BLADERUNNER: JANITORIAL: Code formatting fixes

This commit is contained in:
Thanasis Antoniou 2019-06-28 15:30:05 +03:00
parent bd75898894
commit a81e3add2f
42 changed files with 70 additions and 70 deletions

View file

@ -344,12 +344,12 @@ Common::Error BladeRunnerEngine::run() {
// when loading from ScummVM main menu, we should emulate
// the Kia pause/resume in order to get a valid "current" time when the game
// is actually loaded (assuming delays can be introduced by a popup warning dialogue)
if(!_time->isLocked()) {
if (!_time->isLocked()) {
_time->pause();
}
loadGameState(ConfMan.getInt("save_slot"));
ConfMan.set("save_slot", "-1");
if(_time->isLocked()) {
if (_time->isLocked()) {
_time->resume();
}
} else if (hasSavegames) {
@ -1925,7 +1925,7 @@ void BladeRunnerEngine::playerDied() {
bool BladeRunnerEngine::saveGame(Common::WriteStream &stream, Graphics::Surface &thumbnail) {
if ( !_gameIsAutoSaving
&& ( !playerHasControl() || _sceneScript->isInsideScript() || _aiScripts->isInsideScript())
){
) {
return false;
}
@ -2037,7 +2037,7 @@ bool BladeRunnerEngine::loadGame(Common::SeekableReadStream &stream) {
if ((_gameFlags->query(kFlagGamePlayedInRestoredContentMode) && !_cutContent)
|| (!_gameFlags->query(kFlagGamePlayedInRestoredContentMode) && _cutContent)
){
) {
Common::String warningMsg;
if (!_cutContent) {
warningMsg = _("WARNING: This game was saved in Restored Cut Content mode, but you are playing in Original Content mode. The mode will be adjusted to Restored Cut Content for this session until you completely Quit the game.");

View file

@ -43,7 +43,7 @@ bool Chapters::enterChapter(int chapter) {
for (int chi = 1; chi < 4; ++chi) {
if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))
&& !_vm->openArchive(Common::String::format("%d.TLK", chi))
){
) {
return false;
}
}

View file

@ -61,7 +61,7 @@ void Combat::reset() {
}
void Combat::activate() {
if(_enabled) {
if (_enabled) {
_vm->_playerActor->combatModeOn(-1, true, -1, -1, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, false);
_active = true;
}

View file

@ -140,7 +140,7 @@ Debugger::Debugger(BladeRunnerEngine *vm) : GUI::Debugger() {
}
Debugger::~Debugger() {
if(!_specificDrawnObjectsList.empty()) {
if (!_specificDrawnObjectsList.empty()) {
_specificDrawnObjectsList.clear();
}
}
@ -379,7 +379,7 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
debugPrintf("Drawing Z buffer = %s\n", _viewZBuffer? "true" : "false");
} else if (arg == "reset") {
if(!_specificDrawnObjectsList.empty()) {
if (!_specificDrawnObjectsList.empty()) {
_specificDrawnObjectsList.clear();
}
@ -1203,7 +1203,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
if ( (overlaysList[itemIter].resourceId == chapterIdOverlaysAvailableInt)
|| ( modeMixOverlaysAvailableFlg && overlaysList[itemIter].resourceId == 6)
) {
if (strcmp(overlaysList[itemIter].name, overlayName.c_str()) == 0){
if (strcmp(overlaysList[itemIter].name, overlayName.c_str()) == 0) {
break;
}
}
@ -1218,7 +1218,7 @@ bool Debugger::cmdOverlay(int argc, const char **argv) {
// Attempt to load the overlay in an empty slot
// even if it's not already loaded for the scene (in _vm->_overlays->_videos)
int overlayVideoIdx = _vm->_overlays->play(overlayName, overlayAnimationId, loopForever, startNowFlag, 0);
if( overlayVideoIdx == -1 ) {
if ( overlayVideoIdx == -1 ) {
debugPrintf("Could not load the overlay animation: %s in this scene. Try reseting overlays first to free up slots!\n", overlayName.c_str());
} else {
debugPrintf("Loading overlay animation: %s...\n", overlayName.c_str());
@ -1464,7 +1464,7 @@ bool Debugger::cmdObject(int argc, const char **argv) {
Vector3 positionBottomRight(atof(argv[3]), atof(argv[4]), atof(argv[5]));
Vector3 positionTopLeft(atof(argv[6]), atof(argv[7]), atof(argv[8]));
_vm->_scene->_set->_objects[objectId].bbox.setXYZ(positionBottomRight.x, positionBottomRight.y, positionBottomRight.z, positionTopLeft.x, positionTopLeft.y, positionTopLeft.z);
if (!_vm->_sceneIsLoading && _vm->_sceneObjects->remove(objectId + kSceneObjectOffsetObjects)){
if (!_vm->_sceneIsLoading && _vm->_sceneObjects->remove(objectId + kSceneObjectOffsetObjects)) {
_vm->_sceneObjects->addObject(objectId + kSceneObjectOffsetObjects,
_vm->_scene->_set->_objects[objectId].bbox,
_vm->_scene->_set->_objects[objectId].isClickable,
@ -1676,7 +1676,7 @@ bool Debugger::cmdRegion(int argc, const char **argv) {
debugPrintf("A region id has to be an integer within [0, 9]\n");
return true;
}
if (modeName == "add" && ((regionTypeName == "reg" && argc == 8) || (regionTypeName == "exit" && argc == 9)) ){
if (modeName == "add" && ((regionTypeName == "reg" && argc == 8) || (regionTypeName == "exit" && argc == 9)) ) {
// add region mode
if (!regions->_regions[regionID].present) {
int type = 0;
@ -2061,7 +2061,7 @@ bool Debugger::cmdList(int argc, const char **argv) {
int count = 0;
for (int i = 0; i < _vm->_waypoints->_count; i++) {
Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
if(waypoint->setId != _vm->_scene->getSetId()) {
if (waypoint->setId != _vm->_scene->getSetId()) {
continue;
}
char waypointText[40];
@ -2358,7 +2358,7 @@ void Debugger::drawWaypoints() {
//draw world waypoints
for (int i = 0; i < _vm->_waypoints->_count; i++) {
Waypoints::Waypoint *waypoint = &_vm->_waypoints->_waypoints[i];
if(waypoint->setId != _vm->_scene->getSetId()) {
if (waypoint->setId != _vm->_scene->getSetId()) {
continue;
}
if (_viewWaypointsNormalToggle
@ -2506,7 +2506,7 @@ int Debugger::findInDbgDrawList(DebuggerDrawnObjectType drObjType, int drObjId,
&& (drObjId == -1 || drObjId == _specificDrawnObjectsList[i].objId)
&& (drObjSetId == -1 || _specificDrawnObjectsList[i].setId == -1 || drObjSetId == _specificDrawnObjectsList[i].setId)
&& (drObjSceneId == -1 || _specificDrawnObjectsList[i].sceneId == -1 || drObjSceneId == _specificDrawnObjectsList[i].sceneId)
){
) {
// TODO for actors, 3d objects, items and waypoints it's probably preferable to ignore the sceneId (?)
return i;
}

View file

@ -343,7 +343,7 @@ void DialogueMenu::draw(Graphics::Surface &s) {
if (_items[i].colorIntensity < targetColorIntensity) {
_items[i].colorIntensity += 4;
if(_items[i].colorIntensity > targetColorIntensity) {
if (_items[i].colorIntensity > targetColorIntensity) {
_items[i].colorIntensity = targetColorIntensity;
}
} else if (_items[i].colorIntensity > targetColorIntensity) {

View file

@ -115,7 +115,7 @@ void Light::readVqa(Common::ReadStream *stream, int frameCount, int frame, int a
int size = stream->readUint32LE();
if(_animationData != nullptr) {
if (_animationData != nullptr) {
delete[] _animationData;
}

View file

@ -242,7 +242,7 @@ void Mouse::draw(Graphics::Surface &surface, int x, int y) {
if (!_randomCountdownX)
setMouseJitterDown();
} else if (_randomCountdownY > 0){
} else if (_randomCountdownY > 0) {
_randomCountdownY--;
x += _randomX;
y += _randomY;

View file

@ -727,7 +727,7 @@ bool Obstacles::findFarthestAvailablePathVertex(Vector2 *path, int pathSize, Vec
}
// neighboring vertices are always available
if (foundVertexNeighbor){
if (foundVertexNeighbor) {
farthestPathIndex = pathVertexIdx;
continue;
}

View file

@ -37,7 +37,7 @@ ScreenEffects::~ScreenEffects() {
delete[] _data;
#if BLADERUNNER_ORIGINAL_BUGS
#else
if(!_skipEntries.empty()) {
if (!_skipEntries.empty()) {
_skipEntries.clear();
}
#endif // BLADERUNNER_ORIGINAL_BUGS
@ -65,7 +65,7 @@ void ScreenEffects::toggleEntry(int effectId, bool skip) {
}
}
_skipEntries.insert_at(newSlot, effectId);
} else if (!skip && foundAt >= 0 ){
} else if (!skip && foundAt >= 0 ) {
_skipEntries.remove_at(foundAt);
}
} else if (effectId == -1 && !skip) {
@ -155,7 +155,7 @@ void ScreenEffects::readVqa(Common::SeekableReadStream *stream) {
// if (entry.width < (width >> 1) + xx) {
// if (entry.width + entry.x > xx) {
// if (entry.height < (height >> 1) + yy) {
// if(entry.height + entry.y > yy) {
// if (entry.height + entry.y > yy) {
// return true;
// }
// }

View file

@ -219,7 +219,7 @@ bool AIScriptGenericWalkerA::UpdateAnimation(int *animation, int *frame) {
_animationFrame = 0;
break;
case kGenericWalkerAStatesWalk:
switch (Global_Variable_Query(kVariableGenericWalkerAModel)){
switch (Global_Variable_Query(kVariableGenericWalkerAModel)) {
case 0:
*animation = 424;
break;

View file

@ -205,7 +205,7 @@ bool AIScriptGenericWalkerB::UpdateAnimation(int *animation, int *frame) {
_animationFrame = 0;
break;
case kGenericWalkerBStatesWalk:
switch (Global_Variable_Query(kVariableGenericWalkerBModel)){
switch (Global_Variable_Query(kVariableGenericWalkerBModel)) {
case 0:
*animation = 424;
break;

View file

@ -206,7 +206,7 @@ bool AIScriptGenericWalkerC::UpdateAnimation(int *animation, int *frame) {
_animationFrame = 0;
break;
case kGenericWalkerCStatesWalk:
switch (Global_Variable_Query(kVariableGenericWalkerCModel)){
switch (Global_Variable_Query(kVariableGenericWalkerCModel)) {
case 0:
*animation = 424;
break;

View file

@ -500,7 +500,7 @@ bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) {
break;
case kGoalGordoNR02NextAct:
switch(Global_Variable_Query(kVariableGordosJoke)) {
switch (Global_Variable_Query(kVariableGordosJoke)) {
case 0:
Global_Variable_Increment(kVariableGordosJoke, 1);
Actor_Set_Goal_Number(kActorGordo, kGoalGordoNR02TellJoke1);
@ -1634,7 +1634,7 @@ void AIScriptGordo::talkToMcCoyInCity() {
Game_Flag_Set(kFlagGordoTalk2);
AI_Movement_Track_Unpause(kActorGordo);
} else {
switch(Random_Query(1, 4)) {
switch (Random_Query(1, 4)) {
case 1:
Actor_Says(kActorMcCoy, 6460, 13);
break;

View file

@ -113,7 +113,7 @@ bool AIScriptLucy::Update() {
void AIScriptLucy::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask0) { // rephrased this to be more expandable (if required)
AI_Countdown_Timer_Reset(kActorLucy, kActorTimerAIScriptCustomTask0);
if(Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGoToHF03) {
if (Actor_Query_Goal_Number(kActorLucy) == kGoalLucyGoToHF03) {
if (Player_Query_Current_Scene() == kSceneHF03) {
AI_Countdown_Timer_Start(kActorLucy, kActorTimerAIScriptCustomTask0, 20);
} else {

View file

@ -87,7 +87,7 @@ void AIScriptRachael::ClickedByPlayer() {
// the structure is simplified (maintaining the same logic flow)
if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic)
|| (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy))
){
) {
dialogue_agenda2();
} else {
dialogue_agenda1();
@ -155,7 +155,7 @@ bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) {
// the structure is simplified (maintaining the same logic flow)
if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic)
|| (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy))
){
) {
dialogue_agenda2();
} else {
dialogue_agenda1();
@ -392,7 +392,7 @@ void AIScriptRachael::dialogue_start() {
if (_vm->_cutContent) {
Actor_Face_Actor(kActorRachael, kActorMcCoy, true);
Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false);
if(_vm->_cutContent) {
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 2735, 14); // MetAtYourUnclesOffice
}
Actor_Says(kActorRachael, 0, 15); // RememberYouMisterMcCoy

View file

@ -490,7 +490,7 @@ bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) {
AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 3, 506);
AI_Movement_Track_Append(kActorZuben, 471, 5);
AI_Movement_Track_Append(kActorZuben, 472, 0);
} else if (rnd2 == 3){
} else if (rnd2 == 3) {
AI_Movement_Track_Flush(kActorZuben);
AI_Movement_Track_Append(kActorZuben, 468, 0);
AI_Movement_Track_Append(kActorZuben, 469, 3);

View file

@ -192,7 +192,7 @@ void AIScripts::clickedByPlayer(int actor) {
}
if(_vm->_actors[actor]->inCombat()) {
if (_vm->_actors[actor]->inCombat()) {
return;
}

View file

@ -73,7 +73,7 @@ void SceneScriptCT01::InitializeScene() {
if ( Global_Variable_Query(kVariableChapter) < 4
&& Actor_Query_Which_Set_In(kActorGordo) != kSetCT01_CT12
&& Random_Query(1, 2) == 1
){
) {
// enhancement: don't always play
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshot, false);
}
@ -512,7 +512,7 @@ void SceneScriptCT01::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, false, false);
if (_vm->_cutContent) {
// unpause generic walkers here, less chance to collide with McCOy while he enters the scene
if( Game_Flag_Query(kFlagArrivedFromSpinner1)
if (Game_Flag_Query(kFlagArrivedFromSpinner1)
&& Global_Variable_Query(kVariableGenericWalkerConfig) < 0
) {
Global_Variable_Set(kVariableGenericWalkerConfig, 2);

View file

@ -115,7 +115,7 @@ void SceneScriptMA06::PlayerWalkedIn() {
//
if ((Game_Flag_Query(kFlagMA07toMA06) || Game_Flag_Query(kFlagMA01toMA06))
&& Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideMcCoysElevatorAct3
){
) {
normalElevatorBusiness = false;
// Act 3 Deleted scene (can happen within the elevator or outside the building)
// Skip floor panel selection - force go to MCCOY 88F
@ -154,7 +154,7 @@ void SceneScriptMA06::PlayerWalkedIn() {
Sound_Play(kSfxELDOORO2, 100, 50, 50, 50);
} else if (Game_Flag_Query(kFlagMA02toMA06)
&& Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelIsInsideMcCoysElevatorAct4
){
) {
normalElevatorBusiness = false;
// Act 4 deleted scene case with Rachael
//

View file

@ -54,7 +54,7 @@ void SceneScriptMA07::InitializeScene() {
void SceneScriptMA07::SceneLoaded() {
Obstacle_Object("BARRICADE", true);
if(_vm->_cutContent) {
if (_vm->_cutContent) {
if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelShouldBeOutsideMcCoysAct3) {
Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutsideMcCoysBuildingAct3);
}

View file

@ -118,7 +118,7 @@ bool SceneScriptNR02::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemGordosLighterReplicant
|| itemId == kItemGordosLighterHuman
) {
if(!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, false)) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 109.38f, -24.0f, 420.5f, 0, true, false, false)) {
Actor_Face_Heading(kActorMcCoy, 423, false);
if (itemId == kItemGordosLighterReplicant) {
Item_Remove_From_World(kItemGordosLighterReplicant);

View file

@ -230,7 +230,7 @@ bool SceneScriptNR03::ClickedOn2DRegion(int region) {
if (region == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, true, false, false)) {
Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
switch(Random_Query(0, 4)) {
switch (Random_Query(0, 4)) {
case 0:
Actor_Says(kActorMcCoy, 1055, kAnimationModeTalk);
break;
@ -248,8 +248,8 @@ bool SceneScriptNR03::ClickedOn2DRegion(int region) {
break;
#else
case 4:
if(_vm->_cutContent) {
switch(Random_Query(1, 10)) {
if (_vm->_cutContent) {
switch (Random_Query(1, 10)) {
case 1:
// fall through
case 2:

View file

@ -323,7 +323,7 @@ void SceneScriptNR05::talkToEarlyQ() {
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
switch(answer){
switch (answer) {
case 890: // JEWELRY
Actor_Says(kActorMcCoy, 3505, kAnimationModeTalk);
Actor_Modify_Friendliness_To_Other(kActorEarlyQ, kActorMcCoy, -1);

View file

@ -726,7 +726,7 @@ void SceneScriptRC01::PlayerWalkedOut() {
if (!Game_Flag_Query(kFlagRC01toRC02)
&& !Game_Flag_Query(kFlagRC01toRC03)
) {
if(Global_Variable_Query(kVariableChapter) == 1) {
if (Global_Variable_Query(kVariableChapter) == 1) {
if (_vm->_cutContent) {
Outtake_Play(kOuttakeAscent, true, -1);
}

View file

@ -85,7 +85,7 @@ void SceneScriptUG04::SceneLoaded() {
#else
if ((Global_Variable_Query(kVariableChapter) == 3)
|| (Global_Variable_Query(kVariableChapter) > 3 && Random_Query(1, 4) == 1)
){
) {
// Enhancement: don't always play the overground train after chapter 3
// Bug fix: don't remove control from player. There is no chance to glitch into the scenery
// while the video is playing and rats may attack!

View file

@ -200,7 +200,7 @@ void SceneScriptUG05::PlayerWalkedIn() {
Actor_Put_In_Set(kActorDektora, kSetUG05);
Actor_Set_At_XYZ(kActorDektora, -100.0f, -10.31f, -906.0f, 866);
Actor_Force_Stop_Walking(kActorDektora);
} else if (affectionTowardsActor == kActorLucy){
} else if (affectionTowardsActor == kActorLucy) {
Actor_Put_In_Set(kActorLucy, kSetUG05);
Actor_Set_At_XYZ(kActorLucy, -100.0f, -10.31f, -906.0f, 866);
Actor_Force_Stop_Walking(kActorLucy);

View file

@ -265,7 +265,7 @@ void SceneScript::sceneFrameAdvanced(int frame) {
void SceneScript::actorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
_inScriptCounter++;
if(_currentScript)
if (_currentScript)
_currentScript->ActorChangedGoal(actorId, newGoal, oldGoal, currentSet);
_inScriptCounter--;
}

View file

@ -1199,7 +1199,7 @@ void ScriptBase::Ambient_Sounds_Remove_Sound(int sfxId, bool stopPlaying) {
_vm->_ambientSounds->removeNonLoopingSound(sfxId, stopPlaying);
}
void ScriptBase::Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk){
void ScriptBase::Ambient_Sounds_Add_Speech_Sound(int actorId, int sentenceId, int timeMin, int timeMax, int volumeMin, int volumeMax, int panStartMin, int panStartMax, int panEndMin, int panEndMax, int priority, int unk) {
debugC(kDebugScript, "Ambient_Sounds_Add_Speech_Sound(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d)", actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk);
_vm->_ambientSounds->addSpeech(actorId, sentenceId, timeMin, timeMax, volumeMin, volumeMax, panStartMin, panStartMax, panEndMin, panEndMax, priority, unk);
}
@ -1231,7 +1231,7 @@ void ScriptBase::Ambient_Sounds_Adjust_Looping_Sound(int sfxId, int volume, int
_vm->_ambientSounds->adjustLoopingSound(sfxId, volume, pan, delay);
}
void ScriptBase::Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay){
void ScriptBase::Ambient_Sounds_Remove_Looping_Sound(int sfxId, int delay) {
debugC(kDebugScript, "Ambient_Sounds_Remove_Looping_Sound(%d, %d)", sfxId, delay);
_vm->_ambientSounds->removeLoopingSound(sfxId, delay);
}
@ -1507,7 +1507,7 @@ void ScriptBase::ESPER_Flag_To_Activate() {
}
}
void ScriptBase::Voight_Kampff_Activate(int actorId, int calibrationRatio){
void ScriptBase::Voight_Kampff_Activate(int actorId, int calibrationRatio) {
debugC(kDebugScript, "Voight_Kampff_Activate(%d, %d)", actorId, calibrationRatio);
_vm->_vk->open(actorId, calibrationRatio);
while (_vm->_vk->isOpen() && _vm->_gameIsRunning) {

View file

@ -483,7 +483,7 @@ void VKScript::SCRIPT_VK_DLL_McCoy_Asks_Question(int actorId, int questionId) {
if ( _vm->_debugger->_playFullVk ) {
if (++_questionCounter >= 40) {
switch(actorId) {
switch (actorId) {
case kActorLucy:
//debug("Last Lucy Question!");
if (Game_Flag_Query(kFlagLucyIsReplicant)) {

View file

@ -155,7 +155,7 @@ bool SliceAnimations::openFrames(int fileNumber) {
) {
// For Chapter1 we try both CDFRAMES.DAT and CDFRAMES1.DAT
return false;
} else if(i != 1 &&
} else if (i != 1 &&
!_framesPageFile.open(Common::String::format("CDFRAMES%d.DAT", i), i)
) {
return false;
@ -176,7 +176,7 @@ bool SliceAnimations::PageFile::open(const Common::String &name, int8 fileIdx) {
return false;
if (!_sliceAnimations->_vm->_cutContent
|| (_pageOffsets.size() < _sliceAnimations->_pageCount) ){
|| (_pageOffsets.size() < _sliceAnimations->_pageCount) ) {
_pageOffsets.resize(_sliceAnimations->_pageCount);
_pageOffsetsFileIdx.resize(_sliceAnimations->_pageCount);
for (uint32 i = 0; i != _sliceAnimations->_pageCount; ++i) {

View file

@ -266,7 +266,7 @@ const char *Subtitles::getOuttakeSubsText(const Common::String &outtakesName, in
// Search in the requested TextResource at the fileIdx index of the _vqaSubsTextResourceEntries table for a quote that corresponds to the specified video frame
// debug("Number of resource quotes to search: %d, requested frame: %u", _vqaSubsTextResourceEntries[fileIdx]->getCount(), (uint32)frame );
const Common::String &text = _vqaSubsTextResourceEntries[fileIdx]->getOuttakeTextByFrame((uint32)frame);
//if(text != "") {
//if (text != "") {
// debug("Text = %s", text.c_str());
//}
if (_currentSubtitleTextFull != Common::String(text)) {

View file

@ -107,7 +107,7 @@ const char *TextResource::getText(uint32 id) const {
const char *TextResource::getOuttakeTextByFrame(uint32 frame) const {
for (uint32 i = 0; i != _count; ++i) {
//debug("Checking %d - so within: %d , %d", _ids[i], (0x0000FFFF & _ids[i]), ((_ids[i] >> 16) & 0x0000FFFF ) );
if ((frame >= (0x0000FFFF & _ids[i]) ) && (frame < ((_ids[i] >> 16) & 0x0000FFFF ) )){
if ((frame >= (0x0000FFFF & _ids[i]) ) && (frame < ((_ids[i] >> 16) & 0x0000FFFF ) )) {
// we found an id with lower 16bits smaller or equal to our frame key
// and with higher 16 bits higher than the frame key
return _strings + _offsets[i];

View file

@ -823,7 +823,7 @@ void ESPER::drawPhotoSharpening(Graphics::Surface &surface) {
surface.hLine(_screen.left, _photoOpeningHeight - 1, _screen.right - 1, surface.format.RGBToColor(0, 144, 0));
surface.vLine(_photoOpeningWidth - 1, _screen.top, _screen.bottom - 1, surface.format.RGBToColor(0, 144, 0));
if (!needMoreSharpening) {
if (_regionSelectedAck && !_regions[_regionSelected].name.empty()){
if (_regionSelectedAck && !_regions[_regionSelected].name.empty()) {
setStatePhoto(kEsperPhotoStateVideoShow);
} else {
setStatePhoto(kEsperPhotoStateShow);
@ -1467,7 +1467,7 @@ int ESPER::findEmptyRegion() {
int ESPER::findRegion(Common::Rect where) {
for (int i = 0; i < kRegionCount; ++i) {
if (_regions[i].isPresent && _regions[i].rectOuter.contains(where) && where.contains(_regions[i].rectInner)){
if (_regions[i].isPresent && _regions[i].rectOuter.contains(where) && where.contains(_regions[i].rectInner)) {
return i;
}
}

View file

@ -610,7 +610,7 @@ void KIA::mouseDownCallback(int buttonId, void *callbackData) {
case 13:
case 14:
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxBUTN5P), 70, 0, 0, 50, 0);
if (buttonId == 12){
if (buttonId == 12) {
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxSHUTDOWN), 70, 0, 0, 50, 0);
}
break;

View file

@ -386,7 +386,7 @@ void KIASectionClues::populateClues() {
int assetType = _vm->_crimesDatabase->getAssetType(i);
int crimeId = _vm->_crimesDatabase->getCrime(i);
if (assetType != -1 || _debugIntangible) {
if(_filters[getLineIdForAssetType(assetType)] && _filters[getLineIdForCrimeId(crimeId)]) {
if (_filters[getLineIdForAssetType(assetType)] && _filters[getLineIdForCrimeId(crimeId)]) {
int flags = 0x30;
if (_clues->isPrivate(i)) {
flags = 0x08;

View file

@ -438,7 +438,7 @@ void KIASectionCrimes::nextCrime() {
if (_crimesFoundCount >= 2) {
while (true) {
++_crimeSelected;
if (_crimeSelected >= (int)_vm->_gameInfo->getCrimeCount()){
if (_crimeSelected >= (int)_vm->_gameInfo->getCrimeCount()) {
_crimeSelected = 0;
}
@ -470,7 +470,7 @@ void KIASectionCrimes::nextSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
++_suspectSelected;
if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()){
if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) {
_suspectSelected = 0;
}
@ -486,7 +486,7 @@ void KIASectionCrimes::prevSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
--_suspectSelected;
if (_suspectSelected < 0){
if (_suspectSelected < 0) {
_suspectSelected = _vm->_gameInfo->getSuspectCount() - 1;
}

View file

@ -68,7 +68,7 @@ void KIASectionHelp::close() {
_scrollBox->hide();
}
void KIASectionHelp::draw(Graphics::Surface &surface){
void KIASectionHelp::draw(Graphics::Surface &surface) {
_vm->_kia->_shapes->get(69)->draw(surface, 501, 123);
_uiContainer->draw(surface);
}

View file

@ -96,7 +96,7 @@ void KIASectionLoad::close() {
_saveList.clear();
}
void KIASectionLoad::draw(Graphics::Surface &surface){
void KIASectionLoad::draw(Graphics::Surface &surface) {
_vm->_kia->_shapes->get(69)->draw(surface, 501, 123);
_uiContainer->draw(surface);

View file

@ -143,7 +143,7 @@ void KIASectionSave::close() {
_saveList.clear();
}
void KIASectionSave::draw(Graphics::Surface &surface){
void KIASectionSave::draw(Graphics::Surface &surface) {
_vm->_kia->_shapes->get(69)->draw(surface, 501, 123);
_buttons->draw(surface);

View file

@ -292,7 +292,7 @@ const char *KIASectionSuspects::scrambleSuspectsName(const char *name) {
for (int i = 0 ; i < 6; ++i) {
if (Common::isAlpha(*namePtr)) {
char upper = toupper(*namePtr);
if ( upper < 'J' ){
if ( upper < 'J' ) {
*bufferPtr++ = upper - 16;
} else {
*bufferPtr++ = upper - 9;
@ -530,7 +530,7 @@ void KIASectionSuspects::nextSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
++_suspectSelected;
if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()){
if (_suspectSelected >= (int)_vm->_gameInfo->getSuspectCount()) {
_suspectSelected = 0;
}
@ -546,7 +546,7 @@ void KIASectionSuspects::prevSuspect() {
if (_suspectsFoundCount >= 2) {
while (true) {
--_suspectSelected;
if (_suspectSelected < 0){
if (_suspectSelected < 0) {
_suspectSelected = _vm->_gameInfo->getSuspectCount() - 1;
}

View file

@ -302,7 +302,7 @@ void Spinner::reset() {
}
void Spinner::resume() {
if(_vqaPlayer == nullptr) {
if (_vqaPlayer == nullptr) {
return;
}

View file

@ -172,7 +172,7 @@ void UIScrollBox::hide() {
_isVisible = false;
}
void UIScrollBox::clearLines(){
void UIScrollBox::clearLines() {
_lineCount = 0;
_firstLineVisible = 0;