David Ludwig
edb51d8485
WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
...
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig
5248a0701d
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
...
The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
643ea6407e
WinRT: renamed "windowsrt" directories to "winrt"
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--HG--
rename : src/joystick/windowsrt/SDL_xinputjoystick.c => src/joystick/winrt/SDL_xinputjoystick.c
rename : src/main/windowsrt/SDL_winrt_main.cpp => src/main/winrt/SDL_winrt_main.cpp
2013-08-27 12:33:36 -04:00
David Ludwig
690391390b
WinRT: misc code cleanups
2013-08-27 11:39:44 -04:00
David Ludwig
b06f02e4e5
WinRT: moved most platform-specific keyboard and mouse code to shared locations
2013-08-26 17:17:53 -04:00
David Ludwig
bfb6a12e2c
WinRT: file naming and placement cleanup
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- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
--HG--
rename : src/video/windowsrt/SDL_WinRTApp.cpp => src/core/winrt/SDL_winrtapp.cpp
rename : src/video/windowsrt/SDL_WinRTApp.h => src/core/winrt/SDL_winrtapp.h
rename : src/core/windowsrt/SDL_winrtpaths.cpp => src/core/winrt/SDL_winrtpaths.cpp
rename : src/video/windowsrt/SDL_winrtevents.cpp => src/video/winrt/SDL_winrtevents.cpp
rename : src/video/windowsrt/SDL_winrtevents_c.h => src/video/winrt/SDL_winrtevents_c.h
rename : src/video/windowsrt/SDL_winrtmouse.cpp => src/video/winrt/SDL_winrtmouse.cpp
rename : src/video/windowsrt/SDL_winrtmouse.h => src/video/winrt/SDL_winrtmouse.h
rename : src/video/windowsrt/SDL_winrtvideo.cpp => src/video/winrt/SDL_winrtvideo.cpp
rename : src/video/windowsrt/SDL_winrtvideo.h => src/video/winrt/SDL_winrtvideo.h
2013-08-20 21:22:32 -04:00
David Ludwig
ef0a40b704
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
2013-08-13 20:09:52 -04:00
David Ludwig
6f8a3ac5cf
WinRT: fixed XInput-related linker errors on non-x86 platforms (such as ARM)
2013-05-20 11:09:08 -04:00
David Ludwig
b919f57c12
WinRT: added preliminary joystick / game controller support (minus hotplugging)
2013-05-19 23:30:34 -04:00
David Ludwig
63b227b811
WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
2013-05-11 21:54:10 -04:00
David Ludwig
3a0f7dfe30
WinRT: build fixes for the loopwave and testthread test apps
2013-04-14 12:06:58 -04:00
David Ludwig
b74856f7b7
WinRT: added texture channel color-modulation support for D3D 11.1
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--HG--
rename : src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureColored.hlsl
2013-04-07 22:35:58 -04:00
David Ludwig
8a321ffe64
WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
2013-02-24 10:41:35 -05:00
David Ludwig
0464946409
WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
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--HG--
rename : src/video/windowsrt/SimpleVertexShader.hlsl => src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
2013-02-24 10:11:58 -05:00
David Ludwig
a53fe847a1
WinRT: cleaned up headers in src\video\windowsrt\
2013-02-24 10:02:57 -05:00
David Ludwig
c895496828
WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
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--HG--
rename : src/video/windowsrt/SimplePixelShader.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl
2013-02-16 09:10:43 -05:00
David Ludwig
46530ef818
WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
2013-02-09 19:39:42 -05:00
David Ludwig
4b6b1755fe
WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
2013-02-09 14:35:06 -05:00
David Ludwig
e14a2fd8b6
WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
2013-02-03 12:33:15 -05:00
David Ludwig
f7b08ae60b
WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
2013-02-02 19:32:44 -05:00
David Ludwig
cb26260357
WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
2013-01-28 23:19:13 -05:00
David Ludwig
62303fa63a
WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
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--HG--
rename : VisualC-WinRT/SDL/SDL_VS2012.vcxproj.filters => VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
rename : VisualC-WinRT/SDL_VS2012.sln => VisualC-WinRT/SDL_VS2012-WinRT.sln
2013-01-28 22:03:12 -05:00
David Ludwig
240e6d6b71
WinRT: separated Win32 and WinRT project files
...
--HG--
rename : VisualC/SDL/SDL_VS2012_WinRT.vcxproj => VisualC-WinRT/SDL/SDL_VS2012.vcxproj
rename : VisualC/SDL/SDL_VS2012_WinRT.vcxproj.filters => VisualC-WinRT/SDL/SDL_VS2012.vcxproj.filters
rename : VisualC/SDL_VS2012_WinRT.sln => VisualC-WinRT/SDL_VS2012.sln
rename : VisualC/tests/loopwave/WinRT/Assets/Logo.png => VisualC-WinRT/tests/loopwave/Assets/Logo.png
rename : VisualC/tests/loopwave/WinRT/Assets/SmallLogo.png => VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
rename : VisualC/tests/loopwave/WinRT/Assets/SplashScreen.png => VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
rename : VisualC/tests/loopwave/WinRT/Assets/StoreLogo.png => VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
rename : VisualC/tests/loopwave/WinRT/Package.appxmanifest => VisualC-WinRT/tests/loopwave/Package.appxmanifest
rename : VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj => VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
rename : VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT_TemporaryKey.pfx => VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
rename : VisualC/tests/testthread/WinRT/Assets/Logo.png => VisualC-WinRT/tests/testthread/Assets/Logo.png
rename : VisualC/tests/testthread/WinRT/Assets/SmallLogo.png => VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
rename : VisualC/tests/testthread/WinRT/Assets/SplashScreen.png => VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
rename : VisualC/tests/testthread/WinRT/Assets/StoreLogo.png => VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
rename : VisualC/tests/testthread/WinRT/Package.appxmanifest => VisualC-WinRT/tests/testthread/Package.appxmanifest
rename : VisualC/tests/testthread/WinRT/testthread_VS2012_WinRT.vcxproj => VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
rename : VisualC/tests/testthread/WinRT/testthread_VS2012_WinRT_TemporaryKey.pfx => VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
2013-01-23 23:42:50 -05:00