Commit graph

2909 commits

Author SHA1 Message Date
Sunny Sachanandani
79c2953f54 Documentation and code safety updates. (x11 renderer) 2010-08-08 19:26:30 +05:30
Jim Grandpre
ef04c29fdd Removed some debug prints. 2010-08-07 11:35:24 -04:00
Jim Grandpre
9e84eb9fa5 Fixed Dollar Recognition. 2010-08-07 11:32:11 -04:00
egottlieb
cd2d456d46 Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger. 2010-08-06 20:22:14 -04:00
egottlieb
9e01a7bbb1 Fixed the off-by-one bug in SDL_RecursivelyCalculateShapeTree(). 2010-08-06 13:52:38 -04:00
Jim Grandpre
f15f76c9ad Re-enabled dollar gesture 2010-08-06 01:55:38 -04:00
egottlieb
983d7b8fd6 Finally figured out how to use autorelease pools. 2010-08-05 21:27:32 -04:00
egottlieb
c95526b7ce Improving Cocoa implementation and fixed a small bug in SDL_shape.c. 2010-08-05 18:58:45 -04:00
egottlieb
08c64cf886 Shaped windows for Cocoa build and testshape runs, but the actual shaping doesn't work. Something, however, is definitely happening, because we get the backgrounds drawn in two different colors. 2010-08-05 01:03:24 -04:00
egottlieb
91e4d53502 Correcting minor bugs and adding assertions to help me track down a NULL pointer bug in Cocoa code. 2010-08-05 00:53:38 -04:00
Jim Grandpre
bcd4b4df6f Fixed gestureMulti. Disabled dollar gesture temporarily. 2010-08-04 23:17:30 -04:00
dewyatt
d980c084c7 Updated to fit SDL style a little more. 2010-08-04 23:17:12 -04:00
egottlieb
f77e383d26 Building under OS X with command-line tools now works. 2010-08-03 23:41:57 -04:00
egottlieb
6295237d5f Compiling for cocoa now works. Does it run? We'll see. 2010-08-03 23:22:31 -04:00
egottlieb
57c8f6a466 Implemented shaped windows for Cocoa. Still need to see if they actually work. 2010-08-03 21:56:05 -04:00
dewyatt
aa7b525b35 Large commit with initial reading string support, TSF UILess code, etc. 2010-08-03 16:57:49 -04:00
dewyatt
12881b428c Added SDL_wcslcpy and SDL_wcslcat. 2010-08-03 16:52:10 -04:00
egottlieb
8f1459d90c Got basic, pre-actually-writing-anything Cocoa to build. 2010-08-03 00:47:33 -04:00
Jim Grandpre
c219144751 Minimized functionality of gestureSDLTest. 2010-08-03 00:18:00 -04:00
Eli Gottlieb
c013c279ef Added SDL_cocoashape.h 2010-08-02 23:33:04 -04:00
Sunny Sachanandani
ad2351c699 Fixed the code to use the correct scaling transformation matrix with XRender. 2010-08-03 08:53:20 +05:30
Sunny Sachanandani
6a85ea7b52 Merge. 2010-08-03 08:05:53 +05:30
Sunny Sachanandani
0669fef25b Added some comments. 2010-08-02 17:14:09 +05:30
egottlieb
56ab3ca590 Worked on Windows implementation and the quad-trees. 2010-08-02 01:54:59 -04:00
Sunny Sachanandani
d96742b024 Fixed a huge bug with texture scaling. 2010-08-02 11:13:40 +05:30
Jim Grandpre
a4c4851398 Fixed some Gesture bugs 2010-08-02 00:14:53 -04:00
Eli Gottlieb
6c23f8c602 Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT. 2010-08-01 21:10:42 -04:00
Sam Lantinga
2a8820a2a9 Fixed sending motion and finger up events 2010-07-31 20:55:33 -07:00
Sam Lantinga
b7caec8ae2 Fixed various type and print format issues 2010-07-31 20:38:37 -07:00
jimtla
39ee818f98 Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working). 2010-07-31 20:02:54 +04:00
jimtla
598471cf71 Added Iphone project. Iphone multi-touch is now functional. 2010-07-31 01:24:50 +04:00
jimtla
c9b9312be3 Upgraded touchId/fingerId to long. Changed position variables to floats. 2010-07-30 23:18:35 +04:00
Sam Lantinga
4d435bce47 When querying the display size for a fullscreen window, the display size is the size of the fullscreen video mode. 2010-07-30 00:55:00 -07:00
Sam Lantinga
7685a1892c Documentation updates 2010-07-29 20:24:05 -07:00
Eli Gottlieb
d5e0ecb0f0 Added Andreas's patch to fix my silly C++-style errors. 2010-07-29 22:57:39 -04:00
Eli Gottlieb
980298285c Added the header to the repo. Oops. 2010-07-29 12:49:17 -04:00
Jim Grandpre
6ed8759bcc Added better logging 2010-07-29 12:26:59 -04:00
Jim Grandpre
a4a0897a1d Prevented SDL_SendDown from sending on nonexistent touch devices. 2010-07-29 12:24:34 -04:00
Sam Lantinga
73db548db1 Fixed the code so we receive Cocoa touch events 2010-07-28 23:32:13 -07:00
Eli Gottlieb
9a3f51f3c5 Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32. 2010-07-28 23:35:24 -04:00
Sunny Sachanandani
dd3e79b2df Oops! 2010-07-28 15:35:18 +05:30
Sunny Sachanandani
09828c4620 Depend on XRender version 0.10 or above and XFixes version 2.0 or above. Moved these dependency checks into CheckXRender() and CheckXFixes(). 2010-07-28 15:33:28 +05:30
Sunny Sachanandani
1771e1fe4a Set the default XRender filter to "fast". testoverlay2 works now. 2010-07-28 15:13:16 +05:30
Sam Lantinga
0a74c700e4 Fixed compiling without XRender enabled 2010-07-28 01:14:48 -07:00
Sam Lantinga
a8d497359f Moved brace to the beginning of the line for the beginning of functions 2010-07-28 01:05:58 -07:00
Sam Lantinga
d8e7cebd11 Merged Sunny's XRender changes from SDL-gsoc2010_xrender 2010-07-28 00:54:23 -07:00
Sunny Sachanandani
b277b530a1 Add some comments. 2010-07-28 13:08:14 +05:30
Sunny Sachanandani
457eb7e007 Add support for texture modulation (both color and alpha). testsprite2 works now with --cyclealpha and --cyclecolor. 2010-07-28 11:56:17 +05:30
Sam Lantinga
8d14ec12cc Andrey A.
I made a video driver GAPI/RAW for WinCE (SDL-1.3).
RAW mode has a priority, and also, GAPI mode works with environment
"SDL_VIDEO_RENDERER=gapi" and for RAW mode "SDL_VIDEO_RENDERER=raw".

I checked the work on the screens of VGA, WVGA, QVGA, WQVGA, HVGA,
 + tested all modes with WindowsMobile Emulator.

Also, correctly draws the pointer position and the scale of the pointer
for VGA/WVGA modes,
correctly draws top left position for DM orientation screen, and
portrait/landscape/square geometry the screen also correct.

Also, I added a small fix for GDI fullscreen mode.

Patch for latest revision SDL-1.3 in an attachment.
Also added small path for mingw32ce build.
2010-07-27 21:31:28 -07:00
Paul Hunkin
ef47472280 - Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
2010-07-27 21:21:24 +02:00