David Ludwig
aea759fc68
WinRT: started work on renderer by getting Direct3D 11.1 to display a single, fullscreen rectangle
...
--HG--
rename : src/video/windowsrt/CubeRenderer.cpp => src/video/windowsrt/SDL_winrtrenderer.cpp
rename : src/video/windowsrt/CubeRenderer.h => src/video/windowsrt/SDL_winrtrenderer.h
2012-11-18 23:29:52 -05:00
David Ludwig
77dbd7ef65
WinRT: build fix for SDL_assert.c
2012-11-04 13:26:53 -05:00
David Ludwig
1f72429d41
merged with latest sources
2012-11-04 13:22:40 -05:00
David Ludwig
1350bd023b
WinRT: fixed SDL_main-related linker error when __WINRT__ is defined in an app
2012-11-04 13:17:18 -05:00
DavidLudwig
5939e8424f
Merge with latest, official SDL code
2012-11-04 09:46:59 -05:00
David Ludwig
eb890561fb
WinRT: added key event support for most WinRT/VirtualKey-based keys
2012-11-04 09:02:58 -05:00
Ryan C. Gordon
175397ca41
Fixed symbol typo.
2012-11-03 22:46:03 -04:00
David Ludwig
5558c97e6a
WinRT: fixed bug whereby attempting to create a 2nd window (which intentionall fails, for now) would cause mouse input to stop working
2012-10-29 23:32:13 -04:00
David Ludwig
c80b755392
WinRT: explicitly allowed only one window at a time, pending multimonitor support (in SDL/WinRT)
2012-10-28 23:20:18 -04:00
David Ludwig
06dee49efa
WinRT: SDL_GetWindowSize and SDL_MOUSEMOTION works, and cursor position data is now attached to mouse button events
2012-10-28 23:01:31 -04:00
David Ludwig
9dfe3da5aa
WinRT: added mouse button event support
2012-10-28 20:47:33 -04:00
David Ludwig
c5a3281bc7
WinRT: made SDL_PumpEvents() work, in theory
2012-10-28 20:04:26 -04:00
David Ludwig
b95133f5b5
WinRT: removed an unneeded class created by MSVC 11's Direct3D template app
2012-10-28 19:47:33 -04:00
David Ludwig
75ffd25009
WinRT: made the device's screen size be retrieve-able via SDL_GetDisplayMode()
...
--HG--
rename : src/video/windowsrt/SDL_winrtevents.c => src/video/windowsrt/SDL_winrtevents.cpp
rename : src/video/windowsrt/SDL_winrtframebuffer.c => src/video/windowsrt/SDL_winrtframebuffer.cpp
rename : src/video/windowsrt/SDL_winrtvideo.c => src/video/windowsrt/SDL_winrtvideo.cpp
2012-10-28 18:45:33 -04:00
David Ludwig
4c0105454c
WinRT: made the WinRT video driver always be initialize-able
2012-10-27 22:57:07 -04:00
David Ludwig
431ac0d7f5
WinRT: created a skeleton for a video driver, using a copy of the dummy driver for a base
2012-10-27 22:48:04 -04:00
David Ludwig
231705e6b9
WinRT: disabled threads to prevent SDL_Init(SDL_INIT_VIDEO) from crashing
2012-10-27 22:27:51 -04:00
David Ludwig
a7a2a0130a
WinRT: made SDL_Log output to Visual C++'s debug console (via existing Win32 code in SDL)
2012-10-27 22:15:54 -04:00
David Ludwig
dafab5003b
WinRT: got a C-style main(int,char**) function to be called on app init
2012-10-27 22:03:31 -04:00
David Ludwig
acf28c2004
WinRT: removed some debugging code I added in earlier
2012-10-27 21:26:01 -04:00
David Ludwig
dc1da2a251
WinRT: moved contents of platform-specific SDLmain into SDL.dll, where it should probably have been in the first place
2012-10-27 21:20:00 -04:00
David Ludwig
0821c8bc81
WinRT: created SDLmain library using most of VC++ 2012's template for Direct3D 11 apps. Most of this will be moved into SDL itself.
2012-10-27 20:12:31 -04:00
David Ludwig
b513e6f8f0
WinRT: made SDL.dll compile for ARM (and not just x86 or x64)
2012-10-27 18:39:09 -04:00
David Ludwig
020c3bed8c
WinRT: used Win32-style DECLSPEC and SDLCALL macros (for building a .dll)
2012-10-27 18:21:31 -04:00
Sam Lantinga
e3403d3a25
Fixed compiling fseek64o on Linux systems
2012-10-22 15:35:19 -07:00
Sam Lantinga
9bd6a89040
Added an API to get the size of a file - WARNING! ABI CHANGE!
2012-11-03 18:43:36 -07:00
Ryan C. Gordon
732a5d8165
Whoops, let's not redefine the actual symbol.
2012-11-03 12:11:49 -04:00
Ryan C. Gordon
20144052f8
Make Linux dynamically look up pthread_setname_np() for older glibc compat.
...
Cleaned up the lookup code to make Mac OS X use most of the same code.
--HG--
extra : rebase_source : 7a7fb4e0f49ba242e69567ed68c0378794845118
2012-11-03 12:06:27 -04:00
Ryan C. Gordon
4256fc36c0
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().
...
Otherwise, message boxes can fail if SDL_Init(SDL_INIT_VIDEO) wasn't completed.
2012-11-02 16:48:47 -04:00
Ryan C. Gordon
dbbd206084
X11: Handle _NET_WM_PING protocol, so window manager knows when app is hung up.
2012-11-02 15:22:37 -04:00
Ryan C. Gordon
d7d06ad754
WM_DELETE_WINDOW should check that the event message_type is WM_PROTOCOLS.
2012-11-02 14:15:21 -04:00
Ryan C. Gordon
9baa49f61c
More compiler warning fixes.
2012-11-02 14:03:14 -04:00
Ryan C. Gordon
88255b03b8
Fixed compiler warnings about "/*" inside a multi-line comment.
2012-11-02 14:00:44 -04:00
Sam Lantinga
6f52124aad
Fixed bug 1632 - iOS CoreAudio doesn't close
...
C.W. Betts 2012-10-28 19:42:01 PDT
I noticed when looking through the CoreAudio code of SDL 2.0 that there was a
fix me wondering how iOS closed the audio system. While working on my own audio
code on PlayerPRO, I discovered that Carbon's component code was replaced in
the audio subsystem with Audio Component Services.
2012-11-02 09:28:40 -07:00
Sam Lantinga
2ee48c6885
Try opening relative path files from internal storage.
...
I'm not falling back to external storage because the application should be
aware of whether external storage is available and choose whether or not to
use it.
2012-11-02 03:08:40 -07:00
Sam Lantinga
35f0215807
Simplified the manifest a little - we don't need a Java class in there. :)
2012-11-02 03:03:55 -07:00
Sam Lantinga
0b1b6adb77
Updated the Android project template and README.android
...
Added information on how to customize your application name and icon.
Added information on using STL with an Android application
Increased the minimum API level to 10, because that's the lowest API
that currently has an emulator image for testing.
2012-11-02 02:37:49 -07:00
Sam Lantinga
ffc1360d69
Added some platform specific API functions for Android:
...
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
1f23677ce4
Try opening the file path directly before hitting the asset system.
2012-11-02 00:35:48 -07:00
Sam Lantinga
68ee3bad84
Allow playing iPod music in the background of SDL applications.
...
You can always change your audio session category afterwards if you want custom behavior.
2012-11-01 19:08:12 -07:00
Sam Lantinga
9549fda7e0
We might actually have PI
2012-11-01 00:12:57 -07:00
Ryan C. Gordon
2cc01af9ba
Works better when you put it in the right file. :)
2012-10-30 23:11:03 -04:00
Ryan C. Gordon
3a10b3e14d
One more OS X PowerPC build fix.
2012-10-30 23:03:23 -04:00
Ryan C. Gordon
a65b90e7a1
Fix Mac OS X PowerPC builds, I think.
2012-10-30 22:44:01 -04:00
Sam Lantinga
a523596bb0
Maybe fix PPC build error?
2012-10-30 19:26:30 -07:00
Sam Lantinga
6d8f54f9cd
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30 19:21:42 -07:00
Sam Lantinga
61980fd438
Switched assert system to use new message box functionality
2012-10-30 19:00:43 -07:00
Sam Lantinga
f8a4c99701
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30 18:59:56 -07:00
Sam Lantinga
0d419a6832
Added UIKit implementation of SDL messagebox
2012-10-30 13:44:59 -07:00
Sam Lantinga
052b7af3b3
Added Cocoa messagebox implementation to the OSX Xcode project
2012-10-30 12:37:57 -07:00