSavegameDirectory() {
|
||||
Common::FSNode node(FileSystemUtil::GetInstance().GetUserdataDirectory());
|
||||
Common::String PersistenceService::getSavegameDirectory() {
|
||||
Common::FSNode node(FileSystemUtil::getInstance().getUserdataDirectory());
|
||||
Common::FSNode childNode = node.getChild(SAVEGAME_DIRECTORY);
|
||||
|
||||
// Try and return the path using the savegame subfolder. But if doesn't exist, fall back on the data directory
|
||||
|
@ -250,13 +211,11 @@ Common::String PersistenceService::GetSavegameDirectory() {
|
|||
return node.getPath();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
namespace {
|
||||
bool CheckSlotID(uint SlotID) {
|
||||
bool checkslotID(uint slotID) {
|
||||
// Überprüfen, ob die Slot-ID zulässig ist.
|
||||
if (SlotID >= SLOT_COUNT) {
|
||||
BS_LOG_ERRORLN("Tried to access an invalid slot (%d). Only slot ids from 0 to %d are allowed.", SlotID, SLOT_COUNT - 1);
|
||||
if (slotID >= SLOT_COUNT) {
|
||||
BS_LOG_ERRORLN("Tried to access an invalid slot (%d). Only slot ids from 0 to %d are allowed.", slotID, SLOT_COUNT - 1);
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
|
@ -264,142 +223,134 @@ bool CheckSlotID(uint SlotID) {
|
|||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool PersistenceService::IsSlotOccupied(uint SlotID) {
|
||||
if (!CheckSlotID(SlotID)) return false;
|
||||
return m_impl->m_SavegameInformations[SlotID].IsOccupied;
|
||||
bool PersistenceService::isSlotOccupied(uint slotID) {
|
||||
if (!checkslotID(slotID))
|
||||
return false;
|
||||
return _impl->_savegameInformations[slotID].isOccupied;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool PersistenceService::IsSavegameCompatible(uint SlotID) {
|
||||
if (!CheckSlotID(SlotID)) return false;
|
||||
return m_impl->m_SavegameInformations[SlotID].IsCompatible;
|
||||
bool PersistenceService::isSavegameCompatible(uint slotID) {
|
||||
if (!checkslotID(slotID))
|
||||
return false;
|
||||
return _impl->_savegameInformations[slotID].isCompatible;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
Common::String &PersistenceService::GetSavegameDescription(uint SlotID) {
|
||||
static Common::String EmptyString;
|
||||
if (!CheckSlotID(SlotID)) return EmptyString;
|
||||
return m_impl->m_SavegameInformations[SlotID].Description;
|
||||
Common::String &PersistenceService::getSavegameDescription(uint slotID) {
|
||||
static Common::String emptyString;
|
||||
if (!checkslotID(slotID))
|
||||
return emptyString;
|
||||
return _impl->_savegameInformations[slotID].description;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
Common::String &PersistenceService::GetSavegameFilename(uint SlotID) {
|
||||
static Common::String EmptyString;
|
||||
if (!CheckSlotID(SlotID)) return EmptyString;
|
||||
return m_impl->m_SavegameInformations[SlotID].Filename;
|
||||
Common::String &PersistenceService::getSavegameFilename(uint slotID) {
|
||||
static Common::String emptyString;
|
||||
if (!checkslotID(slotID))
|
||||
return emptyString;
|
||||
return _impl->_savegameInformations[slotID].filename;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool PersistenceService::SaveGame(uint SlotID, const Common::String &ScreenshotFilename) {
|
||||
bool PersistenceService::saveGame(uint slotID, const Common::String &screenshotFilename) {
|
||||
// Überprüfen, ob die Slot-ID zulässig ist.
|
||||
if (SlotID >= SLOT_COUNT) {
|
||||
BS_LOG_ERRORLN("Tried to save to an invalid slot (%d). Only slot ids form 0 to %d are allowed.", SlotID, SLOT_COUNT - 1);
|
||||
if (slotID >= SLOT_COUNT) {
|
||||
BS_LOG_ERRORLN("Tried to save to an invalid slot (%d). Only slot ids form 0 to %d are allowed.", slotID, SLOT_COUNT - 1);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Dateinamen erzeugen.
|
||||
Common::String Filename = GenerateSavegameFilename(SlotID);
|
||||
Common::String filename = generateSavegameFilename(slotID);
|
||||
|
||||
// Sicherstellen, dass das Verzeichnis für die Spielstanddateien existiert.
|
||||
FileSystemUtil::GetInstance().CreateDirectory(GetSavegameDirectory());
|
||||
FileSystemUtil::getInstance().createDirectory(getSavegameDirectory());
|
||||
|
||||
// Spielstanddatei öffnen und die Headerdaten schreiben.
|
||||
Common::SaveFileManager *sfm = g_system->getSavefileManager();
|
||||
Common::OutSaveFile *File = sfm->openForSaving(Filename);
|
||||
Common::OutSaveFile *file = sfm->openForSaving(filename);
|
||||
|
||||
File->writeString(FILE_MARKER);
|
||||
File->writeByte(' ');
|
||||
File->writeString(VERSIONID);
|
||||
File->writeByte(' ');
|
||||
file->writeString(FILE_MARKER);
|
||||
file->writeByte(' ');
|
||||
file->writeString(VERSIONID);
|
||||
file->writeByte(' ');
|
||||
|
||||
if (File->err()) {
|
||||
error("Unable to write header data to savegame file \"%s\".", Filename.c_str());
|
||||
if (file->err()) {
|
||||
error("Unable to write header data to savegame file \"%s\".", filename.c_str());
|
||||
}
|
||||
|
||||
// Alle notwendigen Module persistieren.
|
||||
OutputPersistenceBlock Writer;
|
||||
bool Success = true;
|
||||
Success &= Kernel::GetInstance()->GetScript()->persist(Writer);
|
||||
Success &= RegionRegistry::instance().persist(Writer);
|
||||
Success &= Kernel::GetInstance()->GetGfx()->persist(Writer);
|
||||
Success &= Kernel::GetInstance()->GetSfx()->persist(Writer);
|
||||
Success &= Kernel::GetInstance()->GetInput()->persist(Writer);
|
||||
if (!Success) {
|
||||
error("Unable to persist modules for savegame file \"%s\".", Filename.c_str());
|
||||
OutputPersistenceBlock writer;
|
||||
bool success = true;
|
||||
success &= Kernel::getInstance()->getScript()->persist(writer);
|
||||
success &= RegionRegistry::instance().persist(writer);
|
||||
success &= Kernel::getInstance()->getGfx()->persist(writer);
|
||||
success &= Kernel::getInstance()->getSfx()->persist(writer);
|
||||
success &= Kernel::getInstance()->getInput()->persist(writer);
|
||||
if (!success) {
|
||||
error("Unable to persist modules for savegame file \"%s\".", filename.c_str());
|
||||
}
|
||||
|
||||
// Daten komprimieren.
|
||||
uLongf CompressedLength = Writer.GetDataSize() + (Writer.GetDataSize() + 500) / 1000 + 12;
|
||||
Bytef *CompressionBuffer = new Bytef[CompressedLength];
|
||||
uLongf compressedLength = writer.getDataSize() + (writer.getDataSize() + 500) / 1000 + 12;
|
||||
Bytef *compressionBuffer = new Bytef[compressedLength];
|
||||
|
||||
if (compress2(&CompressionBuffer[0], &CompressedLength, reinterpret_cast<const Bytef *>(Writer.GetData()), Writer.GetDataSize(), 6) != Z_OK) {
|
||||
error("Unable to compress savegame data in savegame file \"%s\".", Filename.c_str());
|
||||
if (compress2(&compressionBuffer[0], &compressedLength, reinterpret_cast<const Bytef *>(writer.getData()), writer.getDataSize(), 6) != Z_OK) {
|
||||
error("Unable to compress savegame data in savegame file \"%s\".", filename.c_str());
|
||||
}
|
||||
|
||||
// Länge der komprimierten Daten und der unkomprimierten Daten in die Datei schreiben.
|
||||
char sBuffer[10];
|
||||
snprintf(sBuffer, 10, "%ld", CompressedLength);
|
||||
File->writeString(sBuffer);
|
||||
File->writeByte(' ');
|
||||
snprintf(sBuffer, 10, "%u", Writer.GetDataSize());
|
||||
File->writeString(sBuffer);
|
||||
File->writeByte(' ');
|
||||
snprintf(sBuffer, 10, "%ld", compressedLength);
|
||||
file->writeString(sBuffer);
|
||||
file->writeByte(' ');
|
||||
snprintf(sBuffer, 10, "%u", writer.getDataSize());
|
||||
file->writeString(sBuffer);
|
||||
file->writeByte(' ');
|
||||
|
||||
// Komprimierte Daten in die Datei schreiben.
|
||||
File->write(reinterpret_cast<char *>(&CompressionBuffer[0]), CompressedLength);
|
||||
if (File->err()) {
|
||||
error("Unable to write game data to savegame file \"%s\".", Filename.c_str());
|
||||
file->write(reinterpret_cast<char *>(&compressionBuffer[0]), compressedLength);
|
||||
if (file->err()) {
|
||||
error("Unable to write game data to savegame file \"%s\".", filename.c_str());
|
||||
}
|
||||
|
||||
// Get the screenshot
|
||||
Common::MemoryReadStream *thumbnail = Kernel::GetInstance()->GetGfx()->getThumbnail();
|
||||
Common::MemoryReadStream *thumbnail = Kernel::getInstance()->getGfx()->getThumbnail();
|
||||
|
||||
if (thumbnail) {
|
||||
byte *Buffer = new Byte[FILE_COPY_BUFFER_SIZE];
|
||||
byte *buffer = new Byte[FILE_COPY_BUFFER_SIZE];
|
||||
while (!thumbnail->eos()) {
|
||||
int bytesRead = thumbnail->read(&Buffer[0], FILE_COPY_BUFFER_SIZE);
|
||||
File->write(&Buffer[0], bytesRead);
|
||||
int bytesRead = thumbnail->read(&buffer[0], FILE_COPY_BUFFER_SIZE);
|
||||
file->write(&buffer[0], bytesRead);
|
||||
}
|
||||
|
||||
delete[] Buffer;
|
||||
delete[] buffer;
|
||||
} else {
|
||||
BS_LOG_WARNINGLN("The screenshot file \"%s\" does not exist. Savegame is written without a screenshot.", Filename.c_str());
|
||||
BS_LOG_WARNINGLN("The screenshot file \"%s\" does not exist. Savegame is written without a screenshot.", filename.c_str());
|
||||
}
|
||||
|
||||
// Savegameinformationen für diesen Slot aktualisieren.
|
||||
m_impl->ReadSlotSavegameInformation(SlotID);
|
||||
_impl->readSlotSavegameInformation(slotID);
|
||||
|
||||
File->finalize();
|
||||
delete File;
|
||||
delete[] CompressionBuffer;
|
||||
file->finalize();
|
||||
delete file;
|
||||
delete[] compressionBuffer;
|
||||
|
||||
// Erfolg signalisieren.
|
||||
return true;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
bool PersistenceService::LoadGame(uint SlotID) {
|
||||
bool PersistenceService::loadGame(uint slotID) {
|
||||
Common::SaveFileManager *sfm = g_system->getSavefileManager();
|
||||
Common::InSaveFile *File;
|
||||
Common::InSaveFile *file;
|
||||
|
||||
// Überprüfen, ob die Slot-ID zulässig ist.
|
||||
if (SlotID >= SLOT_COUNT) {
|
||||
BS_LOG_ERRORLN("Tried to load from an invalid slot (%d). Only slot ids form 0 to %d are allowed.", SlotID, SLOT_COUNT - 1);
|
||||
if (slotID >= SLOT_COUNT) {
|
||||
BS_LOG_ERRORLN("Tried to load from an invalid slot (%d). Only slot ids form 0 to %d are allowed.", slotID, SLOT_COUNT - 1);
|
||||
return false;
|
||||
}
|
||||
|
||||
SavegameInformation &CurSavegameInfo = m_impl->m_SavegameInformations[SlotID];
|
||||
SavegameInformation &curSavegameInfo = _impl->_savegameInformations[slotID];
|
||||
|
||||
// Überprüfen, ob der Slot belegt ist.
|
||||
if (!CurSavegameInfo.IsOccupied) {
|
||||
BS_LOG_ERRORLN("Tried to load from an empty slot (%d).", SlotID);
|
||||
if (!curSavegameInfo.isOccupied) {
|
||||
BS_LOG_ERRORLN("Tried to load from an empty slot (%d).", slotID);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -407,54 +358,54 @@ bool PersistenceService::LoadGame(uint SlotID) {
|
|||
// Im Debug-Modus wird dieser Test übersprungen. Für das Testen ist es hinderlich auf die Einhaltung dieser strengen Bedingung zu bestehen,
|
||||
// da sich die Versions-ID bei jeder Codeänderung mitändert.
|
||||
#ifndef DEBUG
|
||||
if (!CurSavegameInfo.IsCompatible) {
|
||||
BS_LOG_ERRORLN("Tried to load a savegame (%d) that is not compatible with this engine version.", SlotID);
|
||||
if (!curSavegameInfo.isCompatible) {
|
||||
BS_LOG_ERRORLN("Tried to load a savegame (%d) that is not compatible with this engine version.", slotID);
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
byte *CompressedDataBuffer = new byte[CurSavegameInfo.GamedataLength];
|
||||
byte *UncompressedDataBuffer = new Bytef[CurSavegameInfo.GamedataUncompressedLength];
|
||||
byte *compressedDataBuffer = new byte[curSavegameInfo.gamedataLength];
|
||||
byte *uncompressedDataBuffer = new Bytef[curSavegameInfo.gamedataUncompressedLength];
|
||||
|
||||
File = sfm->openForLoading(GenerateSavegameFilename(SlotID));
|
||||
file = sfm->openForLoading(generateSavegameFilename(slotID));
|
||||
|
||||
File->seek(CurSavegameInfo.GamedataOffset);
|
||||
File->read(reinterpret_cast<char *>(&CompressedDataBuffer[0]), CurSavegameInfo.GamedataLength);
|
||||
if (File->err()) {
|
||||
BS_LOG_ERRORLN("Unable to load the gamedata from the savegame file \"%s\".", CurSavegameInfo.Filename.c_str());
|
||||
delete[] CompressedDataBuffer;
|
||||
delete[] UncompressedDataBuffer;
|
||||
file->seek(curSavegameInfo.gamedataOffset);
|
||||
file->read(reinterpret_cast<char *>(&compressedDataBuffer[0]), curSavegameInfo.gamedataLength);
|
||||
if (file->err()) {
|
||||
BS_LOG_ERRORLN("Unable to load the gamedata from the savegame file \"%s\".", curSavegameInfo.filename.c_str());
|
||||
delete[] compressedDataBuffer;
|
||||
delete[] uncompressedDataBuffer;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Spieldaten dekomprimieren.
|
||||
uLongf UncompressedBufferSize = CurSavegameInfo.GamedataUncompressedLength;
|
||||
if (uncompress(reinterpret_cast<Bytef *>(&UncompressedDataBuffer[0]), &UncompressedBufferSize,
|
||||
reinterpret_cast<Bytef *>(&CompressedDataBuffer[0]), CurSavegameInfo.GamedataLength) != Z_OK) {
|
||||
BS_LOG_ERRORLN("Unable to decompress the gamedata from savegame file \"%s\".", CurSavegameInfo.Filename.c_str());
|
||||
delete[] UncompressedDataBuffer;
|
||||
delete[] CompressedDataBuffer;
|
||||
delete File;
|
||||
uLongf uncompressedBufferSize = curSavegameInfo.gamedataUncompressedLength;
|
||||
if (uncompress(reinterpret_cast<Bytef *>(&uncompressedDataBuffer[0]), &uncompressedBufferSize,
|
||||
reinterpret_cast<Bytef *>(&compressedDataBuffer[0]), curSavegameInfo.gamedataLength) != Z_OK) {
|
||||
BS_LOG_ERRORLN("Unable to decompress the gamedata from savegame file \"%s\".", curSavegameInfo.filename.c_str());
|
||||
delete[] uncompressedDataBuffer;
|
||||
delete[] compressedDataBuffer;
|
||||
delete file;
|
||||
return false;
|
||||
}
|
||||
|
||||
InputPersistenceBlock Reader(&UncompressedDataBuffer[0], CurSavegameInfo.GamedataUncompressedLength);
|
||||
InputPersistenceBlock reader(&uncompressedDataBuffer[0], curSavegameInfo.gamedataUncompressedLength);
|
||||
|
||||
// Einzelne Engine-Module depersistieren.
|
||||
bool Success = true;
|
||||
Success &= Kernel::GetInstance()->GetScript()->unpersist(Reader);
|
||||
bool success = true;
|
||||
success &= Kernel::getInstance()->getScript()->unpersist(reader);
|
||||
// Muss unbedingt nach Script passieren. Da sonst die bereits wiederhergestellten Regions per Garbage-Collection gekillt werden.
|
||||
Success &= RegionRegistry::instance().unpersist(Reader);
|
||||
Success &= Kernel::GetInstance()->GetGfx()->unpersist(Reader);
|
||||
Success &= Kernel::GetInstance()->GetSfx()->unpersist(Reader);
|
||||
Success &= Kernel::GetInstance()->GetInput()->unpersist(Reader);
|
||||
success &= RegionRegistry::instance().unpersist(reader);
|
||||
success &= Kernel::getInstance()->getGfx()->unpersist(reader);
|
||||
success &= Kernel::getInstance()->getSfx()->unpersist(reader);
|
||||
success &= Kernel::getInstance()->getInput()->unpersist(reader);
|
||||
|
||||
delete[] CompressedDataBuffer;
|
||||
delete[] UncompressedDataBuffer;
|
||||
delete File;
|
||||
delete[] compressedDataBuffer;
|
||||
delete[] uncompressedDataBuffer;
|
||||
delete file;
|
||||
|
||||
if (!Success) {
|
||||
BS_LOG_ERRORLN("Unable to unpersist the gamedata from savegame file \"%s\".", CurSavegameInfo.Filename.c_str());
|
||||
if (!success) {
|
||||
BS_LOG_ERRORLN("Unable to unpersist the gamedata from savegame file \"%s\".", curSavegameInfo.filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -35,18 +35,10 @@
|
|||
#ifndef SWORD25_PERSISTENCESERVICE_H
|
||||
#define SWORD25_PERSISTENCESERVICE_H
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Includes
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
#include "sword25/kernel/common.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Class declaration
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
class PersistenceService {
|
||||
public:
|
||||
PersistenceService();
|
||||
|
@ -56,27 +48,27 @@ public:
|
|||
// Singleton Method
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static PersistenceService &GetInstance();
|
||||
static PersistenceService &getInstance();
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// Interface
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
static uint GetSlotCount();
|
||||
static Common::String GetSavegameDirectory();
|
||||
static uint getSlotCount();
|
||||
static Common::String getSavegameDirectory();
|
||||
|
||||
void ReloadSlots();
|
||||
bool IsSlotOccupied(uint SlotID);
|
||||
bool IsSavegameCompatible(uint SlotID);
|
||||
Common::String &GetSavegameDescription(uint SlotID);
|
||||
Common::String &GetSavegameFilename(uint SlotID);
|
||||
void reloadSlots();
|
||||
bool isSlotOccupied(uint slotID);
|
||||
bool isSavegameCompatible(uint slotID);
|
||||
Common::String &getSavegameDescription(uint slotID);
|
||||
Common::String &getSavegameFilename(uint slotID);
|
||||
|
||||
bool SaveGame(uint SlotID, const Common::String &ScreenshotFilename);
|
||||
bool LoadGame(uint SlotID);
|
||||
bool saveGame(uint slotID, const Common::String &screenshotFilename);
|
||||
bool loadGame(uint slotID);
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
Impl *m_impl;
|
||||
Impl *_impl;
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -45,20 +45,20 @@ namespace Sword25 {
|
|||
|
||||
ResourceManager::~ResourceManager() {
|
||||
// Clear all unlocked resources
|
||||
EmptyCache();
|
||||
emptyCache();
|
||||
|
||||
// All remaining resources are not released, so print warnings and release
|
||||
Common::List<Resource *>::iterator Iter = m_Resources.begin();
|
||||
for (; Iter != m_Resources.end(); ++Iter) {
|
||||
BS_LOG_WARNINGLN("Resource \"%s\" was not released.", (*Iter)->getFileName().c_str());
|
||||
Common::List<Resource *>::iterator iter = _resources.begin();
|
||||
for (; iter != _resources.end(); ++iter) {
|
||||
BS_LOG_WARNINGLN("Resource \"%s\" was not released.", (*iter)->getFileName().c_str());
|
||||
|
||||
// Set the lock count to zero
|
||||
while ((*Iter)->GetLockCount() > 0) {
|
||||
(*Iter)->release();
|
||||
while ((*iter)->getLockCount() > 0) {
|
||||
(*iter)->release();
|
||||
};
|
||||
|
||||
// Delete the resource
|
||||
delete(*Iter);
|
||||
delete(*iter);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -67,19 +67,19 @@ ResourceManager::~ResourceManager() {
|
|||
* Note: This method is not optimised for speed and should be used only for debugging purposes
|
||||
* @param Ord Ordinal number of the resource. Must be between 0 and GetResourceCount() - 1.
|
||||
*/
|
||||
Resource *ResourceManager::GetResourceByOrdinal(int Ord) const {
|
||||
Resource *ResourceManager::getResourceByOrdinal(int ord) const {
|
||||
// Überprüfen ob der Index Ord innerhald der Listengrenzen liegt.
|
||||
if (Ord < 0 || Ord >= GetResourceCount()) {
|
||||
BS_LOG_ERRORLN("Resource ordinal (%d) out of bounds (0 - %d).", Ord, GetResourceCount() - 1);
|
||||
if (ord < 0 || ord >= getResourceCount()) {
|
||||
BS_LOG_ERRORLN("Resource ordinal (%d) out of bounds (0 - %d).", ord, getResourceCount() - 1);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Liste durchlaufen und die Resource mit dem gewünschten Index zurückgeben.
|
||||
int CurOrd = 0;
|
||||
Common::List<Resource *>::const_iterator Iter = m_Resources.begin();
|
||||
for (; Iter != m_Resources.end(); ++Iter, ++CurOrd) {
|
||||
if (CurOrd == Ord)
|
||||
return (*Iter);
|
||||
int curOrd = 0;
|
||||
Common::List<Resource *>::const_iterator iter = _resources.begin();
|
||||
for (; iter != _resources.end(); ++iter, ++curOrd) {
|
||||
if (curOrd == ord)
|
||||
return (*iter);
|
||||
}
|
||||
|
||||
// Die Ausführung sollte nie an diesem Punkt ankommen.
|
||||
|
@ -92,13 +92,13 @@ Resource *ResourceManager::GetResourceByOrdinal(int Ord) const {
|
|||
* BS_ResourceService, and thus helps all resource services in the ResourceManager list
|
||||
* @param pService Which service
|
||||
*/
|
||||
bool ResourceManager::RegisterResourceService(ResourceService *pService) {
|
||||
bool ResourceManager::registerResourceService(ResourceService *pService) {
|
||||
if (!pService) {
|
||||
BS_LOG_ERRORLN("Can't register NULL resource service.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_ResourceServices.push_back(pService);
|
||||
_resourceServices.push_back(pService);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -106,34 +106,36 @@ bool ResourceManager::RegisterResourceService(ResourceService *pService) {
|
|||
/**
|
||||
* Deletes resources as necessary until the specified memory limit is not being exceeded.
|
||||
*/
|
||||
void ResourceManager::DeleteResourcesIfNecessary() {
|
||||
void ResourceManager::deleteResourcesIfNecessary() {
|
||||
// If enough memory is available, or no resources are loaded, then the function can immediately end
|
||||
if (m_KernelPtr->GetUsedMemory() < m_MaxMemoryUsage || m_Resources.empty()) return;
|
||||
if (_kernelPtr->getUsedMemory() < _maxMemoryUsage || _resources.empty())
|
||||
return;
|
||||
|
||||
// Keep deleting resources until the memory usage of the process falls below the set maximum limit.
|
||||
// The list is processed backwards in order to first release those resources who have been
|
||||
// not been accessed for the longest
|
||||
Common::List<Resource *>::iterator Iter = m_Resources.end();
|
||||
Common::List<Resource *>::iterator iter = _resources.end();
|
||||
do {
|
||||
--Iter;
|
||||
--iter;
|
||||
|
||||
// The resource may be released only if it isn't locked
|
||||
if ((*Iter)->GetLockCount() == 0) Iter = DeleteResource(*Iter);
|
||||
} while (Iter != m_Resources.begin() && m_KernelPtr->GetUsedMemory() > m_MaxMemoryUsage);
|
||||
if ((*iter)->getLockCount() == 0)
|
||||
iter = deleteResource(*iter);
|
||||
} while (iter != _resources.begin() && _kernelPtr->getUsedMemory() > _maxMemoryUsage);
|
||||
}
|
||||
|
||||
/**
|
||||
* Releases all resources that are not locked.
|
||||
**/
|
||||
void ResourceManager::EmptyCache() {
|
||||
void ResourceManager::emptyCache() {
|
||||
// Scan through the resource list
|
||||
Common::List<Resource *>::iterator Iter = m_Resources.begin();
|
||||
while (Iter != m_Resources.end()) {
|
||||
if ((*Iter)->GetLockCount() == 0) {
|
||||
Common::List<Resource *>::iterator iter = _resources.begin();
|
||||
while (iter != _resources.end()) {
|
||||
if ((*iter)->getLockCount() == 0) {
|
||||
// Delete the resource
|
||||
Iter = DeleteResource(*Iter);
|
||||
iter = deleteResource(*iter);
|
||||
} else
|
||||
++Iter;
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,29 +143,30 @@ void ResourceManager::EmptyCache() {
|
|||
* Returns a requested resource. If any error occurs, returns NULL
|
||||
* @param FileName Filename of resource
|
||||
*/
|
||||
Resource *ResourceManager::RequestResource(const Common::String &FileName) {
|
||||
Resource *ResourceManager::requestResource(const Common::String &fileName) {
|
||||
// Get the absolute path to the file
|
||||
Common::String UniqueFileName = GetUniqueFileName(FileName);
|
||||
if (UniqueFileName == "")
|
||||
Common::String uniqueFileName = getUniqueFileName(fileName);
|
||||
if (uniqueFileName == "")
|
||||
return NULL;
|
||||
|
||||
// Determine whether the resource is already loaded
|
||||
// If the resource is found, it will be placed at the head of the resource list and returned
|
||||
{
|
||||
Resource *pResource = GetResource(UniqueFileName);
|
||||
Resource *pResource = getResource(uniqueFileName);
|
||||
if (pResource) {
|
||||
MoveToFront(pResource);
|
||||
(pResource)->AddReference();
|
||||
moveToFront(pResource);
|
||||
(pResource)->addReference();
|
||||
return pResource;
|
||||
}
|
||||
}
|
||||
|
||||
// The resource was not found, therefore, must not be loaded yet
|
||||
if (m_LogCacheMiss) BS_LOG_WARNINGLN("\"%s\" was not precached.", UniqueFileName.c_str());
|
||||
if (_logCacheMiss)
|
||||
BS_LOG_WARNINGLN("\"%s\" was not precached.", uniqueFileName.c_str());
|
||||
|
||||
Resource *pResource;
|
||||
if ((pResource = loadResource(UniqueFileName))) {
|
||||
pResource->AddReference();
|
||||
if ((pResource = loadResource(uniqueFileName))) {
|
||||
pResource->addReference();
|
||||
return pResource;
|
||||
}
|
||||
|
||||
|
@ -176,26 +179,26 @@ Resource *ResourceManager::RequestResource(const Common::String &FileName) {
|
|||
* @param ForceReload Indicates whether the file should be reloaded if it's already in the cache.
|
||||
* This is useful for files that may have changed in the interim
|
||||
*/
|
||||
bool ResourceManager::PrecacheResource(const Common::String &FileName, bool ForceReload) {
|
||||
bool ResourceManager::precacheResource(const Common::String &fileName, bool forceReload) {
|
||||
// Get the absolute path to the file
|
||||
Common::String UniqueFileName = GetUniqueFileName(FileName);
|
||||
if (UniqueFileName == "")
|
||||
Common::String uniqueFileName = getUniqueFileName(fileName);
|
||||
if (uniqueFileName == "")
|
||||
return false;
|
||||
|
||||
Resource *ResourcePtr = GetResource(UniqueFileName);
|
||||
Resource *resourcePtr = getResource(uniqueFileName);
|
||||
|
||||
if (ForceReload && ResourcePtr) {
|
||||
if (ResourcePtr->GetLockCount()) {
|
||||
BS_LOG_ERRORLN("Could not force precaching of \"%s\". The resource is locked.", FileName.c_str());
|
||||
if (forceReload && resourcePtr) {
|
||||
if (resourcePtr->getLockCount()) {
|
||||
BS_LOG_ERRORLN("Could not force precaching of \"%s\". The resource is locked.", fileName.c_str());
|
||||
return false;
|
||||
} else {
|
||||
DeleteResource(ResourcePtr);
|
||||
ResourcePtr = 0;
|
||||
deleteResource(resourcePtr);
|
||||
resourcePtr = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ResourcePtr && loadResource(UniqueFileName) == NULL) {
|
||||
BS_LOG_ERRORLN("Could not precache \"%s\",", FileName.c_str());
|
||||
if (!resourcePtr && loadResource(uniqueFileName) == NULL) {
|
||||
BS_LOG_ERRORLN("Could not precache \"%s\",", fileName.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -206,13 +209,13 @@ bool ResourceManager::PrecacheResource(const Common::String &FileName, bool Forc
|
|||
* Moves a resource to the top of the resource list
|
||||
* @param pResource The resource
|
||||
*/
|
||||
void ResourceManager::MoveToFront(Resource *pResource) {
|
||||
void ResourceManager::moveToFront(Resource *pResource) {
|
||||
// Erase the resource from it's current position
|
||||
m_Resources.erase(pResource->_iterator);
|
||||
_resources.erase(pResource->_iterator);
|
||||
// Re-add the resource at the front of the list
|
||||
m_Resources.push_front(pResource);
|
||||
_resources.push_front(pResource);
|
||||
// Reset the resource iterator to the repositioned item
|
||||
pResource->_iterator = m_Resources.begin();
|
||||
pResource->_iterator = _resources.begin();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -223,24 +226,24 @@ void ResourceManager::MoveToFront(Resource *pResource) {
|
|||
*/
|
||||
Resource *ResourceManager::loadResource(const Common::String &fileName) {
|
||||
// ResourceService finden, der die Resource laden kann.
|
||||
for (uint i = 0; i < m_ResourceServices.size(); ++i) {
|
||||
if (m_ResourceServices[i]->canLoadResource(fileName)) {
|
||||
for (uint i = 0; i < _resourceServices.size(); ++i) {
|
||||
if (_resourceServices[i]->canLoadResource(fileName)) {
|
||||
// If more memory is desired, memory must be released
|
||||
DeleteResourcesIfNecessary();
|
||||
deleteResourcesIfNecessary();
|
||||
|
||||
// Load the resource
|
||||
Resource *pResource;
|
||||
if (!(pResource = m_ResourceServices[i]->loadResource(fileName))) {
|
||||
if (!(pResource = _resourceServices[i]->loadResource(fileName))) {
|
||||
BS_LOG_ERRORLN("Responsible service could not load resource \"%s\".", fileName.c_str());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Add the resource to the front of the list
|
||||
m_Resources.push_front(pResource);
|
||||
pResource->_iterator = m_Resources.begin();
|
||||
_resources.push_front(pResource);
|
||||
pResource->_iterator = _resources.begin();
|
||||
|
||||
// Also store the resource in the hash table for quick lookup
|
||||
m_ResourceHashTable[pResource->GetFileNameHash() % HASH_TABLE_BUCKETS].push_front(pResource);
|
||||
_resourceHashTable[pResource->getFileNameHash() % HASH_TABLE_BUCKETS].push_front(pResource);
|
||||
|
||||
return pResource;
|
||||
}
|
||||
|
@ -254,56 +257,55 @@ Resource *ResourceManager::loadResource(const Common::String &fileName) {
|
|||
* Returns the full path of a given resource filename.
|
||||
* It will return an empty string if a path could not be created.
|
||||
*/
|
||||
Common::String ResourceManager::GetUniqueFileName(const Common::String &FileName) const {
|
||||
Common::String ResourceManager::getUniqueFileName(const Common::String &fileName) const {
|
||||
// Get a pointer to the package manager
|
||||
PackageManager *pPackage = (PackageManager *)m_KernelPtr->GetPackage();
|
||||
PackageManager *pPackage = (PackageManager *)_kernelPtr->getPackage();
|
||||
if (!pPackage) {
|
||||
BS_LOG_ERRORLN("Could not get package manager.");
|
||||
return Common::String("");
|
||||
}
|
||||
|
||||
// Absoluten Pfad der Datei bekommen und somit die Eindeutigkeit des Dateinamens sicherstellen
|
||||
Common::String UniqueFileName = pPackage->getAbsolutePath(FileName);
|
||||
if (UniqueFileName == "")
|
||||
BS_LOG_ERRORLN("Could not create absolute file name for \"%s\".", FileName.c_str());
|
||||
Common::String uniquefileName = pPackage->getAbsolutePath(fileName);
|
||||
if (uniquefileName == "")
|
||||
BS_LOG_ERRORLN("Could not create absolute file name for \"%s\".", fileName.c_str());
|
||||
|
||||
return UniqueFileName;
|
||||
return uniquefileName;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes a resource, removes it from the lists, and updates m_UsedMemory
|
||||
*/
|
||||
Common::List<Resource *>::iterator ResourceManager::DeleteResource(Resource *pResource) {
|
||||
Common::List<Resource *>::iterator ResourceManager::deleteResource(Resource *pResource) {
|
||||
// Remove the resource from the hash table
|
||||
m_ResourceHashTable[pResource->GetFileNameHash() % HASH_TABLE_BUCKETS].remove(pResource);
|
||||
_resourceHashTable[pResource->getFileNameHash() % HASH_TABLE_BUCKETS].remove(pResource);
|
||||
|
||||
Resource *pDummy = pResource;
|
||||
|
||||
// Delete the resource from the resource list
|
||||
Common::List<Resource *>::iterator Result = m_Resources.erase(pResource->_iterator);
|
||||
Common::List<Resource *>::iterator result = _resources.erase(pResource->_iterator);
|
||||
|
||||
// Delete the resource
|
||||
delete(pDummy);
|
||||
|
||||
// Return the iterator
|
||||
return Result;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a pointer to a loaded resource. If any error occurs, NULL will be returned.
|
||||
* @param UniqueFileName The absolute path and filename
|
||||
* @param UniquefileName The absolute path and filename
|
||||
* Gibt einen Pointer auf die angeforderte Resource zurück, oder NULL, wenn die Resourcen nicht geladen ist.
|
||||
*/
|
||||
Resource *ResourceManager::GetResource(const Common::String &UniqueFileName) const {
|
||||
Resource *ResourceManager::getResource(const Common::String &uniquefileName) const {
|
||||
// Determine whether the resource is already loaded
|
||||
const Common::List<Resource *>& HashBucket = m_ResourceHashTable[
|
||||
BS_String::GetHash(UniqueFileName) % HASH_TABLE_BUCKETS];
|
||||
const Common::List<Resource *>& hashBucket = _resourceHashTable[BS_String::getHash(uniquefileName) % HASH_TABLE_BUCKETS];
|
||||
{
|
||||
Common::List<Resource *>::const_iterator Iter = HashBucket.begin();
|
||||
for (; Iter != HashBucket.end(); ++Iter) {
|
||||
Common::List<Resource *>::const_iterator iter = hashBucket.begin();
|
||||
for (; iter != hashBucket.end(); ++iter) {
|
||||
// Wenn die Resource gefunden wurde wird sie zurückgegeben.
|
||||
if ((*Iter)->getFileName() == UniqueFileName)
|
||||
return *Iter;
|
||||
if ((*iter)->getFileName() == uniquefileName)
|
||||
return *iter;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -314,10 +316,10 @@ Resource *ResourceManager::GetResource(const Common::String &UniqueFileName) con
|
|||
/**
|
||||
* Writes the names of all currently locked resources to the log file
|
||||
*/
|
||||
void ResourceManager::DumpLockedResources() {
|
||||
for (Common::List<Resource *>::iterator Iter = m_Resources.begin(); Iter != m_Resources.end(); ++Iter) {
|
||||
if ((*Iter)->GetLockCount() > 0) {
|
||||
BS_LOGLN("%s", (*Iter)->getFileName().c_str());
|
||||
void ResourceManager::dumpLockedResources() {
|
||||
for (Common::List<Resource *>::iterator iter = _resources.begin(); iter != _resources.end(); ++iter) {
|
||||
if ((*iter)->getLockCount() > 0) {
|
||||
BS_LOGLN("%s", (*iter)->getFileName().c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -328,9 +330,9 @@ void ResourceManager::DumpLockedResources() {
|
|||
* as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded;
|
||||
* the whole game engine may still use more memory than any amount specified.
|
||||
*/
|
||||
void ResourceManager::SetMaxMemoryUsage(uint MaxMemoryUsage) {
|
||||
m_MaxMemoryUsage = MaxMemoryUsage;
|
||||
DeleteResourcesIfNecessary();
|
||||
void ResourceManager::setMaxMemoryUsage(uint maxMemoryUsage) {
|
||||
_maxMemoryUsage = maxMemoryUsage;
|
||||
deleteResourcesIfNecessary();
|
||||
}
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -35,14 +35,12 @@
|
|||
#ifndef SWORD25_RESOURCEMANAGER_H
|
||||
#define SWORD25_RESOURCEMANAGER_H
|
||||
|
||||
// Includes
|
||||
#include "common/list.h"
|
||||
|
||||
#include "sword25/kernel/common.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// Class definitions
|
||||
class ResourceService;
|
||||
class Resource;
|
||||
class Kernel;
|
||||
|
@ -55,7 +53,7 @@ public:
|
|||
* Returns a requested resource. If any error occurs, returns NULL
|
||||
* @param FileName Filename of resource
|
||||
*/
|
||||
Resource *RequestResource(const Common::String &FileName);
|
||||
Resource *requestResource(const Common::String &fileName);
|
||||
|
||||
/**
|
||||
* Loads a resource into the cache
|
||||
|
@ -63,13 +61,13 @@ public:
|
|||
* @param ForceReload Indicates whether the file should be reloaded if it's already in the cache.
|
||||
* This is useful for files that may have changed in the interim
|
||||
*/
|
||||
bool PrecacheResource(const Common::String &FileName, bool ForceReload = false);
|
||||
bool precacheResource(const Common::String &fileName, bool forceReload = false);
|
||||
|
||||
/**
|
||||
* Returns the number of loaded resources
|
||||
*/
|
||||
int GetResourceCount() const {
|
||||
return static_cast<int>(m_Resources.size());
|
||||
int getResourceCount() const {
|
||||
return static_cast<int>(_resources.size());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -77,25 +75,25 @@ public:
|
|||
* Note: This method is not optimised for speed and should be used only for debugging purposes
|
||||
* @param Ord Ordinal number of the resource. Must be between 0 and GetResourceCount() - 1.
|
||||
*/
|
||||
Resource *GetResourceByOrdinal(int Ord) const;
|
||||
Resource *getResourceByOrdinal(int ord) const;
|
||||
|
||||
/**
|
||||
* Registers a RegisterResourceService. This method is the constructor of
|
||||
* BS_ResourceService, and thus helps all resource services in the ResourceManager list
|
||||
* @param pService Which service
|
||||
*/
|
||||
bool RegisterResourceService(ResourceService *pService);
|
||||
bool registerResourceService(ResourceService *pService);
|
||||
|
||||
/**
|
||||
* Releases all resources that are not locked.
|
||||
**/
|
||||
void EmptyCache();
|
||||
void emptyCache();
|
||||
|
||||
/**
|
||||
* Returns the maximum memory the kernel has used
|
||||
*/
|
||||
int GetMaxMemoryUsage() const {
|
||||
return m_MaxMemoryUsage;
|
||||
int getMaxMemoryUsage() const {
|
||||
return _maxMemoryUsage;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -104,28 +102,28 @@ public:
|
|||
* as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded;
|
||||
* the whole game engine may still use more memory than any amount specified.
|
||||
*/
|
||||
void SetMaxMemoryUsage(uint MaxMemoryUsage);
|
||||
void setMaxMemoryUsage(uint maxMemoryUsage);
|
||||
|
||||
/**
|
||||
* Specifies whether a warning is written to the log when a cache miss occurs.
|
||||
* THe default value is "false".
|
||||
*/
|
||||
bool IsLogCacheMiss() const {
|
||||
return m_LogCacheMiss;
|
||||
bool isLogCacheMiss() const {
|
||||
return _logCacheMiss;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether warnings are written to the log if a cache miss occurs.
|
||||
* @param Flag If "true", then future warnings will be logged
|
||||
*/
|
||||
void SetLogCacheMiss(bool Flag) {
|
||||
m_LogCacheMiss = Flag;
|
||||
void setLogCacheMiss(bool flag) {
|
||||
_logCacheMiss = flag;
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the names of all currently locked resources to the log file
|
||||
*/
|
||||
void DumpLockedResources();
|
||||
void dumpLockedResources();
|
||||
|
||||
private:
|
||||
/**
|
||||
|
@ -133,9 +131,9 @@ private:
|
|||
* Only the BS_Kernel class can generate copies this class. Thus, the constructor is private
|
||||
*/
|
||||
ResourceManager(Kernel *pKernel) :
|
||||
m_KernelPtr(pKernel),
|
||||
m_MaxMemoryUsage(100000000),
|
||||
m_LogCacheMiss(false)
|
||||
_kernelPtr(pKernel),
|
||||
_maxMemoryUsage(100000000),
|
||||
_logCacheMiss(false)
|
||||
{}
|
||||
virtual ~ResourceManager();
|
||||
|
||||
|
@ -147,7 +145,7 @@ private:
|
|||
* Moves a resource to the top of the resource list
|
||||
* @param pResource The resource
|
||||
*/
|
||||
void MoveToFront(Resource *pResource);
|
||||
void moveToFront(Resource *pResource);
|
||||
|
||||
/**
|
||||
* Loads a resource and updates the m_UsedMemory total
|
||||
|
@ -161,31 +159,31 @@ private:
|
|||
* Returns the full path of a given resource filename.
|
||||
* It will return an empty string if a path could not be created.
|
||||
*/
|
||||
Common::String GetUniqueFileName(const Common::String &FileName) const;
|
||||
Common::String getUniqueFileName(const Common::String &fileName) const;
|
||||
|
||||
/**
|
||||
* Deletes a resource, removes it from the lists, and updates m_UsedMemory
|
||||
*/
|
||||
Common::List<Resource *>::iterator DeleteResource(Resource *pResource);
|
||||
Common::List<Resource *>::iterator deleteResource(Resource *pResource);
|
||||
|
||||
/**
|
||||
* Returns a pointer to a loaded resource. If any error occurs, NULL will be returned.
|
||||
* @param UniqueFileName The absolute path and filename
|
||||
* Gibt einen Pointer auf die angeforderte Resource zurück, oder NULL, wenn die Resourcen nicht geladen ist.
|
||||
*/
|
||||
Resource *GetResource(const Common::String &UniqueFileName) const;
|
||||
Resource *getResource(const Common::String &uniqueFileName) const;
|
||||
|
||||
/**
|
||||
* Deletes resources as necessary until the specified memory limit is not being exceeded.
|
||||
*/
|
||||
void DeleteResourcesIfNecessary();
|
||||
void deleteResourcesIfNecessary();
|
||||
|
||||
Kernel *m_KernelPtr;
|
||||
uint m_MaxMemoryUsage;
|
||||
Common::Array<ResourceService *> m_ResourceServices;
|
||||
Common::List<Resource *> m_Resources;
|
||||
Common::List<Resource *> m_ResourceHashTable[HASH_TABLE_BUCKETS];
|
||||
bool m_LogCacheMiss;
|
||||
Kernel *_kernelPtr;
|
||||
uint _maxMemoryUsage;
|
||||
Common::Array<ResourceService *> _resourceServices;
|
||||
Common::List<Resource *> _resources;
|
||||
Common::List<Resource *> _resourceHashTable[HASH_TABLE_BUCKETS];
|
||||
bool _logCacheMiss;
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -44,11 +44,11 @@ namespace Sword25 {
|
|||
Resource::Resource(const Common::String &fileName, RESOURCE_TYPES type) :
|
||||
_type(type),
|
||||
_refCount(0) {
|
||||
PackageManager *pPM = Kernel::GetInstance()->GetPackage();
|
||||
PackageManager *pPM = Kernel::getInstance()->getPackage();
|
||||
BS_ASSERT(pPM);
|
||||
|
||||
_fileName = pPM->getAbsolutePath(fileName);
|
||||
_fileNameHash = BS_String::GetHash(fileName);
|
||||
_fileNameHash = BS_String::getHash(fileName);
|
||||
}
|
||||
|
||||
void Resource::release() {
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
* Prevents the resource from being released.
|
||||
* @remarks This method allows a resource to be locked multiple times.
|
||||
**/
|
||||
void AddReference() {
|
||||
void addReference() {
|
||||
++_refCount;
|
||||
}
|
||||
|
||||
|
@ -77,7 +77,7 @@ public:
|
|||
* Returns the current lock count for the resource
|
||||
* @return The current lock count
|
||||
**/
|
||||
int GetLockCount() const {
|
||||
int getLockCount() const {
|
||||
return _refCount;
|
||||
}
|
||||
|
||||
|
@ -91,14 +91,14 @@ public:
|
|||
/**
|
||||
* Returns the hash of the filename of a resource
|
||||
*/
|
||||
uint GetFileNameHash() const {
|
||||
uint getFileNameHash() const {
|
||||
return _fileNameHash;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a resource's type
|
||||
*/
|
||||
uint GetType() const {
|
||||
uint getType() const {
|
||||
return _type;
|
||||
}
|
||||
|
||||
|
@ -106,10 +106,10 @@ protected:
|
|||
virtual ~Resource() {}
|
||||
|
||||
private:
|
||||
Common::String _fileName; ///< The absolute filename
|
||||
uint _fileNameHash; ///< The hash value of the filename
|
||||
uint _refCount; ///< The number of locks
|
||||
uint _type; ///< The type of the resource
|
||||
Common::String _fileName; ///< The absolute filename
|
||||
uint _fileNameHash; ///< The hash value of the filename
|
||||
uint _refCount; ///< The number of locks
|
||||
uint _type; ///< The type of the resource
|
||||
Common::List<Resource *>::iterator _iterator; ///< Points to the resource position in the LRU list
|
||||
};
|
||||
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#ifndef SWORD25_RESOURCESERVICE_H
|
||||
#define SWORD25_RESOURCESERVICE_H
|
||||
|
||||
// Includes
|
||||
#include "sword25/kernel/common.h"
|
||||
#include "sword25/kernel/service.h"
|
||||
#include "sword25/kernel/kernel.h"
|
||||
|
@ -48,8 +47,8 @@ class Resource;
|
|||
class ResourceService : public Service {
|
||||
public:
|
||||
ResourceService(Kernel *pKernel) : Service(pKernel) {
|
||||
ResourceManager *pResource = pKernel->GetResourceManager();
|
||||
pResource->RegisterResourceService(this);
|
||||
ResourceManager *pResource = pKernel->getResourceManager();
|
||||
pResource->registerResourceService(this);
|
||||
}
|
||||
|
||||
virtual ~ResourceService() {}
|
||||
|
|
|
@ -43,31 +43,31 @@
|
|||
|
||||
namespace Sword25 {
|
||||
|
||||
bool ScummVMWindow::_ClassRegistered = false;
|
||||
bool ScummVMWindow::_classRegistered = false;
|
||||
|
||||
// Constructor / Destructor
|
||||
// ------------------------
|
||||
ScummVMWindow::ScummVMWindow(int X, int Y, int Width, int Height, bool Visible) {
|
||||
ScummVMWindow::ScummVMWindow(int x, int y, int width, int height, bool visible) {
|
||||
// Presume that init will fail
|
||||
_InitSuccess = false;
|
||||
_initSuccess = false;
|
||||
|
||||
// We don't support any window creation except at the origin 0,0
|
||||
assert(X == 0);
|
||||
assert(Y == 0);
|
||||
assert(x == 0);
|
||||
assert(y == 0);
|
||||
|
||||
if (!_ClassRegistered) {
|
||||
if (!_classRegistered) {
|
||||
// Nothing here currently
|
||||
|
||||
_ClassRegistered = true;
|
||||
_classRegistered = true;
|
||||
}
|
||||
|
||||
// Fenstersichtbarkeit setzen
|
||||
SetVisible(Visible);
|
||||
setVisible(visible);
|
||||
|
||||
// Indicate success
|
||||
_InitSuccess = true;
|
||||
_WindowAlive = true;
|
||||
_CloseWanted = false;
|
||||
_initSuccess = true;
|
||||
_windowAlive = true;
|
||||
_closeWanted = false;
|
||||
}
|
||||
|
||||
ScummVMWindow::~ScummVMWindow() {
|
||||
|
@ -75,86 +75,86 @@ ScummVMWindow::~ScummVMWindow() {
|
|||
|
||||
// Get Methods
|
||||
// ------------
|
||||
int ScummVMWindow::GetX() {
|
||||
int ScummVMWindow::getX() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ScummVMWindow::GetY() {
|
||||
int ScummVMWindow::getY() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ScummVMWindow::GetClientX() {
|
||||
int ScummVMWindow::getClientX() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ScummVMWindow::GetClientY() {
|
||||
int ScummVMWindow::getClientY() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int ScummVMWindow::GetWidth() {
|
||||
int ScummVMWindow::getWidth() {
|
||||
return g_system->getWidth();
|
||||
}
|
||||
|
||||
int ScummVMWindow::GetHeight() {
|
||||
int ScummVMWindow::getHeight() {
|
||||
return g_system->getHeight();
|
||||
}
|
||||
|
||||
Common::String ScummVMWindow::GetTitle() {
|
||||
Common::String ScummVMWindow::getTitle() {
|
||||
return Common::String("");
|
||||
}
|
||||
|
||||
bool ScummVMWindow::IsVisible() {
|
||||
bool ScummVMWindow::isVisible() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScummVMWindow::HasFocus() {
|
||||
bool ScummVMWindow::hasFocus() {
|
||||
// FIXME: Is there a way to tell if ScummVM has the focus in Windowed mode?
|
||||
return true;
|
||||
}
|
||||
|
||||
uint ScummVMWindow::GetWindowHandle() {
|
||||
uint ScummVMWindow::getWindowHandle() {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ScummVMWindow::SetWindowAlive(bool v) {
|
||||
_WindowAlive = v;
|
||||
void ScummVMWindow::setWindowAlive(bool v) {
|
||||
_windowAlive = v;
|
||||
}
|
||||
|
||||
|
||||
// Set Methods
|
||||
// ------------
|
||||
|
||||
void ScummVMWindow::SetX(int X) {
|
||||
void ScummVMWindow::setX(int X) {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void ScummVMWindow::SetY(int Y) {
|
||||
void ScummVMWindow::setY(int Y) {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void ScummVMWindow::SetWidth(int Width) {
|
||||
void ScummVMWindow::setWidth(int width) {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void ScummVMWindow::SetHeight(int Height) {
|
||||
void ScummVMWindow::setHeight(int height) {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void ScummVMWindow::SetVisible(bool Visible) {
|
||||
void ScummVMWindow::setVisible(bool visible) {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
void ScummVMWindow::SetTitle(const Common::String &Title) {
|
||||
void ScummVMWindow::setTitle(const Common::String &title) {
|
||||
// No implementation
|
||||
}
|
||||
|
||||
bool ScummVMWindow::ProcessMessages() {
|
||||
bool ScummVMWindow::processMessages() {
|
||||
// All messages are handled separately in the input manager. The only thing we
|
||||
// need to do here is to keep returning whether the window/game is still alive
|
||||
return _WindowAlive;
|
||||
return _windowAlive;
|
||||
}
|
||||
|
||||
bool ScummVMWindow::WaitForFocus() {
|
||||
bool ScummVMWindow::waitForFocus() {
|
||||
// No implementation
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -41,43 +41,41 @@
|
|||
#ifndef SWORD25_SCUMMVMWINDOW_H
|
||||
#define SWORD25_SCUMMVMWINDOW_H
|
||||
|
||||
// Includes
|
||||
#include "sword25/kernel/common.h"
|
||||
#include "sword25/kernel/window.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// Class definition
|
||||
class ScummVMWindow : public Window {
|
||||
public:
|
||||
ScummVMWindow(int X, int Y, int Width, int Height, bool Visible);
|
||||
ScummVMWindow(int x, int y, int width, int height, bool visible);
|
||||
virtual ~ScummVMWindow();
|
||||
|
||||
bool IsVisible();
|
||||
void SetVisible(bool Visible);
|
||||
int GetX();
|
||||
void SetX(int X);
|
||||
int GetY();
|
||||
void SetY(int X);
|
||||
int GetClientX();
|
||||
int GetClientY();
|
||||
int GetWidth();
|
||||
void SetWidth(int Width);
|
||||
int GetHeight();
|
||||
void SetHeight(int Height);
|
||||
Common::String GetTitle();
|
||||
void SetWindowAlive(bool v);
|
||||
void SetTitle(const Common::String &Title);
|
||||
bool HasFocus();
|
||||
uint GetWindowHandle();
|
||||
bool WaitForFocus();
|
||||
bool ProcessMessages();
|
||||
bool isVisible();
|
||||
void setVisible(bool visible);
|
||||
int getX();
|
||||
void setX(int x);
|
||||
int getY();
|
||||
void setY(int x);
|
||||
int getClientX();
|
||||
int getClientY();
|
||||
int getWidth();
|
||||
void setWidth(int width);
|
||||
int getHeight();
|
||||
void setHeight(int height);
|
||||
Common::String getTitle();
|
||||
void setWindowAlive(bool v);
|
||||
void setTitle(const Common::String &title);
|
||||
bool hasFocus();
|
||||
uint getWindowHandle();
|
||||
bool waitForFocus();
|
||||
bool processMessages();
|
||||
|
||||
private:
|
||||
static bool _ClassRegistered;
|
||||
bool _WindowAlive;
|
||||
int _ClientXDelta;
|
||||
int _ClientYDelta;
|
||||
static bool _classRegistered;
|
||||
bool _windowAlive;
|
||||
int _clientXDelta;
|
||||
int _clientYDelta;
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -81,7 +81,6 @@ const BS_ServiceInfo BS_SERVICE_TABLE[] = {
|
|||
{ "fmv", "oggtheora", OggTheora_CreateObject }
|
||||
};
|
||||
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
||||
#endif
|
||||
|
|
|
@ -39,71 +39,75 @@
|
|||
|
||||
namespace BS_String {
|
||||
|
||||
inline uint GetHash(const Common::String &Str) {
|
||||
uint Result = 0;
|
||||
inline uint getHash(const Common::String &str) {
|
||||
uint result = 0;
|
||||
|
||||
for (uint i = 0; i < Str.size(); i++)
|
||||
Result = ((Result << 5) - Result) + Str[i];
|
||||
for (uint i = 0; i < str.size(); i++)
|
||||
result = ((result << 5) - result) + str[i];
|
||||
|
||||
return Result;
|
||||
return result;
|
||||
}
|
||||
|
||||
inline bool ToInt(const Common::String &Str, int &Result) {
|
||||
Common::String::const_iterator Iter = Str.begin();
|
||||
inline bool toInt(const Common::String &str, int &result) {
|
||||
Common::String::const_iterator iter = str.begin();
|
||||
|
||||
// Skip whitespaces
|
||||
while (*Iter && (*Iter == ' ' || *Iter == '\t')) {
|
||||
++Iter;
|
||||
while (*iter && (*iter == ' ' || *iter == '\t')) {
|
||||
++iter;
|
||||
}
|
||||
if (Iter == Str.end()) return false;
|
||||
if (iter == str.end())
|
||||
return false;
|
||||
|
||||
// Read sign, if available
|
||||
bool IsNegative = false;
|
||||
if (*Iter == '-') {
|
||||
IsNegative = true;
|
||||
++Iter;
|
||||
} else if (*Iter == '+')
|
||||
++Iter;
|
||||
bool isNegative = false;
|
||||
if (*iter == '-') {
|
||||
isNegative = true;
|
||||
++iter;
|
||||
} else if (*iter == '+')
|
||||
++iter;
|
||||
|
||||
// Skip whitespaces
|
||||
while (*Iter && (*Iter == ' ' || *Iter == '\t')) {
|
||||
++Iter;
|
||||
while (*iter && (*iter == ' ' || *iter == '\t')) {
|
||||
++iter;
|
||||
}
|
||||
if (Iter == Str.end()) return false;
|
||||
if (iter == str.end())
|
||||
return false;
|
||||
|
||||
// Convert string to integer
|
||||
Result = 0;
|
||||
while (Iter != Str.end()) {
|
||||
if (*Iter < '0' || *Iter > '9') {
|
||||
while (*Iter && (*Iter == ' ' || *Iter == '\t')) {
|
||||
++Iter;
|
||||
result = 0;
|
||||
while (iter != str.end()) {
|
||||
if (*iter < '0' || *iter > '9') {
|
||||
while (*iter && (*iter == ' ' || *iter == '\t')) {
|
||||
++iter;
|
||||
}
|
||||
if (Iter != Str.end()) return false;
|
||||
if (iter != str.end())
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
Result = (Result * 10) + (*Iter - '0');
|
||||
++Iter;
|
||||
result = (result * 10) + (*iter - '0');
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (IsNegative) Result = -Result;
|
||||
if (isNegative)
|
||||
result = -result;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool ToBool(const Common::String &Str, bool &Result) {
|
||||
if (Str == "true" || Str == "TRUE") {
|
||||
Result = true;
|
||||
inline bool toBool(const Common::String &str, bool &result) {
|
||||
if (str == "true" || str == "TRUE") {
|
||||
result = true;
|
||||
return true;
|
||||
} else if (Str == "false" || Str == "FALSE") {
|
||||
Result = false;
|
||||
} else if (str == "false" || str == "FALSE") {
|
||||
result = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline void ToLower(Common::String &Str) {
|
||||
Str.toLowercase();
|
||||
inline void toLower(Common::String &str) {
|
||||
str.toLowercase();
|
||||
}
|
||||
|
||||
} // End of namespace BS_String
|
||||
|
|
|
@ -40,13 +40,13 @@
|
|||
namespace Sword25 {
|
||||
|
||||
// Erstellt ein Fenster des GUI des aktuellen Betriebssystems
|
||||
Window *Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible) {
|
||||
Window *Window::createBSWindow(int x, int y, int width, int height, bool visible) {
|
||||
// Fenster erstellen
|
||||
Window *pWindow = (Window *) new ScummVMWindow(X, Y, Width, Height, Visible);
|
||||
Window *pWindow = (Window *) new ScummVMWindow(x, y, width, height, visible);
|
||||
|
||||
// Falls das Fenster erfolgreich initialisiert wurde, wird ein Pointer auf das Fensterobjekt
|
||||
// zurückgegeben
|
||||
if (pWindow->_InitSuccess)
|
||||
if (pWindow->_initSuccess)
|
||||
return pWindow;
|
||||
|
||||
// Ansonsten wird das Fensterobjekt zerstört und NULL zurückgegeben
|
||||
|
@ -56,14 +56,14 @@ Window *Window::CreateBSWindow(int X, int Y, int Width, int Height, bool Visible
|
|||
|
||||
// Gibt True zurück wenn das Fenster WM_CLOSE empfangen hat -
|
||||
// solange, bis RejectClose() aufgerufen wurde.
|
||||
bool Window::CloseWanted() {
|
||||
bool result = _CloseWanted;
|
||||
_CloseWanted = false;
|
||||
bool Window::closeWanted() {
|
||||
bool result = _closeWanted;
|
||||
_closeWanted = false;
|
||||
return result;
|
||||
}
|
||||
|
||||
void Window::SetCloseWanted(bool Wanted) {
|
||||
_CloseWanted = Wanted;
|
||||
void Window::setCloseWanted(bool wanted) {
|
||||
_closeWanted = wanted;
|
||||
}
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -44,13 +44,10 @@
|
|||
#ifndef SWORD25_WINDOW_H
|
||||
#define SWORD25_WINDOW_H
|
||||
|
||||
// Includes
|
||||
#include "sword25/kernel/common.h"
|
||||
|
||||
namespace Sword25 {
|
||||
|
||||
// Class definitions
|
||||
|
||||
/**
|
||||
* A simple window class interface
|
||||
*
|
||||
|
@ -59,8 +56,8 @@ namespace Sword25 {
|
|||
*/
|
||||
class Window {
|
||||
protected:
|
||||
bool _InitSuccess;
|
||||
bool _CloseWanted;
|
||||
bool _initSuccess;
|
||||
bool _closeWanted;
|
||||
|
||||
public:
|
||||
virtual ~Window() {}
|
||||
|
@ -68,97 +65,97 @@ public:
|
|||
/**
|
||||
* Returns the visibility of the window.
|
||||
*/
|
||||
virtual bool IsVisible() = 0;
|
||||
virtual bool isVisible() = 0;
|
||||
|
||||
/**
|
||||
* Sets the visibility of the window
|
||||
* @param Visible Specifies whether the window should be visible or hidden
|
||||
*/
|
||||
virtual void SetVisible(bool Visible) = 0;
|
||||
virtual void setVisible(bool visible) = 0;
|
||||
/**
|
||||
* Returns the X position of the window
|
||||
*/
|
||||
virtual int GetX() = 0;
|
||||
virtual int getX() = 0;
|
||||
/**
|
||||
* Sets the X position of the window
|
||||
* @paramX The new X position for the window, or -1 for centre aligned
|
||||
*/
|
||||
virtual void SetX(int X) = 0;
|
||||
virtual void setX(int X) = 0;
|
||||
/**
|
||||
* Gets the Y position of the window
|
||||
*/
|
||||
virtual int GetY() = 0;
|
||||
virtual int getY() = 0;
|
||||
/**
|
||||
* Sets the Y position of the window
|
||||
* @param Y The new Y position for the window, or -1 for centre aligned
|
||||
*/
|
||||
virtual void SetY(int X) = 0;
|
||||
virtual void setY(int X) = 0;
|
||||
/**
|
||||
* Returns the X position of the window's client area
|
||||
*/
|
||||
virtual int GetClientX() = 0;
|
||||
virtual int getClientX() = 0;
|
||||
/**
|
||||
* Returns the Y position of the window's client area
|
||||
*/
|
||||
virtual int GetClientY() = 0;
|
||||
virtual int getClientY() = 0;
|
||||
/**
|
||||
* Returns the width of the window without the frame
|
||||
*/
|
||||
virtual int GetWidth() = 0;
|
||||
virtual int getWidth() = 0;
|
||||
/**
|
||||
* Sets the width of the window without the frame
|
||||
*/
|
||||
virtual void SetWidth(int Width) = 0;
|
||||
virtual void setWidth(int width) = 0;
|
||||
/**
|
||||
* Gets the height of the window without the frame
|
||||
*/
|
||||
virtual int GetHeight() = 0;
|
||||
virtual int getHeight() = 0;
|
||||
/**
|
||||
* Sets the height of the window without the frame
|
||||
*/
|
||||
virtual void SetHeight(int Height) = 0;
|
||||
virtual void setHeight(int height) = 0;
|
||||
/**
|
||||
* Returns the title of the window
|
||||
*/
|
||||
virtual Common::String GetTitle() = 0;
|
||||
virtual Common::String getTitle() = 0;
|
||||
/**
|
||||
* Sets the title of the window
|
||||
* @param Title The new window title
|
||||
*/
|
||||
virtual void SetTitle(const Common::String &Title) = 0;
|
||||
virtual void setTitle(const Common::String &title) = 0;
|
||||
/**
|
||||
* Handle the processing of any pending window messages. This method should be called
|
||||
* during the main loop.
|
||||
*/
|
||||
virtual bool ProcessMessages() = 0;
|
||||
virtual bool processMessages() = 0;
|
||||
/**
|
||||
* Pauses the applicaiton until the window has focus, or has been closed.
|
||||
* Returns false if the window was closed.
|
||||
*/
|
||||
virtual bool WaitForFocus() = 0;
|
||||
virtual bool waitForFocus() = 0;
|
||||
/**
|
||||
* Returns true if the window has focus, false otherwise.
|
||||
*/
|
||||
virtual bool HasFocus() = 0;
|
||||
virtual bool hasFocus() = 0;
|
||||
/**
|
||||
* Returns the system handle that represents the window. Note that any use of the handle
|
||||
* will not be portable code.
|
||||
*/
|
||||
virtual uint GetWindowHandle() = 0;
|
||||
virtual uint getWindowHandle() = 0;
|
||||
|
||||
virtual void SetWindowAlive(bool v) = 0;
|
||||
virtual void setWindowAlive(bool v) = 0;
|
||||
|
||||
/**
|
||||
* Specifies whether the window is wanted to be closed. This is used together with CloseWanted()
|
||||
* to allow scripts to query when the main window should be closed, or the user is asking it to close
|
||||
**/
|
||||
void SetCloseWanted(bool Wanted);
|
||||
void setCloseWanted(bool wanted);
|
||||
/**
|
||||
* Returns the previous value set in a call to SetCloseWanted.
|
||||
* Note that calling this also resets the value back to false, until such time as the SetCloseWanted()
|
||||
* method is called again.
|
||||
**/
|
||||
bool CloseWanted();
|
||||
bool closeWanted();
|
||||
|
||||
/**
|
||||
* Creates a new window instance. Returns a pointer to the window, or NULL if the creation failed.
|
||||
|
@ -169,7 +166,7 @@ public:
|
|||
* @param Height The height of the window without the frame
|
||||
* @param Visible Specifies whether window should be visible
|
||||
*/
|
||||
static Window *CreateBSWindow(int X, int Y, int Width, int Height, bool Visible);
|
||||
static Window *createBSWindow(int x, int y, int width, int height, bool visible);
|
||||
};
|
||||
|
||||
} // End of namespace Sword25
|
||||
|
|
|
@ -360,7 +360,7 @@ static int r_setY(lua_State *L) {
|
|||
}
|
||||
|
||||
static void drawPolygon(const Polygon &polygon, uint color, const Vertex &offset) {
|
||||
GraphicEngine *pGE = Kernel::GetInstance()->GetGfx();
|
||||
GraphicEngine *pGE = Kernel::getInstance()->getGfx();
|
||||
BS_ASSERT(pGE);
|
||||
|
||||
for (int i = 0; i < polygon.vertexCount - 1; i++)
|
||||
|
@ -470,9 +470,9 @@ static const luaL_reg WALKREGION_METHODS[] = {
|
|||
};
|
||||
|
||||
bool Geometry::registerScriptBindings() {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ScriptEngine *pScript = pKernel->GetScript();
|
||||
ScriptEngine *pScript = pKernel->getScript();
|
||||
BS_ASSERT(pScript);
|
||||
lua_State *L = static_cast< lua_State *>(pScript->getScriptObject());
|
||||
BS_ASSERT(L);
|
||||
|
|
|
@ -165,7 +165,7 @@ static void relaxEndPoint(const Vertex &curNodePos,
|
|||
}
|
||||
|
||||
template<class T>
|
||||
void ReverseArray(Common::Array<T> &arr) {
|
||||
void reverseArray(Common::Array<T> &arr) {
|
||||
const uint size = arr.size();
|
||||
if (size < 2)
|
||||
return;
|
||||
|
@ -216,7 +216,7 @@ bool WalkRegion::findPath(const Vertex &start, const Vertex &end, BS_Path &path)
|
|||
|
||||
// The nodes of the path must be untwisted, as they were extracted in reverse order.
|
||||
// This step could be saved if the path from end to the beginning was desired
|
||||
ReverseArray<Vertex>(path);
|
||||
reverseArray<Vertex>(path);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -154,7 +154,7 @@ byte *PackageManager::getFile(const Common::String &fileName, uint *fileSizePtr)
|
|||
// Savegame loading logic
|
||||
Common::SaveFileManager *sfm = g_system->getSavefileManager();
|
||||
Common::InSaveFile *file = sfm->openForLoading(
|
||||
FileSystemUtil::GetInstance().GetPathFilename(fileName));
|
||||
FileSystemUtil::getInstance().getPathFilename(fileName));
|
||||
if (!file) {
|
||||
BS_LOG_ERRORLN("Could not load savegame \"%s\".", fileName.c_str());
|
||||
return 0;
|
||||
|
|
|
@ -42,9 +42,9 @@
|
|||
namespace Sword25 {
|
||||
|
||||
static PackageManager *getPM() {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
PackageManager *pPM = pKernel->GetPackage();
|
||||
PackageManager *pPM = pKernel->getPackage();
|
||||
BS_ASSERT(pPM);
|
||||
return pPM;
|
||||
}
|
||||
|
@ -197,9 +197,9 @@ static const luaL_reg PACKAGE_FUNCTIONS[] = {
|
|||
};
|
||||
|
||||
bool PackageManager::registerScriptBindings() {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ScriptEngine *pScript = pKernel->GetScript();
|
||||
ScriptEngine *pScript = pKernel->getScript();
|
||||
BS_ASSERT(pScript);
|
||||
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
|
||||
BS_ASSERT(L);
|
||||
|
|
|
@ -47,7 +47,7 @@ static int warning(lua_State *L) {
|
|||
lua_pushstring(L, "WARNING - ");
|
||||
lua_pushvalue(L, 1);
|
||||
lua_concat(L, 3);
|
||||
BS_Log::Log("%s\n", luaL_checkstring(L, -1));
|
||||
BS_Log::log("%s\n", luaL_checkstring(L, -1));
|
||||
lua_pop(L, 1);
|
||||
|
||||
#ifdef DEBUG
|
||||
|
|
|
@ -151,7 +151,7 @@ bool LuaScriptEngine::executeFile(const Common::String &fileName) {
|
|||
debug(2, "LuaScriptEngine::executeFile(%s)", fileName.c_str());
|
||||
|
||||
// Get a pointer to the package manager
|
||||
PackageManager *pPackage = Kernel::GetInstance()->GetPackage();
|
||||
PackageManager *pPackage = Kernel::getInstance()->getPackage();
|
||||
BS_ASSERT(pPackage);
|
||||
|
||||
// File read
|
||||
|
|
|
@ -157,7 +157,7 @@ bool SoundEngine::playSound(const Common::String &fileName, SOUND_TYPES type, fl
|
|||
}
|
||||
|
||||
uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
|
||||
Common::SeekableReadStream *in = Kernel::GetInstance()->GetPackage()->getStream(fileName);
|
||||
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(fileName);
|
||||
Audio::SeekableAudioStream *stream = Audio::makeVorbisStream(in, DisposeAfterUse::YES);
|
||||
uint id;
|
||||
SndHandle *handle = getHandle(&id);
|
||||
|
|
|
@ -46,9 +46,9 @@
|
|||
namespace Sword25 {
|
||||
|
||||
static int init(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
if (lua_gettop(L) == 0)
|
||||
|
@ -62,9 +62,9 @@ static int init(lua_State *L) {
|
|||
}
|
||||
|
||||
static int update(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->update();
|
||||
|
@ -73,9 +73,9 @@ static int update(lua_State *L) {
|
|||
}
|
||||
|
||||
static int setVolume(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->setVolume(static_cast<float>(luaL_checknumber(L, 1)),
|
||||
|
@ -85,9 +85,9 @@ static int setVolume(lua_State *L) {
|
|||
}
|
||||
|
||||
static int getVolume(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
lua_pushnumber(L, pSfx->getVolume(static_cast<SoundEngine::SOUND_TYPES>(static_cast<uint>(luaL_checknumber(L, 1)))));
|
||||
|
@ -96,9 +96,9 @@ static int getVolume(lua_State *L) {
|
|||
}
|
||||
|
||||
static int pauseAll(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->pauseAll();
|
||||
|
@ -107,9 +107,9 @@ static int pauseAll(lua_State *L) {
|
|||
}
|
||||
|
||||
static int resumeAll(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->resumeAll();
|
||||
|
@ -118,9 +118,9 @@ static int resumeAll(lua_State *L) {
|
|||
}
|
||||
|
||||
static int pauseLayer(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->pauseLayer(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
|
@ -129,9 +129,9 @@ static int pauseLayer(lua_State *L) {
|
|||
}
|
||||
|
||||
static int resumeLayer(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->resumeLayer(static_cast<int>(luaL_checknumber(L, 1)));
|
||||
|
@ -176,9 +176,9 @@ static void processPlayParams(lua_State *L, Common::String &fileName, SoundEngin
|
|||
}
|
||||
|
||||
static int playSound(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
Common::String fileName;
|
||||
|
@ -197,9 +197,9 @@ static int playSound(lua_State *L) {
|
|||
}
|
||||
|
||||
static int playSoundEx(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
Common::String fileName;
|
||||
|
@ -218,9 +218,9 @@ static int playSoundEx(lua_State *L) {
|
|||
}
|
||||
|
||||
static int setSoundVolume(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->setSoundVolume(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
|
||||
|
@ -229,9 +229,9 @@ static int setSoundVolume(lua_State *L) {
|
|||
}
|
||||
|
||||
static int setSoundPanning(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->setSoundPanning(static_cast<uint>(luaL_checknumber(L, 1)), static_cast<float>(luaL_checknumber(L, 2)));
|
||||
|
@ -240,9 +240,9 @@ static int setSoundPanning(lua_State *L) {
|
|||
}
|
||||
|
||||
static int pauseSound(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->pauseSound(static_cast<uint>(luaL_checknumber(L, 1)));
|
||||
|
@ -251,9 +251,9 @@ static int pauseSound(lua_State *L) {
|
|||
}
|
||||
|
||||
static int resumeSound(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->resumeSound(static_cast<uint>(luaL_checknumber(L, 1)));
|
||||
|
@ -262,9 +262,9 @@ static int resumeSound(lua_State *L) {
|
|||
}
|
||||
|
||||
static int stopSound(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
pSfx->stopSound(static_cast<uint>(luaL_checknumber(L, 1)));
|
||||
|
@ -273,9 +273,9 @@ static int stopSound(lua_State *L) {
|
|||
}
|
||||
|
||||
static int isSoundPaused(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
lua_pushbooleancpp(L, pSfx->isSoundPaused(static_cast<uint>(luaL_checknumber(L, 1))));
|
||||
|
@ -284,9 +284,9 @@ static int isSoundPaused(lua_State *L) {
|
|||
}
|
||||
|
||||
static int isSoundPlaying(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
lua_pushbooleancpp(L, pSfx->isSoundPlaying(static_cast<uint>(luaL_checknumber(L, 1))));
|
||||
|
@ -295,9 +295,9 @@ static int isSoundPlaying(lua_State *L) {
|
|||
}
|
||||
|
||||
static int getSoundVolume(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
lua_pushnumber(L, pSfx->getSoundVolume(static_cast<uint>(luaL_checknumber(L, 1))));
|
||||
|
@ -306,9 +306,9 @@ static int getSoundVolume(lua_State *L) {
|
|||
}
|
||||
|
||||
static int getSoundPanning(lua_State *L) {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
SoundEngine *pSfx = pKernel->GetSfx();
|
||||
SoundEngine *pSfx = pKernel->getSfx();
|
||||
BS_ASSERT(pSfx);
|
||||
|
||||
lua_pushnumber(L, pSfx->getSoundPanning(static_cast<uint>(luaL_checknumber(L, 1))));
|
||||
|
@ -349,9 +349,9 @@ static const lua_constant_reg SFX_CONSTANTS[] = {
|
|||
};
|
||||
|
||||
bool SoundEngine::registerScriptBindings() {
|
||||
Kernel *pKernel = Kernel::GetInstance();
|
||||
Kernel *pKernel = Kernel::getInstance();
|
||||
BS_ASSERT(pKernel);
|
||||
ScriptEngine *pScript = pKernel->GetScript();
|
||||
ScriptEngine *pScript = pKernel->getScript();
|
||||
BS_ASSERT(pScript);
|
||||
lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
|
||||
BS_ASSERT(L);
|
||||
|
|
|
@ -90,13 +90,13 @@ Common::Error Sword25Engine::appStart() {
|
|||
return Common::kUnsupportedColorMode;
|
||||
|
||||
// Kernel initialization
|
||||
if (!Kernel::GetInstance()->GetInitSuccess()) {
|
||||
if (!Kernel::getInstance()->getInitSuccess()) {
|
||||
BS_LOG_ERRORLN("Kernel initialization failed.");
|
||||
return Common::kUnknownError;
|
||||
}
|
||||
|
||||
// Package-Manager starten, damit die Packfiles geladen werden können.
|
||||
PackageManager *packageManagerPtr = static_cast<PackageManager *>(Kernel::GetInstance()->NewService("package", PACKAGE_MANAGER));
|
||||
PackageManager *packageManagerPtr = static_cast<PackageManager *>(Kernel::getInstance()->newService("package", PACKAGE_MANAGER));
|
||||
if (!packageManagerPtr) {
|
||||
BS_LOG_ERRORLN("PackageManager initialization failed.");
|
||||
return Common::kUnknownError;
|
||||
|
@ -112,7 +112,7 @@ Common::Error Sword25Engine::appStart() {
|
|||
}
|
||||
|
||||
// Einen Pointer auf den Skript-Engine holen.
|
||||
ScriptEngine *scriptPtr = Kernel::GetInstance()->GetScript();
|
||||
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
|
||||
if (!scriptPtr) {
|
||||
BS_LOG_ERRORLN("Script intialization failed.");
|
||||
return Common::kUnknownError;
|
||||
|
@ -126,7 +126,7 @@ Common::Error Sword25Engine::appStart() {
|
|||
|
||||
bool Sword25Engine::appMain() {
|
||||
// The main script start. This script loads all the other scripts and starts the actual game.
|
||||
ScriptEngine *scriptPtr = Kernel::GetInstance()->GetScript();
|
||||
ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
|
||||
BS_ASSERT(scriptPtr);
|
||||
scriptPtr->executeFile(DEFAULT_SCRIPT_FILE);
|
||||
|
||||
|
@ -135,20 +135,20 @@ bool Sword25Engine::appMain() {
|
|||
|
||||
bool Sword25Engine::appEnd() {
|
||||
// The kernel is shutdown, and un-initialises all subsystems
|
||||
Kernel::DeleteInstance();
|
||||
Kernel::deleteInstance();
|
||||
|
||||
AnimationTemplateRegistry::destroy();
|
||||
RenderObjectRegistry::destroy();
|
||||
RegionRegistry::destroy();
|
||||
|
||||
// Free the log file if it was used
|
||||
BS_Log::_CloseLog();
|
||||
BS_Log::closeLog();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Sword25Engine::loadPackages() {
|
||||
PackageManager *packageManagerPtr = Kernel::GetInstance()->GetPackage();
|
||||
PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
|
||||
BS_ASSERT(packageManagerPtr);
|
||||
|
||||
// Load the main package
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue