Commit graph

44 commits

Author SHA1 Message Date
Sam Lantinga
633d710201 CD-ROM support is so passé :)
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2009-09-05 09:11:03 +00:00
Sam Lantinga
b4a5bda1c1 Added request for SDL handling the desktop background window
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2009-08-07 09:44:40 +00:00
Sam Lantinga
3d28b5de16 Add clipboard support to TODO list
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2009-08-05 08:12:31 +00:00
Sam Lantinga
45f06cc73d Added TODO for automated testing
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2009-08-02 18:39:24 +00:00
Sam Lantinga
c03b673e2e Reminder to implement landscape mode for iPhone
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2009-05-07 12:50:55 +00:00
Sam Lantinga
24a17de88c Added a reminder for the jobs mailing list
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2009-04-13 09:33:55 +00:00
Sam Lantinga
9e37ac40e6 Missing API function
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2009-02-27 09:39:39 +00:00
Sam Lantinga
77c730b744 Added reminder for shaped windows
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2009-02-14 15:56:26 +00:00
Sam Lantinga
8f29eb8e3f Suggestion from the mailing list
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2009-02-14 15:53:52 +00:00
Sam Lantinga
377464c39e We need to figure out whether we should handle events on foreign windows
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2009-02-09 06:45:03 +00:00
Sam Lantinga
9bb60da027 --HG--
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2009-01-29 13:25:08 +00:00
Sam Lantinga
c08c1cf308 Implemented by Donny Viszneki
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2009-01-06 04:33:57 +00:00
Sam Lantinga
33fcc9cdfe Added more info for precise waiting in SDL_WaitEvent()
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2009-01-04 19:36:55 +00:00
Sam Lantinga
4307faf9d4 Implemented svn revision support
Added reminder about name -> scancode/keysym mapping

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2009-01-04 17:30:00 +00:00
Sam Lantinga
17068c0bf6 Added keyrepeat to the TODO list
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2009-01-04 17:04:29 +00:00
Sam Lantinga
1a8812eeb6 Good ideas, added to the TODO list
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2009-01-03 21:01:02 +00:00
Sam Lantinga
f47511d4fb Added a few things to the TODO list.
Unit testing is becoming more and more important the more features are added
and the more combinations of factors there are to test.

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2009-01-03 07:23:11 +00:00
Sam Lantinga
0699da07a7 Icons with translucency are implemented
Reminder to finish off multi-display support

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2009-01-03 07:16:57 +00:00
Sam Lantinga
3c555c8843 There are still 8-bit applications that can take advantage of these (like Diablo 2)
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2009-01-02 16:38:31 +00:00
Sam Lantinga
0d7345eadb Maybe add a timeout for SDL_WaitEvent()
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2009-01-02 16:06:29 +00:00
Sam Lantinga
0fc4da0d04 It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.

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2009-01-02 09:27:36 +00:00
Sam Lantinga
5a4880543e Now that we don't have to worry about 8-bit displays, maybe we can add alpha
to the palette entries?

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2009-01-02 09:14:55 +00:00
Sam Lantinga
ce0bbf9237 Bye bye PseudoColor! :)
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2009-01-02 09:12:21 +00:00
Sam Lantinga
74d652da9a Ryan doesn't like hung programs to lock up his system. Silly, huh?
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2009-01-02 09:04:31 +00:00
Sam Lantinga
2184f43b1c Fixed DirectColor visual window creation problem
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2009-01-01 18:58:26 +00:00
Sam Lantinga
1b7ca906c0 Windows line drawing support is implemented
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2009-01-01 18:49:43 +00:00
Sam Lantinga
5ab1d77623 Don't forget OpenGL 3.0 support
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2008-12-25 05:39:54 +00:00
Sam Lantinga
2090241432 Need diagonal line clipping
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2008-12-23 02:39:03 +00:00
Sam Lantinga
d62956121f /* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
 *      XA_RGB_BEST_MAP not found and could not be created
 * I'm disabling this for now until Bob can look at it.  We don't need
 * it until we implement the gamma fading using DirectColor RGB ramps
 */

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2008-12-22 04:58:35 +00:00
Sam Lantinga
9ba7210778 Date: Fri, 19 Dec 2008 20:17:35 +0100
From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions

> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>

I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.

Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.

The diff also includes

a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.

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2008-12-20 12:00:00 +00:00
Sam Lantinga
61fbcbc956 Reminder to implement icon support
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2008-12-19 04:42:18 +00:00
Sam Lantinga
8437f9f8d2 Updated TODO list
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2008-12-13 04:11:24 +00:00
Sam Lantinga
9719f4078b Updated TODO list
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2008-12-10 08:39:00 +00:00
Sam Lantinga
6968453f53 Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
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2008-11-17 18:50:50 +00:00
Sam Lantinga
c2bba66f46 So we don't forget to do this...
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2008-03-18 12:31:14 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
be0f0ff107 Fixes bug #195:
The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can
bee seen in many places, for example http://www.apple.com/macosx/). This
contrasts the naming of the old operating system, which was called "MacOS" and
today is often refered to as "MacOS Classic".

The attached patches fixes the misuse of the name "MacOS X" in both the SDL12
and sdlweb CVS modules.

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2006-04-13 13:08:26 +00:00
Sam Lantinga
8ebbad3462 *** empty log message ***
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2006-03-14 16:20:28 +00:00
Sam Lantinga
e1f2aca17a Getting closer... :)
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2006-02-26 13:42:00 +00:00
Sam Lantinga
662f4db5a7 *** empty log message ***
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2006-02-20 13:00:59 +00:00
Sam Lantinga
d3805eef09 New configure-based build system. Still work in progress, but much improved
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2006-02-16 10:11:48 +00:00
Sam Lantinga
4e338deb4f *** empty log message ***
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2001-08-18 10:33:55 +00:00
Sam Lantinga
c905d2c53d *** empty log message ***
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2001-04-26 16:52:25 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00